"Let's All Together 1-2 Switch" Review: 100 Dogfight! GAT Wedding Team Building New Skills
"Let's All Together 1-2 Switch"

Game type: somatosensory movement
Release date: 2023/06/30
Production and distribution: Nintendo
Game language: Chinese
Gaming platform: Switch
1. Nintendo's painstaking efforts
Nintendo released the "1-2 Switch" somatosensory game in 2017, when the Switch first debuted, the main purpose of which is to familiarize players with the console functions, so it is also nicknamed the NS manual.
So after six years, why launch a sequel to "Let's All Together 1-2 Switch" (hereinafter referred to as "everyone")?
Open the game, we may be able to experience the painstaking efforts of the old Ren.
First of all, this game is still a collection of dozens of mini-games, but without exception, all of them are two-player genres, which shows that Lao Ren wants gamers to communicate more with people, rather than being trapped in his own inner circle.
Then the game type has also changed, in addition to the game that tests the instant reaction, but also added knowledge quizzes, fitness movements and other types, prompting the player's body and brain to move.
Finally, the game supports mobile phones to scan QR code connections, as an extension of the controller, and also makes use of functions such as cameras, which can be said to embrace technology and open up the pattern.
2. The joy of a hundred people
Console games are different from online games, and it is difficult to achieve the form of many players playing together.
Everyone breaks down this barrier by supporting eight local Joy-Con games on the same screen, as well as up to 100 mobile players.
The multiplayer mode is very simple, divided into three types: 20, 40, and 60 minutes, and the game pool is random, no matter how many people, it is divided into two competitive teams.
In multiplayer mode, the game has changed qualitatively.
For example, in the game of swinging the mobile phone to summon aliens, the scene of a full house of people holding up their mobile phones and shaking their arms according to the rhythm is so warm that it is reminiscent of a certain star's concert.
Hiding the controller and playing hide-and-seek according to the sound of vibration allows the player to relive a handful of childhood joys.
In the rope skipping game, the scene of a full house of people jumping together is just like a square dance.
The infectious power and joyful atmosphere of multiplayer games are not comparable to one or two player games.
So, is this a new direction for Nintendo?
Company team building, wedding scene, new square dance? Playing the same game makes people connect their hearts, connect more closely, and feel more cheerful.
Nintendo is really heartbroken for our physical and mental health!
3. Fresh and limited activities
However, there is one thing to say, the mini game in "Everyone" still adopts the form of a stop-motion picture, which is not only inferior to the picture of "Just Dance", but also far from its own perennial "NS Sports", but also positioned at the entry-level mass players.
And the setting of the game also has some problems, every time you play you need to see the demo, you can't skip it, most games are more similar, you can't choose your own game pool, you can only play randomly.
If you look at traditional standards such as graphics, music, and systems, "Everyone" is also a simple party game.
But from the form of a hundred people playing together, Nintendo actually has ambitions.
That is to revive the glory of offline games and open up the blue ocean of large-scale game scenes.
Of course, it's not bad to play at home, provided you have that many friends and a big enough house.
No Responsibility Scoring
Gameplay: 8.0
Fluency: 7.5
Game features: 7.0
Overall recommendation: 7.5
That's all for today, thank you for watching.
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