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Remember that angry bird?

author:The eagle goes its own way

The myth of Thomas Edison inadvertently played an important role in shaping great men like inventors and geniuses.

Remember that angry bird?

It is necessary to see how some of today's great craftsmen, when working in groups, strive towards an ordinary, even vague, goal.

Video games offer some typical examples such as teamwork. Angry Birds, the most successful video game since 2000, was produced in an incubator-type artisan environment at the University of Helsinki, Finland.

In 2003, Niklas Hed, a 29-year-old Finn, joined two friends in a competition sponsored by Finnish Telephone, Nokia and HP to design a multiplayer mobile game for Nokia.

Remember that angry bird?

Westbacka suggested that Hurd work in game programming, and he also advised Hurd that they start a video game company.

So in 2004, Hurd approached his cousin Mikel, a business school graduate, and asked him if he would like to be the CEO of the new company, Redule.

After a year, the company has achieved little. At this point, Hurd asked his uncle Kaj Hed for help, hoping that his uncle would provide financial assistance to the new company.

As the company grew, the company's business model began to rely more on shooters, and Rovio did not have any such games, and by the second half of 2006, Rovio's prospects were not optimistic. On the verge of bankruptcy, HD reduced the number of employees from 50 to 12.

Remember that angry bird?

On January 9, 2007, things took a turn for the better. With Steve Jobs appearing on the stage at Apple's Macworld conference in Los Angeles to unveil the first iPhone and App Store, Hurd realized the opportunity to grow the company had arrived.

He recalled his cousin back to the company and began developing games for Apple's new device, the iPhone.

The design team came up with a set of goals for the new game. Because the iPhone market is on everyone's side, the game needs to have a wide range of appeal, so there can't be any sci-fi or horror themes. Games also need to be able to work on multiple platforms, with the iPhone being the primary platform.

Remember that angry bird?

They also decided that the game should follow the laws of physics, meaning it would simulate real-world physical conditions and improve the quality of random and interesting factors in video games.

The game should not require any guidance to get started and will not bore the user.

In March 2009, he designed an angry bird, which caught the attention of his colleagues. Since then, the development team has been working together to create the game they both love.

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