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Zelda Invincible: Apocalypse of Doom Developer: The Restoration of the Wild Breath Meadows is difficult

In November 2020, Glory Tkumo collaborated with Nintendo to develop Zelda Matchless: Apocalypse of Doom. In less than a month, the game has sold 3 million copies, which is also the highest shipment of all the "matchless" series! Time has come, and Glorious Tkumo has officially announced: The global sales of Zelda Invincible: Apocalypse of Doom have exceeded 4 million! It is one of the most successful matchless games available.

Zelda Invincible: Apocalypse of Doom Developer: The Restoration of the Wild Breath Meadows is difficult

Zelda: Apocalypse of Doom inherits the worldview of The Legend of Zelda: Breath of the Wild, describing the story of The Breath of the Wild a hundred years before the "Great Tribulation" came. In addition, the game's combat system, the character's move design are very sincere, and some details also restore the elements in "Breath of the Wild", so it is loved by the majority of players!

Zelda Invincible: Apocalypse of Doom Developer: The Restoration of the Wild Breath Meadows is difficult

On the basis of "Breath of the Wild", a unique unparalleled gameplay has been added, which is simpler said than done! Recently, dr. Saw the relevant revelations of the development team of "Zelda Matchless: Apocalypse of Doom" in a foreign media interview, which is very interesting. We can understand that on the one hand, The Production of Zelda Invincible: Apocalypse of Doom is quite difficult; on the other hand, the production standard of Zelda Legend: Breath of the Wild is quite high!

Zelda Invincible: Apocalypse of Doom Developer: The Restoration of the Wild Breath Meadows is difficult

We all remember: The Legend of Zelda: Breath of the Wild's main component of the continent of Hellaru is the grassland, which is endless and green. Due to the use of a worldview, in Zelda Invincible: Apocalypse of Doom, the development team needed to restore the scenes, monsters and other elements of "Breath of the Wild". One of the seemingly simple touches of greenery made the development team of Zelda Invincible: Apocalypse suffer!

Zelda Invincible: Apocalypse of Doom Developer: The Restoration of the Wild Breath Meadows is difficult

In an interview with Japanese video game magazine Nintendo Dream, the art director of the Zelda Peerless: Apocalypse of Doom said that in order to recreate the scene of Zelda Legend: Breath of the Wild, the team invested hundreds of developers in just one Hellaru steppe (mainland) to build, and the development time accounted for half of the overall time!

Zelda Invincible: Apocalypse of Doom Developer: The Restoration of the Wild Breath Meadows is difficult

The art director added: The reason why the production team invested a lot of resources in the Hellaru steppe was because the opening mission of Zelda Invincible: Apocalypse of Doom began there, and the company's top management hoped that the game would start to amaze the players. So we also sought the help of Nintendo's Breath of the Wild team to ask how to create that green grassland.

Zelda Invincible: Apocalypse of Doom Developer: The Restoration of the Wild Breath Meadows is difficult

Interestingly, while the Nintendo Breath of the Wild team shared their creative process and experience in great detail, the team at Zelda: Apocalypse of Doom still couldn't replicate the scene 100 percent! In the end, the staff of Glorious Tekumo still adopted their own methods, and with the concerted efforts of animation, technical support and other departments, they restored the grassland familiar to the players! The doctor believes that at a relatively high level, game development is actually the foundation, such as engine technology and so on. If it is not high-grade, it cannot even be copied.

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