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Drinking too much again? LOL is again facing exaggerated talent changes! Make melee heroes "Saiyans"

In the League of Legends, melee and range basically have two differences, one is the attack distance, the other is the attack speed, generally speaking, it is a half-meat type on the single, unlike the previous season, there is also the barbarian king's attack speed flow on the single, but now due to the change of talent, a series of melee heroes are on fire again.

Recently, in the test suit, the talent of deadly rhythm has ushered in changes, such as the attack range or something has become a trivial matter, and now the change is attack speed, on another level, the melee version of paradise is coming again.

Drinking too much again? LOL is again facing exaggerated talent changes! Make melee heroes "Saiyans"

This time, the specific content: Melee attack speed per level: 13% to 10-75% (depending on level), ranged attack speed per layer: 7% to 3-35% (depending on level). At a simple glance, this value is enough to scare people to death, and the full layer attack speed of melee combat is not going to the sky?

As a recent very powerful single, such as crocodile, Serti, barbarian king, this change is basically a big positive, if there is no accident, every melee hero is "Saiyan" after stacking passive layers, and Serti a set of combination punches may directly become "Ip Man".

Drinking too much again? LOL is again facing exaggerated talent changes! Make melee heroes "Saiyans"

Now the talent is basically about 1.5 attack speed after stacking layers, but what follows is the smoothness of the skill, many skills are originally unable to hit people or have a little stuttering, such as crocodiles and Certi, now with a deadly rhythm, the skill combo will become very silky, it can be said that the damage can also get a qualitative change

The main change of the crocodile is that the w skill can be set farther, and Serti and so on may be 1 second 6 punches, of course, although the big beneficiary is still the barbarian king, there is a fatal rhythm change, the win rate has risen several versions, but the frankness is still a problem.

Drinking too much again? LOL is again facing exaggerated talent changes! Make melee heroes "Saiyans"

Today's shooters are mainly based on star eclipse, on the one hand, there is a speed of movement and shields, and the single only has a level advantage, and the effect of the shooter after stacking the layer will actually be more outrageous than melee combat, otherwise Wayne will not dominate several versions of the single T1.

Only this time, in terms of numerical value, it feels like the designer has drunk a lot of feelings, the proportion is too exaggerated, and the melee attack speed benefit is 75%, while the range is 35%. In the future, there may be more such talents in melee combat, and many players have also said: This change is too outrageous.

Drinking too much again? LOL is again facing exaggerated talent changes! Make melee heroes "Saiyans"

In fact, it is not difficult to see that these versions are adjusting back and forth for the talent of fatality, on the one hand, hoping that there will be a skill flow hero, on the other hand, it is not expected that the shooter will occupy the situation on the road. If the deadly rhythm is left to you to change, how will you adjust it to affect the current pattern?

In this regard, you feel that this talent change will not be too outrageous.

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