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Dead Dance, Blood Hand and other equipment changes, why deliberately distinguish between light warriors and heavy warriors?

Precision is the only criterion that matters...

Last night finally ushered in the version of the change, this change focused on the warrior system of myth, legendary equipment further differentiation, it is not difficult to see that in the shadow of the blood-sucking trend, fist finally realized another problem of the current warrior version - the mixing of equipment.

What are the disadvantages of mixing equipment? Anencephaly.

Everyone says that the mythological system solidifies routines and outfits, and is not creative, but I think that the most widely used are a few pieces of particularly prominent warrior equipment - blood hands, death dances, resurrection armor, and so on.

Dead Dance, Blood Hand and other equipment changes, why deliberately distinguish between light warriors and heavy warriors?

This change involves extremely hot warrior equipment such as the Coughing Blood Battle Axe, the Divine Separator, the Dance of Death, the Blood Hand, and the Black Cut, and the core lies in the choice of further subdividing the amount of health and attack power, so that they have higher offensive attributes while reducing the amount of health, which has a higher risk.

Fist itself said: Adjusting the attributes and passivity of these equipment is to distinguish between lightly armored warriors and heavy-armored warriors.

So, why deliberately emphasize?

Dead Dance, Blood Hand and other equipment changes, why deliberately distinguish between light warriors and heavy warriors?

Light warriors refer to those who have high flexibility and high output ability, but at the same time their own body is brittle, and they need to get benefits from the battle, whether it is blood-sucking attributes or killing, so as to improve their survival rate;

Heavily armored warriors refer to those who are relatively bulky, have certain defensive attributes and output capabilities, and have threatening abilities when they can approach crispy skin.

The former is more inclined to the output direction of half meat and half output, the disadvantage is that it is difficult to survive by the fire, and the average lower limit is lower; the latter is more inclined to the frankness direction, the disadvantage is that it is easy to be pulled and kite, and the average upper limit is low (theoretical).

As warriors, what do they need more?

Dead Dance, Blood Hand and other equipment changes, why deliberately distinguish between light warriors and heavy warriors?

The former is represented by Jian Ji and Kamil, who have a lower tolerance rate for team battles; the latter is represented by Seti and Nozu, who are not suitable for the later single belt.

All game elements have a theoretical balance — the reciprocity of risk and return, and high returns must be accompanied by high risks, such as the extremes of the Assassin, the core position and difficult situation of the ADC, and the ADC body of Yasso, who has not been strengthened for thousands of years.

Need output? Gives you more offensive attributes but weakens health; needs tandem? Strengthens health, but output attributes decrease.

This is the direction in which several equipment changes are revealing – numerically making the choice more deliberate.

Dead Dance, Blood Hand and other equipment changes, why deliberately distinguish between light warriors and heavy warriors?

For example, the Dance of Death, which is almost a must-have for warriors before being altered, has a high amount of physical damage reduction and a maximum health value of the percentage recovered after participating in a kill, making it a "one-man" warrior equipment.

With the change, the damage reduction range is extended to all damage (excluding true damage), and the healing range benefits from the additional attack damage bonus, which encourages the output direction, the reloaded warrior can still be out, and the amount of recovery cannot be compared with before.

Dead Dance, Blood Hand and other equipment changes, why deliberately distinguish between light warriors and heavy warriors?

Another example is the two mythical suits, which replace the net eclipse with the warhammer, and there is no longer a small wooden hammer to restore the line, so that the warrior's ability to rely on the line is reduced; at the same time, the health value is reduced, and the improvement of the formed mythical suit to the warrior is weakened.

It is not difficult to speculate that the authorities are deliberately curbing fighters, especially heavy fighters.

At the beginning of the version, it was the Red Stream Warrior who was ridiculed, but it was actually a correction to the positioning of the warrior. They can assume part of the tank's duties and can also be the team's sub-T to absorb damage, but when the self-circulation (blood sucking - wounding - output) of the high-blood-output warrior is completely superior to the absorption method of the tank, the tank has no say.

Dead Dance, Blood Hand and other equipment changes, why deliberately distinguish between light warriors and heavy warriors?

Tanks may not be the core of the game, but must be the cornerstone of the game. It can be a headache for the front row of the team, while the output capacity is not enough to deal a devastating blow to the back row, and it can highlight the importance of other positions.

This change, although the distinction is between light warriors and heavy warriors, is more to distinguish between output and defense, so that the positioning of the warrior is more inclined to the sharp blade of output, rather than the shield of defense.

The advantage of positioning subdivision is that the team's collocation is more comprehensive, and the return of the tank will be far away.

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