Because of the need for continuous operation of the relationship, online games have become a very high operating threshold of the game category, a game in addition to the launch of the line to be amazing enough, the subsequent version update iteration must also keep up, in order to ensure the game needs of players, enhance the vitality of the game. Therefore, whenever a game introduces a relatively large change or a new expansion pack, players will be very concerned, worried about whether their favorite games will "change their taste".

In the past two years, the most concerned game theme is undoubtedly "open world", many game manufacturers have also focused on this topic, have made their own open world games, and among them, the most radical and adventurous is NetEase's ancient style online game "Against the Water Cold", such a game that was originally a traditional MMORPG, but recently decided to introduce open world gameplay in their latest expansion pack "Destroying the World", as soon as the news came out, it caused a violent response among the player groups, and the curious people have it. Pessimists are also there, and many players are worried that NetEase wants to abandon the "Against the Cold Water" project, so that it will not be able to make changes with consequences?
The players' panic is not unreasonable, and the biggest reason is that the original traditional MMORPG setting of "Against the Water" and the open world gameplay are obviously different. The traditional MMORPG pays attention to the growth of the player character, the improvement of the value can be said to be the core of the game, while the open world emphasizes the player's exploration, collection and environmental interaction, and if the difference in value growth is too large, it will undoubtedly reduce the fun of it. If it is a new game, then what kind of attempts NetEase can find the right user, but "Against the Cold Water" is a traditional heavy growth MMORPG that has been online for more than three years and has a large number of loyal users, and such a game will be transformed.
With such resistance, players ushered in the launch of a new expansion pack of "Against the Cold Water", however, in just over twenty days, the view of the new open world has changed dramatically. Many players who were originally worried, now immerse themselves in the open world "mountains and seas" every day, leisure time, but also constantly blow up the "rainbow fart", saying that "the mountain and sea world is the original appearance of "Against the Cold Water", the equipment is all dependent on playing, everyone can play very high, the fly in the ointment is that it is the season mode, after dozens of days to clear zero to restart, I hope that the official can continue to strengthen this suitable for civilians and absolutely fair play, the mountain and sea system to further improve it. ”
Players for the open world of mountains and seas of overflow, in fact, is also very easy to understand - the traditional MMORPG because of the relationship between numerical growth, after a certain period of time the player group will have a significant gap, and the vast majority of players can not reach the peak, so it will gradually become a mediocre majority, the fun of the game will be reduced. And the mountain and sea world as part of the many play modes of "Against the Cold Water", the most significant feature is the perfect combination of growth fun and exploration, in this world, players have no difference in sects, classes, and there is no difference in equipment level, everyone has to start from scratch, through fighting monster explosion equipment, exploring treasure chests to increase resources, taming beasts to become mounts to get faster movement speed, etc. Gradually improve their strength, in the face of the wild boss of the town guard area level, hundreds of players must also unite, Working together to fight...
After everyone grows to a certain extent, it may be necessary to face the restart of a new season, more abundant content accompanied by a déjà vu experience again, if the season-based mountain and sea world as a separate game, players may lose interest after experiencing a few rounds, and it as a part of the many gameplay of "Against the Cold Water", but can attract players to try with many season rewards, In the case of ensuring that players have always had a sense of freshness, there will be no displeasure due to excessive numerical differences, so that new and old players and players of the subsidy class can enjoy and simply enjoy the original fun of the game.
Judging from the current reactions of players, the new expansion pack of "Against the Cold Water" is undoubtedly a success. So, are you interested in experiencing such an open world?