It was produced by Bill Roper, the father of Blizzard RTS in the North and founder of the Warcraft and StarCraft series.
It is a blockbuster work of NetEase at the end of 2021.
Perfect adaptation to the rhythm of the mobile game, Xiao Bai easily gets started, and Uncle Monster plays directly to the head.
RTS and athletics
As of 2011, among the real WCG, the projects that have been the most concerned are "Warcraft", "StarCraft" and "CS".
Leaving aside the FPS game "CS", let's focus on the RTS game that has been popular for more than ten years.
Before Blizzard collapsed in a vertical pose, the IP they portrayed around the "Dark", "Warcraft" and "Interstellar" series can be said to have reached a height of "no one before and no one after the ancients".
Because it's hard to pick out faults from the graphics, sound effects, plot, fun, originality, etc.
In an era when the Internet was just emerging and the world was striding forward, Blizzard was undoubtedly driving a car infinitely closer to the end.
Some people may ask, why don't you mention the same classic RTS games like "Age of Empires", "Red Alert", "Dunes", "Homeland"?
Admittedly, in terms of the sophistication of the game's production, they are not inferior to Blizzard, but an era often has only one "champion".
Blizzard's RTS was the strongest in terms of comprehensive strength under the limitations of that era.
You can have people look at you with adoration and ask what that pixel game with a red alert-like picture is;
But if you ask him what happened to the first hero of the Beast Clan, he will definitely answer you without thinking: "Sword Saint"!
The influence of Warcraft 3 in that period was as unmatched as the years when LOL was at its peak.
However, the dividends of the times cannot always exist, and a game may be popular for a long time, but it will be difficult to stand tall.
Just as people who play "Legend" will be attracted by "WOW" and people who play "LOL" will be attracted by "PUBG", after decades of popularity, domestic RTS players have begun to lose a large area, and the international attention to RTS events has declined year by year.
Blizzard, under the long-term "daddy operation", does not cooperate with any third party, always holds the two IPs of "Warcraft" and "Interstellar" in his hands, and finally missed the opportunity to transform in 2011 and separated from the mainstream market.
Mobile games with RTS
It is useless to revisit the past, so what is the performance of "Roar of War" as a "new tour"?
First of all, from the gameplay point of view, this game has many similarities with "World of Warcraft", which also has the basic settings of heroes, races, population ratios, three attacks and three defenses, and also requires the process and tactical coordination content such as leveling, treasure hunting, and harassment.
Perhaps senior RTS players will care about the operation of the feel, but for now these players can not be less, even if "Roar of War" has a selling sentiment component, the game is mainly facing more novice players, so in the early stage of the game, the production team also designed a novice friendlier 2V2 mode.
Not only that, in terms of the adaptability of mobile games, "Roar of War" has also been optimized to a certain extent, such as the traditional competitive RTS original formation can only have 12 units, but this can be selected with one click, or it can be separated into free formations, and the upper limit is three teams.
Once you've selected a unit, tapping anywhere moves the unit on its own, while dragging the screen changes the map's observations and field of view.
In the 2V2 mode, because the strength of the two people is relatively thick, it is difficult to quickly resolve the battle in the early stage, and there is a high probability that a tug-of-war will be formed, and the final decisive battle can be determined;
This is not too friendly for players who have been accustomed to putting "tactics" in traditional RTS games for many years.
In "Roar of War", all that is needed to improve science and technology is to upgrade the cost, and there are no special pre-built buildings and technology buildings for the class, which is also a benefit for novices;
Veteran players of traditional RTS will "explore the way", which is basically a kind of "muscle memory", but the purpose of the wayfinding is to understand the other party's technological and class tendencies, which leads to the fugue in "Roar of War" becoming useless.
There are many more such designs, but in summary, as long as RTS-type games can be born in mobile games, it is a good thing after all.
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