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The three mountains of the Metaverse Game

Designing an economic system for games is not the original creation of Web3 games, and how to generate more revenue for game developers without destroying the game experience has always been an important topic for paid games. This article is a review of various payment strategies for Past Web2 games, and explores the reference and future of Web3 games.

The three mountains of the Metaverse Game

For a virtual gaming economy to maintain economic equilibrium – the relative stability of its core currencies and goods – it must balance the issuance rate of assets and the rate of consumption/demand of assets.

That is, the entry and exit should be basically balanced.

The three mountains of the Metaverse Game

To do this, it has several options:

Constantly improve the speed of users pulling new ones, so that there will always be new players buying things from old players.

The continuous introduction of updated, harder, and more resource-intensive "final game content" (PANews Note: refers to the content that can be provided to players in this class of players after reaching a certain level cap in RPGs or MMORPGs) allows existing players to consume more resources.

Balance the creation of coins and items (taps) with the removal (sink) of coins and items mentioned above in the game.

If this balance is not maintained well, the player experience and retention will suffer.

Fortunately, the virtual economy has been around for decades, and there are many failed experiments and hyperinflationary game precedents from which we can learn.

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