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Minecraft: Mojang expects a good trading model, but players only want experience fixes

The villagers are the most primitive NPCs in the MC, and only later did they slowly join the new NPCs such as wandering merchants and pig spirits. But even if new NPCs join, villagers are still the most "popular" NPCs.

Minecraft: Mojang expects a good trading model, but players only want experience fixes

We should all know that Mojang adds NPC attributes to villagers, essentially to allow players and villagers to have a good trading mode, players can trade with villagers step by step, slowly unlock good trading items, which requires a lot of cost. It's like our lives, we need to work hard to make a better tomorrow.

But players don't think so, they don't expect any good trading models, they just want to get the experience to patch the enchanted book as soon as possible. It's like people who are in a hurry right now, they don't care about the process, they only care about the result. But in fact, the process is the key to determining the outcome, without the accumulation of the early stage, you will not get the experience to repair the enchantment book in any way.

Minecraft: Mojang expects a good trading model, but players only want experience fixes

After a while, the friends will start school, and the beginning of the school is actually not an unpleasant thing, after all, the school can learn new knowledge and make good friends. But one downside is that you can't find anyone when you play the game.

During the holidays, friends who can't see each other all the time will play games together. After the start of school, the busyness of school, countless homework so that players can not find time to play games, even if there is time to play games, can not find people to play with themselves, the interest in playing games will be reduced by half. However, every parting is for a better reunion, and not playing at school is to have more fun after the holidays.

Minecraft: Mojang expects a good trading model, but players only want experience fixes

The Enderman is a powerful creature in the MC with teleportation capabilities, but fortunately it is a neutral creature, and the player will not be attacked by it as long as they do not look at it. But even if you look at it, the player need not be afraid, because you have to remember an eternal truth, even the most powerful creatures will have their weaknesses, and the enderman's weakness is water composed of two hydrogen atoms plus an oxygen atom.

Of course, the way to deal with the enderman is not only water, but also a very effective way to use the height of the enderman to take the corresponding method.

Minecraft: Mojang expects a good trading model, but players only want experience fixes

When playing the survival mode, there are many friends who are particularly annoyed with each death, although the game can be revived indefinitely, but after each death, the props in the backpack will fall, and the place of rebirth is next to the bed, and many times it is impossible to find those drops. Therefore, many friends do not want to play again after each death, lose the motivation to continue to play, and prefer to reopen a save.

But in fact, the obsession is very confusing, since you don't want death to drop the props in the backpack, then why don't you not open a death and not drop it? Wouldn't there still be an instruction that no one would die and wouldn't drop?

Minecraft: Mojang expects a good trading model, but players only want experience fixes

And it's a big benefit to turn on death without dropping, especially for players obsessed with this kind of roadworm. Many players will always find their way home when they go out on expeditions, and if there is no large landmark or beacon, it will take a lot of time to find the way.

But after opening the death does not fall, it is simple, can not find the way home then self-understanding, anyway, after the resurrection of the home, they will go home, their own collection of materials will not be lost, this is not a beauty?

However, some players believe that turning on death without dropping is cheating, and it is not a pure survival mode. Of course, players have their own opinions, the most important thing is to have fun, why care about something that is not there?

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