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South Korean online game Steam online three days of emergency lock country, netizens accused of moving bricks party, do you agree?

For many veteran players, South Korea is a very developed game industry, after all, many of the classic online games they have played since they were young are from South Korea, so they will have an inseparable feeling for Korean games. Especially with the shrinking scale of the online game market in recent years, those who "ask for games but can't" will cherish the beauty of Korean games in their memories.

South Korean online game Steam online three days of emergency lock country, netizens accused of moving bricks party, do you agree?

Because of this feeling, many old players in China are paying attention to the trend of Korean games, and once a new online game is listed, they will rush to tell each other in advance and want to enter the experience. It is reasonable to say that at the moment when the global terminal game is declining, it is undoubtedly a good thing to have such a large group of loyal gamers, but the attitude of Korean game manufacturers to domestic players is somewhat ambiguous - on the one hand, they hope to get the attention of domestic players, on the other hand, they strictly implement the "lock zone" policy and close the door to the players' experience.

South Korean online game Steam online three days of emergency lock country, netizens accused of moving bricks party, do you agree?

Not long ago, a Korean online game "The Lost Ark" was launched on Steam, and many domestic players also heard the wind, but what they did not expect was that the game was launched only three days ago, and immediately blocked the domestic IP, cutting off the possibility of domestic players' cross-service experience. For this decision of the game manufacturers, many players are also indignant, some players think that the Korean manufacturers have some too blind, ignoring the emotions of domestic players, some players think that this is the manufacturer is deliberately "hanging appetite", hoping to use the players' expectation psychology to speculate on the premium of domestic agency rights, however, there are also some players who believe that it is because there are too many "brick moving parties" in China, so these game manufacturers have a headache, so they have no choice but to choose to lock the area to avoid the consequences.

South Korean online game Steam online three days of emergency lock country, netizens accused of moving bricks party, do you agree?

Attributing the reason for the lockdown of Korean games to too many domestic brick-moving parties may seem far-fetched, but it is also a situation that cannot be ignored. Because of the relationship between the domestic economic environment and the large differences, the use of games to make money has a long history, especially the large-scale brick-moving party, studios, online games to make money information is more sensitive, although to a certain extent led to the prosperity of the game industry, but for the game itself economic system, it is a very adverse impact, many classic online games are deeply affected, become an incurable disease.

South Korean online game Steam online three days of emergency lock country, netizens accused of moving bricks party, do you agree?
South Korean online game Steam online three days of emergency lock country, netizens accused of moving bricks party, do you agree?

At present, almost all the games that have enough influence in China have been affected by the brick moving party and the studio, and the most serious ones have even encountered a crisis of life and death just after being listed - such as the ancient style online game "Against the Cold Water", which currently has the best domestic picture performance and the most delicate jianghu setting, which has suffered from this disaster. "Against the Cold Water" was just listed because of its outstanding quality, attracting local tycoons such as Wang Sicong, PDD and other local tycoons to settle in, and these big guys spent money in the game to buy materials from players to create the strongest equipment, but also quickly attracted the attention of the brick-moving party, began to hoard in the game, while making a lot of money, but also seriously affected the game's economic system.

South Korean online game Steam online three days of emergency lock country, netizens accused of moving bricks party, do you agree?

At that time, Wang Sicong's server economic system was hyped up by the brick-moving party to a very exaggerated degree, an ordinary purple suit had to sell for tens of yuan, to create a basic outfit is as much as thousands or even tens of thousands of yuan, the serious "tightening" of the economic system, so that many players who originally wanted to experience the game normally cried bitterly, and "there is no mine at home can not play" ridicule, so it became the most widely spread and most influential label in the early stage of the listing of "Against the Cold Water", almost let the game die. Fortunately, the official team of "Against the Cold Water" quickly realized the problem of the economic system, introduced a series of game reform measures to "increase production and reduce consumption", and finally survived this difficulty by continuously increasing the game experience of ordinary players.

South Korean online game Steam online three days of emergency lock country, netizens accused of moving bricks party, do you agree?

To this day, although there are still many brick-moving parties in "Against the Cold Water", their monthly income has become a reasonable category of 10,000 yuan or so, and the era of easy "monthly income of 100,000 yuan" when the game was launched is gone. The success of "Against the Cold Water" by quickly updating and flexibly responding to the impact of the brick-moving party is obviously a case that cannot be referred to for Korean game manufacturers who are accustomed to using a template unchanged for ten years, for them, locking the zone to prohibit all domestic players from settling in may be a simpler and more effective coping strategy.

South Korean online game Steam online three days of emergency lock country, netizens accused of moving bricks party, do you agree?

So, do you think the Korean game lock area should blame too many domestic brick moving parties?

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