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Hero adjustment intelligence 丨 Athena quality upgrade, Houyi, Dharma enhanced

Hello summoners, the son of Yucheng version is coming, Yuanfang has brought you the adjustment plan of the latest 13 heroes, the so-called know thyself and know the other, and I hope that this information can help you quickly read the adjustment, grasp the coping strategy in time, and help everyone quickly break through themselves in the new season ~ the king of the stars!

Hero adjustment intelligence 丨 Athena quality upgrade, Houyi, Dharma enhanced

Hero tweaks

1. Athena (quality upgrade)

Adjust your thinking:

Athena has been silent in the Canyon of Kings for a long time, combined with the concept of hero quality upgrade, we have upgraded the gameplay quality of Athena to further highlight her characteristics; after the upgrade, through passivity, Athena will fall from the sky when she is resurrected, hit the fly and damage, strengthen her feeling of returning again and the tactical significance of the death form; we also noticed some problems in the experience of Athena's big move now, such as the negative feedback brought by the big move penalty station: the modified big move will reward a good big move release time through the concept of the Holy Shield counterattack, Chance to hit higher damage and move ahead.

Adjust details:

Passive Skill: Increases the movement speed of teammates moving toward Athena by 20% Increases the movement speed of teammates moving toward Athena by 10%, returns with a resurrection, dealing 480 (+35* hero level) (+1.2Ad) physical damage and 0.75 seconds to fly to nearby enemies

Base Attack Speed Growth: 2% to 1%

One Skill: Optimize the collision range of the skill

One Skill: Blue Consumption: 60(+5/Lv) 50(+5/Lv)

Second skill: Total backslot time: 0.5s 0.4s; Cancelable backslot time: 0.35s 0.2s

Two Skills: Blue Consumption: 50 40

Three skills: Athena lifts the Shield and gains a shield of 900 (+900/Lv) (+1.0Ad) for a period of time, and after up to 1.5 seconds, uses the Shield to counterattack, dealing 240 (+120/Lv) (+0.7Ad) spell damage; each attack during shield lifting increases the Shield counterattack damage by 12.5% and reduces the cast time by up to 8 layers

Cooldown: 22s/20s/18s

Big god tips

Jag Jag Jag Interpretation:

After the quality upgrade of Athena, the passive increase in the flying effect and damage in the grass crouch people have a miraculous effect, for the enemy has no displacement of the shooter or crisp hero, there is a very obvious restraint effect, although the attack speed is weakened can be tested equipment to make up, the optimization of a skill makes the two skills poke behind the enemy when the increase in the range behind a skill, greatly increased the ability of the two skills to be refreshed, one or two skills Blue consumption reduction brings Athena to use skills much more frequently, Use the advantage of Athena skill CD short in the support of the way can frequently use one or two skills to quickly reach the battlefield, the optimized big move focuses on allowing enemy heroes to take the initiative to attack or forced to attack to achieve the shield rapid explosion, and the more damage suffered the rebound damage is also higher, the attack also reduces the time of the spot penalty station, the shield explosion within the range of the enemy will also refresh the two skills, so that the frequency of poking is higher, can play more through the three shots of the burst output, But it is more testing of the player's shield timing.

Sleepless Interpretation:

Due to the lack of blue, the regimental battle penalty station, the passive and easy to be squatted, etc., the old version of Athena, although it has a very high killing line and damage, it is easy to be restrained, making Athena tepid in the whole section;

After the adjustment of Athena in many cases have improved: the adjustment of passive movement speed allows Athena to have more operations in the spirit body flight stage, in addition to the field of vision, you can also carry out anti-squat, early joining the regiment and other behaviors; the adjustment of one or two skills reduces the overall blue consumption, and at the same time as the frequency of combat and combat efficiency in the early stage is greatly improved, the slash combos are optimized, the overall damage benefit is improved, the adjustment of the big move will completely break the image of "entering the regiment and standing pile", and the efficiency and damage of the shield-breaking counterattack are greatly improved. Even in the 5V5 team battle, there is more room for counterattack, and the operating space and team contribution are higher.

