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Microsoft admitted that the closure of Lionsgate Studios was a "mistake"

IT House December 12 news, according to IGN reported that Microsoft admitted in the documentary that its choice to close the British Lionsgate Studios was a "mistake" and said that the lesson helped Microsoft shape a new work model.

Microsoft admitted that the closure of Lionsgate Studios was a "mistake"

In the documentary, Shannon Loftis, then general manager of Microsoft's global game distribution division, recalls:

One of the biggest mistakes we've learned from the past is Lionsgate, we've released Fables 1, which was hugely popular at the time and players wanted more sequels, so we bought Lionsgate and those were great years.

But after the release of Fable 2, Kinect came along, and the Fables of the Gods and Ghosts that kinect married never worked out, and then Fables: Journey, which was a passionate project for many people, but I think it deviated from the selling point of the success of Fables 1 and Fables 2.

Sarah Bond, head of Xbox Game Creator Experience and Ecosystem, also said, "We acquired Lionsgate in 2006 and shut it down in 2016. A few years later we reflected on this experience. What did we learn? How can we not make the same mistakes? ”

On what Microsoft specifically learned from this failure, Spencer added: "You bought them up because of what they're good at right now, and your job is to help them speed up the projects they were good at, not to get them to switch to the projects you're working on yourself." ”

IT House understands that Lionsgate Studios is a thing of the past, and the new Fables game is currently created by Playground, the developer of the Forza Horizon series.

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