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"Three Kingdoms Killing" Zhang Zhao & Zhang Hong's use method and introduction

author:Ranger Net

"Three Kingdoms Killing" Zhang Zhao & Zhang Hong skills sharing. How can "Three Kingdoms Kill" 2 be played well?

2 cards are used a lot of people, because the amount of cards can be replenished outside the round. Especially in the first round, there will definitely be excess cards overflowing, and 2 cards to pick up is a certainty. After the first round, teammates will selectively fold due to the [Guzheng] skill, and enemies will also have some scruples. 2 cards means output, defense and assists. Some equipment cards (even the rattan armor) can also bring great benefits and room to play for 2 cards. But sincerely speaking, there are not many players who can use 2 cards well. Sometimes I am really anxious for them, and it is a pity that such a good warrior is not in place. At the same time, as a teammate of 2 cards, folding and playing cards also need to be considered thoroughly, and blindly playing or folding cards is not a scientific approach. Below I will focus on how to use 2 cards to the level he deserves.

1 With 2 sheets, you must be selfish when you should be "selfish".

As I said just now, in the first round, 2 cards can definitely pick up the fold, and he must have the most abundant hand in the first round. However, in the future, except for some specific martial generals, whether it is an enemy or a teammate, there will hardly be too many cards for 2 cards to pick up, and most of the cases are lost by 2 solid governments, and the enemy loses them and ignores them. Then 2 cards can not get the card becomes a defensive shortcoming, itself plus relative taunts, so it is bound to be set by the enemy in the medium term. Therefore, when the 2 pieces are equipped, do not be too selfless, and be selfish. For example, the team friendly heart lost the armor shield and +1 horse, if there is no teammate who is absolutely more mocking than you, these equipment are all installed by yourself, don't care what your teammates say about you. If they say you "can't play", it's their low level, they can't play. Even if you have a warrior or a teammate who needs protection, don't give him all the good equipment, be sure to keep one for yourself.

2 If the enemy will have Big Joe in the face, or if there are multiple enemies between you and your teammates, be aware that the enemy is likely to give you a good time. So pay attention at this time: if the teammate discards multiple pieces of equipment at the end of the round, do not pick up all the equipment when picking up 2 cards. The reason is very simple, be happy, these equipment 2 sheets white picked up. These uncanny pieces of equipment are not wasted, returned to teammates, and picked up again in the next turn.

3 Two Solid Political Weapons should pay attention to, in addition to giving the necessary teammates, remember to install them for yourself first. This brings us to the first point of "selfishness." Because the 2 cards that are picked up the most are "kill" cards, if they have no distance, it is meaningless that these kills cannot be output.

4 Solidify the weapon to pay attention to the distance. The best is for teammates who eat by skill (martial arts meter), followed by long-range weapons for teammates at the far end. For example, the opponent's core character is in the No. 1 position, and the weapon with a long attack distance is given to the teammate in the No. 4 or 5 position. Because teammates who are closer to the enemy are likely to catch the weapon card themselves (there are relatively more weapons with short distances), and in addition to the weapon and -1, the distance can be shortened. However, the probability of the remote teammate catching the long-range weapon themselves is much smaller, because the number of long-range weapons is pitifully small (Fang Tian and the Kirin Bow). If the two sheets can be stuffed with a long-range weapon, it is quite valuable.

5 When your teammates are not short of weapons or output distance, if there are -1 horses in 2 hands, hang them yourself. High play teammates may lose their hands, soldier food, 2 cards after picking up such cards in the condition of -1, the use of a wider range of troop food is more efficient.

6 Two pieces are handy, how to use? I believe you have also seen this kind of operation: 2 cards of hand teammate equipment, then paste it back, and finally touch a card. It's like it's a routine, a routine of convention. The result of this style of play is to get a stack of unknown cards. One of my suggestions is: if 2 of these turns are decided to output, go along with the target character's hand (equipment). After all, our ultimate goal is to create damage, not to make up an unknown card. This unknown card is just a process, the purpose is also to pave the way for the output or create output, so why not directly reduce the enemy hand to output it. So play cards flexibly, don't just know that you are so rigid in sticking your own people.

7 How do teammates operate? Normal operation. The output output. Don't think about giving up output or control in order to be able to give 2 cards to pick up and still be able to be fixed back. Don't always expect 2 sheets to be the core. It would be unreasonable for the team to lack any of the output points as a result. For example, if you have a weapon to kill, install yourself to kill directly, don't wait for 2 solid political weapons to kill again in the next round, this is very fatal. Delaying the output of a turn often makes a big difference.

8 Two solid political leaders carefully considered. As mentioned in the first article above, the direct advice should be selfish, and it is necessary to arm yourself first. But to fix the political elite on the contrary, can not be too selfish. These two points (1 and 8) are the key to many people's bad use of the two sheets. For example, teammates abandon one kill and one flash. 2 flashes, kill and return to teammates. At this time, the two cards should look at their hands and seats. There is already a flash in his hand, there are several enemies in front of him, is it still necessary to flash? Shouldn't flash be left to teammates to strengthen their defenses? Sometimes the enemy is unable or unsuitable to inflict damage on 2 cards, often starting from another teammate as a breakthrough, at which point it is necessary to strengthen their defense. In the same way, if a teammate throws a peach, if he is full of blood or injured but has a peach in his hand, is it necessary to pick it up? After all, 2 cards are 3 blood warriors, and only 3 cards can be played at the end of the round. 1 Peach card will basically be stuck, you should let the 4 blood teammates help you (or someone else) keep the peach.

9 Two cards for the enemy's folds, do not lose big because of small, do not be greedy. In order to take one or even two innocuous kill flashes, Gu Zheng returned a card to the enemy, which invisibly caused pressure and burden on the output of his teammates. Therefore, do not pick up the cards when you see them, and take advantage of them when you see them. There is a sacrifice and a gain, and when it should not be picked up, it is decisive not to pick up.

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