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Experience suit adjustment, seemingly perfect, but in fact, the problem is very big

Today to introduce you to the changes in the experience suit, I hope to help you on the score.

Recently, the experience suit has made some changes to deal with some imbalances in the game. Personally, I think that this change is only the official seeming perfection, but in fact, there are many problems.

The first important thing to talk about is the adjustment of the meat wild knife, they first reduced the spell damage of the meat wild knife, the main purpose is to suppress the now very popular set of gameplay, the long-range attack mage meat to hit the wild knife to increase their damage, and the use of the meat wild knife can give themselves a lot of health, so that they stand in the game.

Experience suit adjustment, seemingly perfect, but in fact, the problem is very big

And the representatives of this kind of play should be Irene and Shen Mengxi. The official initial change was to weaken the damage of the meat knife to the ranged attack, and I personally agree with the last change, after all, the last time it targeted a small number of heroes.

At the same time, in this adjustment, the official also reduced the deceleration effect of the purple wild knife, which greatly reduced the possibility of the enemy kite itself.

Experience suit adjustment, seemingly perfect, but in fact, the problem is very big

However, biji seems to have suppressed these two heroes, but it has a certain impact on many heroes who can wear meat and wild knives in the game. The first is the use of meat to fight the wild knife of Dianwei, originally a very bulky hero, in the game, the early stage is his weak period, he relies on the meat to hit the wild knife to cause more damage to the wild monster is certainly the best, but now this function has been officially weakened, and it is especially worth mentioning that for Dianwei, a very bulky hero.

Experience suit adjustment, seemingly perfect, but in fact, the problem is very big

The slowdown function that comes with the meat-fighting wild knife is also very important, and combined with your own skill passivity, you can basically reduce the slowdown of the enemy to 50%. But now there is no help from meat knives. Dianwei will become more difficult after attacking enemies in close quarters.

At the same time, not only was the hero affected by this change, but also the hero of the side punishment was also affected by this adjustment. Among them, the representative hero personally believes that it should be Nezha, just imagine which Nezha passively cooperates with the passive of the meat and wild knife to make the enemy continue to bleed and continue to slow down. But now that the slowdown and damage have been officially weakened, then heroes like Nezha will be in a certain weak position in the early stages of the game.

Experience suit adjustment, seemingly perfect, but in fact, the problem is very big

Finally, the change to the equipment of the Breath of Ice, I have to say that the official adjustment is too harsh on this equipment. The various attributes can be said to be completely weakened by half, which makes the cost performance of this equipment directly to the minimum. At the same time, this equipment can be said to be the core equipment of the continuous damage hero, as long as it is a hero who hits the continuous output, it cannot bypass this equipment. Before thinking about it, the official weakening of other equipment, such as the core equipment hat of the explosive mage, was officially weakened, and the final result was that the mage can now be completely used as a tool man in the game.

Experience suit adjustment, seemingly perfect, but in fact, the problem is very big

Therefore, a large number of players will definitely decisively choose heroes such as Zhang Liang, Xi Shi and even YiXing after facing the official adjustment. And this is something that the official has been trying to avoid, after all, the humanization of the middle way tool has set off a very strong resistance in the game. Now the official first weakened the explosive mage and then adjusted the mage with continuous damage in the experience suit. This is completely out of the way for the mage to survive, and the result of this adjustment is obviously not accepted by many players.

Experience suit adjustment, seemingly perfect, but in fact, the problem is very big

Personal summary

Therefore, this adjustment is indeed no problem in the eyes of many planners, and these two pieces of equipment do have a certain intensity exceeding the standard in the game. However, the planner's one-size-fits-all adjustment will inevitably make many players chill, and at the same time affect all the heroes in the game, completely punching themselves in the face. Therefore, I personally think that this adjustment seems to be no problem, but in fact, the problem is very big.

The above is the content of this issue, if there is an error thank you for pointing it out, if there is an idea or opinion, please leave a message in the comment area or chat with me privately

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