The new version of Athena may become a dark horse to fight the wild position.

2. Houyi (enhanced)

It is difficult to find the right time to use the second skill in the later stage: during the second skill backstabbing, the houyi can get more benefits by using the general attack, and we hope to improve this phenomenon, so the backstabbing of the second skill is reduced. In addition, we hope to further enhance the functional characteristics of the Houyi Three Skills Group, so we have added a slowdown effect to the splash damage of the three skills.

Two skills: connect the general attack feel optimization

Three Skills: Splash damage after a skill hit will slow down by 90% for 1 second

Wang Lufei's interpretation:

After the adjustment, the Houyi second skill general attack is more fluent, the big move can play a more important role in the team battle, the big move splash damage causes a high deceleration, the team battle probability rate opens to the enemy multi-person, enhances the ability to retain people, and the deterrent of the Houyi regiment battle with the big move is stronger.

Universal Interpretation:

Before the adjustment, Houyi as a typical sluggish shooting hero, the biggest plus is the control of the big move, which can play a good role in opening the group, but it does not have a displacement, even after the opening of the group, other enemy heroes are still easy to kill the Houyi; after the adjustment, the Houyi two skills are connected with the general attack feel optimization, which can be better output, at the same time, the splash damage after the big move hit will cause a high deceleration, making the Houyi have a greater improvement in both the control effect and the survival rate and the team's group opening effect. It is necessary to pay attention to the fact that the Houyi big move must hit the enemy in order to have splash damage, so the Houyi needs to pay attention to the direction of the big move in order to hit the enemy, whether in the team battle or in its own line.

3. Dharma (Enhanced)

Dharma was able to play a huge role in favorable terrain, but in the absence of Damo's flash, his own mobility was not enough to support him to quickly reach the favorable terrain, so we gave Dharma new mobility to accomplish this goal.

One Skill: New Effect: After hitting the target, get a 50% acceleration effect that continues to decay for 2 seconds.

Strange Ling interpretation:

After adjustment: Increasing the movement speed after a skill hit can get closer to the enemy to deal damage faster, and the threat to the enemy's c position is further increased.

Qingyue Interpretation:

Before the change, after the early Dharma uses 1 skill, the enemy will also use the displacement skill to quickly distance himself from Dharma, resulting in Dharma unable to hit people or empty, after the change, 1 skill hits to increase its own movement speed, which makes Dharma's offensive and pursuit ability stronger, and it is also more suitable for pulling when there is no big move.

4. Sun Shangxiang (enhanced)

We wanted to increase Sun Shangxiang's flexibility so that Sun Shangxiang could gain better survivability in the current canyon environment, so the displacement effect of Sun Shangxiang's skill was optimized.

One skill: displacement stability optimization

One skill: New effect: Resets the general attack cooldown after use

She and the medicine are bitter interpretations:

After adjusting the displacement optimization of the next skill, the life-saving and pursuit ability has been improved to a certain extent. After the new reset of the general attack effect, the A1A's combo moves are smoother, there is no longer a sense of stagnation, and the enhanced general attack can be played faster when fighting, and the feel has been greatly improved.

West Building Interpretation:

Before the adjustment, Sun Shangxiang's skill can not pass through a very thick wall, after strengthening the general attack attack, there will be a certain stiffness in the extra section of the attack, after the adjustment, Sun Shangxiang's skill can easily pass through the thick wall, and the attack that strengthens the general attack is not stiff, and it can be more flexible.

5. Yunzhongjun (optimization)

Yun Zhongjun's punishment in the landing state is a little too serious, we have made some adjustments to his breath recovery mechanism, and the adjusted Yun Zhongjun can also recover his breath through the general attack after landing, and get the opportunity to take off again, so as to reduce the frustration of doing nothing while waiting for the breath to recover at the far side of the battlefield.

