laitimes

30% fewer daily users! Where do metaverse games go from here?

One report shows that despite significant investment and efforts by companies around the world, meta-universe gamers continue to churn. The average daily user of Axie Infinity decreased to 100,000, a decrease of about 30%, while The Sandbox decreased by 29%, with an average of only 1,180 users per day.

30% fewer daily users! Where do metaverse games go from here?

Foreign media also pointed out that the number of daily users of games in the virtual world is somewhat misleading, because some of them are players, and others are "workers who play games to earn income for investors."

Blockchain game analyst DeFi Vader wrote in his analysis of Axie Infinity: "Unlike traditional games like Fortnite GTA, it doesn't have the natural stickiness to attract players. "As you can see from the statistical table below, these metaverse games are not competitive compared to the mainstream games on Steam.

30% fewer daily users! Where do metaverse games go from here?

Practitioners believe that the main reason for hindering the entry of core players is the mechanism of paying to win in NFT games, which most mainstream games strive to avoid, because a successful game usually creates a fair multiplayer experience.

30% fewer daily users! Where do metaverse games go from here?

Still, there are some in the industry who say that high-quality games can go hand in hand with the metacosm, arguing that cryptocurrency financing models can raise funds for game development and thus get rid of financial dependence on big developers.

Netizen Comments:

A bunch of stinky that was blown up by VRChat, how can you lick your face and say that you are a metaverse?

Metacosm is a virtual financial gadget draped in a game shell, used to cut leeks. What is the difference between the so-called uniqueness of encrypted digits and the tulips and orchids of that year?

The metaverse is undoubtedly the future, but it is not very good now, and the hardware base must keep up with the experience to be good. Presenting 2D things in a 3D form is the charm of the meta-universe, sitting at home to experience the black opening of a 5-person Internet café, sitting at home and so on. Now the things in this kind of display can only be regarded as an online game at best, and it is not necessarily a good MMORPG experience

Bad news, the bubble is bound to burst! The good news is that we are working hard to analyze the packaging, squeeze out the residual value of the foam and leave the market in time.

This kind of game that develops the game into a leek field is really trampling on human intelligence

Social games are social games. What a new word.

Read on