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Are you really suppressed by Nuwa (restraint chapter)

Under the teaching of the ceiling nuwa blogger, the relatively unpopular hero of nuwa has become more and more popular, but it is still very strange to players who do not play nuwa, so it is difficult to get out, so the next content is to teach you how to counter nuwa to achieve restraint.

The following Nüwa restraint article content may be relatively long, but please be patient after reading it, after understanding the basic characteristics of Nüwa, at least you can have an extra life in her hands.

Are you really suppressed by Nuwa (restraint chapter)

The appearance rate of the peak game Nuwa is about 5%, much lower than the popular mage, but it is not too cold, if you want to counter Nuwa, you must understand the hero's skill mechanism and basic gameplay, which is the normal operation against a hero, in the case of not understanding the characteristics of the opponent, even if you are fast, there will be mistakes.

I believe that many players' first impression of Nuwa is low damage, now you may not think so, and in the absence of Nuwa related teaching is indeed the case, because there is no understanding of the skill to get started directly, naturally do not understand the characteristics of skill collision, simply release a skill Damage is very low, many players play a game on the giving up the opportunity to practice, which is the main reason why Nuwa was previously unpopular.

The second is the difficulty of operation, Nuwa mobility is very low, but there is no limit to the upper limit, the difficulty of skill operation is full level, the player needs to have a certain prejudgment ability, hand speed must also reach the standard, otherwise there is no way to collide between skills to cause additional damage.

The heroes with high difficulty in the mage class are generally magic thorns, and Nuwa may be the same as their operation difficulty, but the type of operation is definitely different, because the magic thorn is biased towards attacking enemy units in close proximity, paying attention to reaction, hand speed, always watching out for the next step of the opponent, thinking time is short, psychological changes will be more tense, and Nuwa has a vision bonus and only needs to output in the back row (general situation), skill operation is difficult, but compared to the magic stab psychology will be more stable, thinking time is enough, of course, if the enemy breaks through The type of operation is the same as the magic thorn.

My Nuwa played 300 games, the current maximum is only one city standard, the operation and consciousness is not as good as other Nuwa native players, but the hero mechanism, characteristics are still some understanding, the next is to introduce the routine operation of Nuwa, while teaching you how to avoid unnecessary injuries.

Are you really suppressed by Nuwa (restraint chapter)

Nuwa's output principle, two skills to create matrix space, the hero close will reduce the movement speed, just by moving is impossible to cross, the matrix disappears will also cause legal damage to nearby units, which is just the characteristics of the skill itself, in addition to connecting a skill and a big move, when the skills touch each other, it will cause additional damage to the units in the range, and the second skill is the core skill of Nuwa.

A skill release energy to fly in the direction specified by the player, reach the specified position to stop, during the hit can repel the enemy unit, the effect plays an auxiliary role, the common operation is to use a skill, the enemy hero to push the enemy hero to the second skill position, after the explosion can cause two pieces of damage, even if the enemy out of the magic resistance equipment, the damage is quite considerable.

After knowing this, all the player has to do is to dodge the skill collision damage, the flying speed of the Nüwa one skill is not fast, but the range is large, pulling a certain distance will have a chance to dodge, you can be hit by a skill, but make sure that there is no matrix space behind the Nüwa, so that you can reduce most of the damage, if the hero does not displace, it is recommended to make a resistance shoe, so that even if hit can get rid of the additional explosion damage of the matrix space.

Note: A skill can only reach the condition of collision damage with the second skill after the explosion is over, and a skill hits the enemy will explode in advance, and the second skill will take a certain amount of time to generate, so as long as Nuwa does not release the second skill in advance, or it is difficult to achieve at a distance, so when the close Nuwa is not released first, as long as the other party does not release the second skill first, there is no need to worry about one of the skills will cause collision damage.

Are you really suppressed by Nuwa (restraint chapter)

Nuwa's anti-wild ability is very strong, when upgraded to level 2, you can add three skills to teleport, as long as the time card is accurate, you can harvest in the case of buff blood, provided that the other party hits the wild without punishment, as for the level 2 anti-wild who teaches it does not need to say much, but this skill is actually as long as you are skilled, you can also find it, after all, the mechanism of Nuwa is like this.

In addition, Nuwa a set of skill combo moves, the damage caused by the complete more than the punishment, a skill if hit the wild hero, the result of the knockback can also make the other party unable to use the punishment, the result is naturally that the hero along with the wild monster together with the same reason, grab the dragon is the same reason, but relying on the big move alone a period of damage is still better than the punishment, during the period will inevitably hit the enemy unit, making the effect of the Echoing Staff ineffective.

Therefore, the wild player can be countered according to their own situation, Nuwa early clear line is very slow, need auxiliary help to quickly upgrade to level 2, and Nuwa can accurately land to grab buff, nothing more than familiar with the time you play wild, the speed of different heroes to fight wild is not the same, so as long as you know their own wild time, and the speed of Nuwa clear line can be countered, take advantage of this to observe the position of Nuwa, keep a good punishment in the case of fast line clearance, if the line is slow, the game time reaches 40 seconds after the other party will not have a chance.