Passive: Normal attacks now in both landing and take-off states will revert to breath

Passive: General Attack Breath Revert 20 25

Three Skills: Breath Regen: 50 50 (+25/Lv)

Three-skill removal effect: The effect of using a big move to directly enter the flight state when landing

The passive change makes Yun Zhongjun can also accumulate breath by flat A when fighting on the ground, and will not worry about being in a combat state and unable to fly mode, although the big move removes the effect of directly entering the flight state in the landing state, but increases the ability to restore the breath of the three skill levels, and can be used to accumulate half of the breath when on the ground.

Camp - Master Interpretation:

Before the adjustment, Yun Zhongjun could only wander around the far side of the battlefield after landing, waiting for the natural recovery of the breath, and was very helpless to wait; now after landing, he could restore his breath through ordinary attacks, thus entering the state of take-off. At the same time, the breath of the general attack was increased by 5 points, and Yun Zhongjun could get more breath in a short period of time, which was easier to control the breath and stabilize the flight state; however, after this adjustment, yun zhongjun landed on the ground and could not take off using big moves, and the ability to escape was affected. Fortunately, the breath recovery of the big move has been improved, and the full level of the big move can directly restore the breath of the full cloud king.

6. Xiang Yu (optimization)

We hope to highlight the unparalleled courage that Xiang Yu showed when he broke the boat and make it an exclusive highlight moment for Xiang Yu. At present, Xiang Yu's passivity has given Xiang Yu a strong defensive ability at a low level of health, but only passively being beaten cannot show Xiang Yu's heroism, coupled with Xiang Yu's original passivity in many cases (such as when Xiang Yu is in the wandering position or when the game is against the wind), it is difficult to trigger, which is not in line with the indomitable feeling that Xiang Yu brings in adversity, so we replace the passive of Xiang Yu's three skills with the new characteristics of the lower the amount of their own health, the higher the damage, and hope that the overlord Xiang Yu can play a beautiful counterattack in adversity.

Two Skills: Reduced Output: 25% (+3%/Lv) 25% (+4%/Lv)

Three new effects: The lower the health of Xiang Yu, the higher the damage caused, up to 2 times the base value

Three-skill removal effect: Deals an additional 20% damage to targets of level below or equal to itself

Situ Meitang interpretation:

After the adjustment, the two skills can be reduced by up to 45%, which improves Xiang Yu's front row ability in team battles and the ability to resist pressure in the line; the three skills remove the effect of causing an additional 20% damage when the level is lower than or equal to itself, although this change reduces Xiang Yu's advantage in the line, but the effect of increasing the health point is lower, the higher the damage, the higher the effect, it can also make up for the line damage; at the same time, in the team battle, Xiang Yu's front row damage ability is enhanced. This change makes Xiang Yu more playable as an aid.

Stable Interpretation:

Before the adjustment, the effect of the three skills is to cause an additional 20% of the damage to the target whose level is lower than or equal to itself, which makes Xiang Yu fight against enemy heroes who are higher than their own level, and it is not so easy to hit high damage when using big moves; after adjustment, the lower the health value of Xiang Yu, the higher the damage, the highest base value is 2 times, this adjustment can let Xiang Yu put three skills in his back hand, and then play a good or even kill the enemy's damage, and the amount of the enemy output of the two skills is enhanced, and the overall Xiang Yu This wave is an optimization enhancement.

7. Pei Huhu (optimization)

Pei Huhu had a hard time exerting his divine power in the hands of a summoner with low skill. So we untie the shield and the attack speed, even if the shield is broken, it will not lose all the gains, and the less stable damage will be transferred a part, and played out with more stable means, so that the threshold for Pei Huhu to get started is lowered. In addition, we believe that if the enhanced general attack of the human tiger form switch is permanently preserved, the opponent may not be able to predict pei hu's next attack form in advance, and the confrontation experience has obvious problems. So we made limits and reduced the three-skill pre-cooldown as compensation.

