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Does Sony have to sell 10 million for each game to be satisfied?

The former director who used to be gone said that when he left, he had sold 8 million copies in the past, and sold another 1 million copies after he went to PC. Sony is still not satisfied with this result. Does Sony have to sell 10 million per game to be satisfied, and Is Sony's requirements for its studios too high?

Does Sony have to sell 10 million for each game to be satisfied?

Sony's own game production capacity is low, and Nintendo this high sales of strong enemies, there are high requirements may not be surprising, Nintendo is really outrageous, ns eighty-six million users, single platform sales at every turn on twenty or thirty million, jet 2 this relatively low are ten million, Nintendo has been criticized for poor screen performance, and such a wide audience, just simple fun? Meet the game needs of young people in Japan. Many social animals do not have a network at home, relying on mobile phone cards to open a 50G traffic + NS to deal with the free game time. Just like many young people in China who want to play the host, either there is no money to buy, or there is money to buy, but there is no time / no venue (living room big TV) to play. There is not a single one that can be played by the handheld. What do you buy without buying the old man? Let's see if the fat handheld can kill the arrogance of the old Ren

Does Sony have to sell 10 million for each game to be satisfied?

The scariest thing about Jet 2 is that it only has 2 languages (Japanese. The main sales areas are only Japan, the United States, the United Kingdom and some English-based countries, Nintendo's handheld has not lacked opponents, the gb era has GG, the gba era has ww and ngp, the nds era has PSP, and the 3ds have psv. Which dry overturned Nintendo, these palm basic functions are stronger than the Nintendo handheld in the same period. It's not because the game doesn't work and Nintendo is turned upside down. In particular, Sony's handheld is hard to dry, there is no confidence to simply do not do the handheld, and the cost, profit line is related

Does Sony have to sell 10 million for each game to be satisfied?

Profits above the cost are not profitable, to exceed the profit target is an example, the big dart toss 6-7 years, assuming that the investment of 200 million, and then the profit is 210 million, so many years of net income of 10 million, then the company's stock price can not hold up. So such companies will want the revenue of the product to be a multiple of the cost to support the stock price

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