If the second-level nuwa adds three skills, it will enter a considerable cooldown time after release, and the speed of the second wave of troop line clearance will remain unchanged, unless there is auxiliary help, the overall development speed will decrease, and there is no way to rush to support.

Are you really suppressed by Nuwa (restraint chapter)

Heroes return to the city in situ to pay attention to, the three skill effect mechanism, ordinary Nuwa uses three skills, may only be used to escape or rush, in fact, the role of the skill is also offensive, and can block the enemy to go to the road, nuwa released, will be in situ chanting for a period of time, chanting end teleported to the designated position, causing legal damage and stun to the units within the range, the control effect can improve the hit rate of nuwa a set of combos, and the skills that do not lift the control basically cannot run.

When moving, as long as the reaction is fast enough, you can avoid being hit by Nüwa's teleportation array, but during the hero's return to the city, Nüwa's teleportation array is easier to hit, and the slow response is only a small problem, the main problem is that the player himself is too relieved, thinking that hiding in the tower will be safe.

The time back to the city is a total of 7 seconds, under the tower the enemy "dare not" cross the tower, so the player will generally click on the mall to view the equipment, the attribute interface to see the economic difference between the two sides, check the teammates out of the outfit, or pull the perspective to other positions to see the teammates operate, when the reaction comes, Nuwa will also chant to half, naturally there is no way to escape, ugly point, directly in the tower back to the city hero, did not take Nuwa as a person to see.

Are you really suppressed by Nuwa (restraint chapter)

The main feature of Nuwa is also the field of vision, with the level of increase in the field of vision and skill attack range, the maximum level can increase the field of vision by 28%, the hero picture is like the perspective of God, which is why Nuwa can see you, and use the skill to attack, and even if you see the skill, you do not know where the other party is, so what you have to do is to try not to reveal the field of vision, especially the C hero, to prevent being used as the primary target of attack by nuwa.

Are you really suppressed by Nuwa (restraint chapter)
Are you really suppressed by Nuwa (restraint chapter)

The big move gameplay is all about

Support the playability of Nuwa, the details of the operation of the big move are very high, the prejudgment, blind field of view to kill are quite amazing, nuwa according to your movement, the use of the big move to prejudge, I personally think that most of the reliance is the feeling, the movement speed between the heroes is different, so will first check the speed of movement and direction to use the big move, although can not accurately know the specific location, but the range of the big move is also enough to predict.

Rather than saying that Nuwa has prejudged your specific location, it is better to understand your psychology, most players think that it is safe because Nuwa is not in their field of vision, so the blood escape process will often use straight line movement, which just happens to be in agreement with Nuwa's prejudgment point.

The way to counter it is to leave one more eye, even if Nuwa is not around, you can't ignore the existence of its big move, in the process of moving or returning to the city, you need to first ensure that Nuwa has a big move, followed by pinching the displacement skill, most of the heroes without displacement skills are flashed, and the reaction can be dodged slightly faster.

In addition, Nuwa is also a hero who greatly needs vision, only the enemy exposes the field of vision to ensure that the big move is accurate, the blind vision kills with luck components, there is no vision Nuwa is difficult to grasp, such as the hundred miles to keep the covenant, the reason why Nuwa restrains the covenant, is because the hero is exposing his vision and specific position all the time, the red line effect will appear when the two skills are released, if the hit line or hero, it will also expose their vision, the two skills can not move during the charge, only the big move can save life, It also meets the various requirements of the object that Nuwa kills.

And the heroes after exposing the field of vision, out of the field of vision area will still have a short field of vision retention, Nuwa is also based on this to view your movements, some Nuwa players like to wait for the end of the battle, through the field of vision retention to predict your next position, and then kill you to cause "psychological" trauma,

The solution is to use a false action of linear movement before the end of the field of vision retention, directly stop moving after the end, or move in the opposite direction, of course, Nuwa's prejudgment is also relative, you can guess the location of your movement, you can also guess the location of Nuwa's attack, but you ignore the existence of Nuwa's big move.

Are you really suppressed by Nuwa (restraint chapter)

Nuwa flash is difficult to counter, the release of the big move has a short backstabbing, during which the position can be changed by flashing, but there is no way to change the direction, for the frontal enemy is enough, if there is no Nuwa vision, because the range of the big move indicates that the special effect will not change, and the attack effect will be fired from the location of the Nuwa, so it will basically be hit by the skill, unless the Nuwa makes a mistake.

Summary: Dodge the matrix space to prevent more legal injuries, and always pay attention to the existence of Nuwa, even if the other party is not near themselves, the hero should not let down his vigilance during the return to the city, the other party will prejudge according to your movements, you can also observe the operation of Nuwa to counteract, after all, the sensory ability of Nuwa players is accumulated by actual combat.

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