When league of legends has gone through 10 years, fist also intends to expand the product line, so in recent years, fist is also a horizontal development of many of its derivative products, such as the focus on card battles "Legend of the Land of Runes", fps class "Fearless Contract" and the recent release of the trailer of the immersive turn-based RPG "Broken King: Legends of League of Legends" and so on, and Ghost Crab, who previously served as the design director, is now personally leading the team to create the next IP masterpiece of League of Legends, Mmorpg version of lol.

Ghost Crab has also revealed some of the game's development progress before, but a recent tweet by Ghost Crab surprised fans, suggesting that there may be some elements in the game that will not satisfy everyone.
"One of the things I can say about the unpublished mmorpg is that you're not going to all like every feature," he continued. We'll make some choices that you might not agree with. Players want something different in their game, which is good. Some of you (chilling) may not like this game at all, too.'
As a member of the once-operated Wow, Ghost Crab has always had a deep knowledge in Mmorpg games, but in the past few decades, Mmorpg games have not had a particularly big breakthrough, although he said that this call is a bit of a preventive needle, in my opinion, he is more likely to want to make some bold attempts in this Mmorpg version of lol, and this early-tasting change may subvert the current Mmorpg fixed gameplay and mode, which is why he said" Maybe some people don't like this game at all" reason.
While the tweet sparked a lot of discussion among players, it also spurred a lot of comment that the game could do better, as the game is still in its early stages of development. One of the most notable is the co-founder of esports company OTC Tips Out, who offers a piece of advice for the hierarchy system: "Please don't ignore the grade experience, dude! Give us a smooth upgrade. Please give us a smooth, long curve of progress and memorable milestones along the way."
The ghost crab's response to this is:
"Making a good graded experience isn't super hard (nothing in *mmo design is really easy). But when the first dlc (expansion pack) version comes along, you wonder if we're going to save the old level experience? Are we going to make a huge new game? Are we going to catch up with the players?
The tweet sparked a lot of discussion, but it was a good attitude taken in game development. You can't please everyone, especially in a subjective medium like video games, so focusing directly on what developers want to do most is the best chance of a League of Legends online game to become a great work. Now, all we have to do is wait.