Tiger Form One Skill: Optimized the fluttering expression to make it more eye-catching

Human Form 2 Skill: Effect Adjustment: Attack speed increase lasts 5 seconds, not bound to the shield

Humanoid Three Skills: Enhanced General Attack: 50(+180/lv)(+1.0Ad) 100(+200/lv)(+1.0Ad)

Tiger Form II Skill: First Damage: 175 (+35/lv) (+0.7 extra Ad) 160 (+30/lv) (+0.7 extra Ad)

Tiger Form II Skill: Second Damage: 350 (+70/lv) (+1.4 Extra Ad) 320 (+65/lv) (+1.4 Extra Ad)

Three Skills: Cooldown: 7/6/5/46.4/5.6/4.8/4

Human Form Three Skills: When switching to Tiger Form, the next General Attack is enhanced for 7 seconds

Tiger Form Three Skills: When switching to human form, strengthen the next general attack for 7 seconds

7 Interpretation:

Before the adjustment, Pei Hu as a high-end game wild, need awareness and operation details to support, this adjustment, reduce the difficulty of Pei Hu to get started, the second skill shield is no longer associated with the human form attack speed, the output will be more stable, tiger form damage down, reduce the outbreak to improve the continuous output ability; down-adjust the big move to switch the form CD, frequent switching form can brush the wild and pull faster, so that the tiger is more powerful in the early stage; in addition, before the Pei Hu tiger can be infinitely long-term to strengthen the general attack of the small skill was removed, changed to last 7 seconds, You need to control the time of the squat grass outbreak.

Before the adjustment, the human form two skills are bound to the shield, which leads to the pei tackling tiger in the case of not pulling will easily be knocked off the shield, resulting in the enhanced attack speed is gone, adjust the second skill of the human form to increase the attack speed is not bound to the shield, which leads to the enhancement of its lower limit, even if the shield is dropped, it can also hit more damage, adjust the human form before and after the three skill damage increases, which enhances his human form explosion ability, while the tiger form two skills adjust the damage before and after the reduction of damage, which reduces the explosive ability of the tiger form, The reduction of the cooldown time of the three skills increases the ability of Pei Hu to switch the form in the early stage to refresh the passive, for the three skills of the human tiger form, the enhanced general attack after switching the form is no longer saved, and can only last for seven seconds, which requires Pei Hu to constantly switch forms to ensure the existence of his own strong pu, and can be used to play the output at any time.

8. Sima Yi (optimization)

As a mage nemesis, Sima Yi could not grab the right to the line when choosing the middle road to face the mage, and we hoped to enlarge Sima Yi's return of the functional features of the spell damage to enhance Sima Yi's restraint on the multi-law injury lineup. At the same time, Sima Yi's excessively high burst damage is recovered as a balance. In addition, we solved the pain point problem of not having energy release skills for Sima Yi when he was resurrected.

Passive: Regenerates full energy at the base after being killed

Passive: First Enhanced General Attack Damage: 485 (+20* Hero Level) (+0.76Ap) 400 (+20* Hero Level) (+0.65Ap)

One New Ability: Deal an additional 200 (+20/Lv) (+0.2Ap) spell damage to wild monsters and creeps

Two-skill passive effect: Returns 30% of spell damage received Returns 50% of spell damage received

Interpretation of blackness:

This adjustment, to enhance Sima Yi's body ability, was originally intended to allow Sima Yi to better compete for line rights, but due to the version rhythm and his own short hands and other factors, Sima Yi in the middle of the road is still a secondary choice, playing wild Sima Yi is more in line with the rhythm of today's version, additional damage can also make Sima Yi's development rhythm accelerate, and now Sima Yi needs a higher economic base to make up for the reduction of its explosive damage, while the energy recovery after resurrection avoids the embarrassing situation of no skills available when defending the family.

Before the adjustment, Sima Yi was stronger than the wild position with flexible entry, strong suppression force, and brittle body, while neglecting the middle unit, although the output was strong, but there was often a situation of high entry and explosion but no exit;

After the adjustment, Sima Yi weakened the first strengthened general attack damage, increased the additional damage of one skill, strengthened the ability to grab the line, weakened the wild outbreak, improved the return of the second skill injury, improved Sima Yi's line power, and the passive adjustment strengthened the support and wandering efficiency after Sima Yi's resurrection, balancing the overall output and self-positioning.

