Author: NGA-Tidal Moon Moon

One-sentence description: Play snape, start with a 90% multiple ice win rate.
Simple strategy: If you don't lose Kai Dad on the other side of the opening game, then throw the snitch and release ten thousand bullets to accompany him to the penalty station.
Dirk Daddy generally has a saving behavior and a turning back action, at this time pay attention to the position to avoid deformation or floating (most likely not), and then directly Malfoy multiple ice seconds.
Malfoy can trick some points to solve the cards best, and then play the normal three books, snitch and lightning to see the scene lost.
Lift the thunderbolt explosion and death eaters, so there is no need to deliberately manage the death eaters, drill anyone can do.
The second partner, the Headmaster, was actually strengthened to lightning, and the second priority thunderbolt exploded, strengthening to these two made Snape feel desperate.
In the end, Hermione's lightning ended, the scene has always been ours, the Death Eaters kill indiscriminately, and the fall value is very fast.
Note that:
1 playing ball and snitch is not necessary, the small lightning and single book I brought before feel that the effect is not very good, you can watch the change, if you feel that the rhythm of the thunderbolt explosion is not good, you can change more low-cost spells.
2 There may be foggy ones, but I have met a few of them are fine, if you feel annoyed, bring a flying sand.
3 Play other decks, in addition to the strong fire can fight, that kind of opening Dumbledore fierce fire is too difficult to understand.
Throw bricks and lead jade to everyone's reference, one night to hit Snape 12, win 10, lose basically can not catch multiple ice, or thunderbolt explosion lost crooked.
Forgive me for not being on the record, too lazy to take screenshots and codes.