9. Shield Mountain (Optimized)

Shield Mountain One and Three skills are settled by the number of flying objects, and for some heroes, the restraint effect is much stronger than others. Therefore, we changed the calculation method of blocking flying objects when shield mountain lifted, introduced the concept of the durability of the shield, each block a flying object, the durability of the shield will be deducted according to the damage value of the flying object, and the original calculation according to the number of flying objects will be changed to the damage calculation according to the blocking flying object, making the overall logic more intuitive and reasonable.

Passive Skill: Shield Lifting Shield Against 10 Flying Objects Shield Resistance Damage: 450 (+150 * Hero Level) (+0.18 * Max Health)

Three Skills: New Effect: Three Skills will strengthen the shield of Shield Mountain, making the durability of the shield during the big move to 150% of the original

Little Sunflower Interpretation:

This change will be shield mountain one skill and three skills after lifting the shield by the energy to resist the number of flying objects calculation method, adjusted to the shield after lifting the shield according to the damage of the flying object to deduct durability, adjust the front shield mountain is easy to be Marco Polo, Meng Li class instantly trigger multi-segment damage of the hero restraint, after the adjustment will calculate the damage, need to use damage to break the shield of the shield mountain, the shield is broken after waiting for the CD to rebuild the shield will refresh the durability, against such heroes will have different performances, Overall, the high hero restraint ability of the middle and late stages of Shield Mountain will decrease, and the late enemy output firepower concentration will easily break shield mountain's big move and a skill, and the confrontation experience will increase.

The previous Shield Mountain because of its shield to restrain the vast majority of flying skills, coupled with the large range of immunity to flying objects and group control, so that Shield Mountain is permanently stationed in the BAN position, almost has settled down to buy a house;

This adjustment adjusts the shield calculation of shield mountain, replaces the number of resistance with shield value, and the resistance ability of one or three skills is changed from one shield to enough to hurt enough shield to break, which greatly reduces the shield mountain's restriction ability for flying skills, removes the absolute restraint for most heroes, and doubles the shield value of the big move to make the shield logic more reasonable. This adjustment will most likely reduce the ban priority of Shield Mountain, so that Shield Mountain will enter the regular game more.

10. Zhang Liang (weakened)

Due to the restraint that Zhang Liang's skill group generally applies to other heroes, Zhang Liang's current popularity in the whole stage is relatively high, and it has also caused some bad confrontation experience. We increased the cooldown time of Zhang Liangsan's skills and recovered some of the real damage to cool Zhang Liang appropriately.

Passive: Skill Damage: 140 (+10* Hero Level) (+0.5Ap) 100 (+10* Hero Level) (+0.5Ap)

3 Skills: Cooldown: 40(-5/Lv) 50(-5/Lv)

Barty Pro Interpretation:

Because Zhang Liang's current confrontation experience is poor, the suppression effect of the big move is very disgusting, and there is also a good damage, so the adjustment of Zhang Liang's damage volume this time makes it more functional at present, and the cd of the whole period of the big move is increased, and the timing of each release needs to be better controlled, the casting cost becomes higher, and the user requirements are improved.

Before the adjustment, Zhang Liang used the suppression effect of the big move to perfectly restrain all the heroes in the canyon, and the experience of the opposing party was too poor; this time the cooldown time of the big move was increased, and zhang Liang's use of the previous big move needed to be more cautious; at the same time, the passive damage was lowered, Zhang Liang's output ability was affected to a certain extent, especially in the case of half meat, it was not so easy to play a higher output.

11. Li Yuanfang (weakened)

After the imprint of Li Yuanfang's one skill is stacked, it will cause a high amount of burst damage, especially when used with the three skills, this burst damage comes too quickly, combined with Li Yuanfang's current strength, we decided to do a proper cooling of Li Yuanfang's one skill damage.

One Skill: Skill Damage: 100 (+37/Lv) (+0.65Ad) 80 (+30/Lv) (+0.65Ad)

Goodnight sent to Wen to interpret:

As the core output skill of Li Yuanfang, the damage of the imprint burst will be reduced a lot after the damage is lowered, and the difficulty of a set of skills will increase, which will reduce Yuanfang's harvesting ability. In the future, if you want to make a considerable output, you need to stack as many four layers of one skill as possible.

Magic Thigh Su Sauce Interpretation:

Before the adjustment, Li Yuanfang can achieve a single kill opposite shooter at the second level, which shows the high explosive damage of a skill dart stack, and the fourth level is also a flashpoint of Li Yuanfang, and the big move with a skill dart stack can also be a single kill. After adjustment, the basic damage of a skill is reduced, and it is difficult to achieve a second-level single kill with flashing and purification, but the fourth-level damage is full of seconds crisp, and now Li Yuanfang mainly relies on rage to make up for the lack of early damage, and after the bow of the day, it is more dependent on pinga to replenish damage.

12. Tachibana Right Kyo (weakened)

The burst damage of the late Tachibana Right Kyo is amplified with the adjustment of the version and the hero itself, and Tachibana Right Kyo's set of rapid combo moves is easy to make the enemy's back row heroes lack sufficient reaction time, so we appropriately reduce the damage of the Tachibana Right Kyo three skills to bring more game space to both sides.

Three Skills: Skill Damage: 100 (+50/lv) (+0.7Ad) 130 (+50/lv) (+0.55Ad)

Increased the combat ability of the orange in the early stage of the big move, the more to the later output equipment makes the damage bearing downward trend, reducing the explosive ability of the orange right kyo, so that the orange right kyo can choose to produce some meat in the equipment outfit, increasing its own fault tolerance rate.

Linglong treasure candy sauce interpretation:

Before the adjustment, because of the recent strengthening of the adjustment, Tachibana Right Kyo has been strengthened at various times. In the match, Tachibana Ukyo's ability to snowball once he gains an advantage in the early stages. By constantly obtaining the economic control dragon control field, Tachibana Right Kyo can quickly make key equipment to reach the late stage of Tachibana Right Kyo in advance, on the contrary, there is no equipment in the headwind state, and the damage of Tachibana Right Kyo is urgent.

After the adjustment, in the case of the overall damage is almost the same, the damage ratio of the early stage and the later stage is balanced, so that the overall confrontation experience of Tachibana Right Kyo is smoother.

13. Sikong Earthquake (Weakening)

After the last equipment adjustment, the intensity of Sikong Earthquake has been somewhat high in each segment. We found that The Economic Conversion Rate of Sikong Zhen is higher, and it is easy to form crushing when gaining an advantage, so the spell bonus of Sikong Zhen's Enhanced General Attack is reduced to cool it down.

Passive: Enhanced General Attack Damage: 300 (+15* Hero Level) (+0.27Ap) 275 (+15* Hero Level) (+0.25Ap)

Due to the blessing of the Golden Sacred Sword, Sikong Zhen has been weakened and damaged one after another, the current situation of Sikong Zhen is not particularly good, it is a more extreme situation, the first and middle periods need a lot of development time, to avoid death caused by the situation that the economy cannot keep up, and there is an economic Si Zhen to control the thunder.

The pre-adjustment Sikong Zhen was affected by the adjustment of the previous equipment, and the suppression force in the downwind situation was a little too high, and the enemy hero was difficult to deal with; this time the adjustment of the enhanced general attack damage was adjusted, the basic value was reduced by 25 points, and the spell bonus was reduced by 0.02 points; it should be noted that the Sikong Earthquake mainly relied on the strengthening of the general attack to hit the damage, and this adjustment will directly affect the outbreak and continuous output ability of the Sikong Earthquake.

This version of the hero adjustment as above, pay attention to Yuanfang, continue to broadcast for you.

*For all adjustments, please refer to the announcement on the official website

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