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Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"

Yesterday, we have updated a new mod game for everyone, "Big Waves and Sands". The game is set in the player's favorite Three Kingdoms period, and the author is committed to solving the biggest pain point of the "Romance of the Three Kingdoms 11" game in the game, the class upgrade change.

Although in the game we can not see in addition to guns, halberds, crossbows, horses, weapons and water troops in addition to the shape and positioning of the class, but the author of "Big Waves and Sands" indifferently, still hopes to use the sire 2.0 version of the new setting for stunt splitting, for the same class because of the difference in military generals, resulting in obvious differentiation settings.

Today, I will talk to you about a preliminary experience of this "Big Wave Taosha" game.

Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"

The game background of "Big Waves and Sands" is still the Three Kingdoms we are most familiar with. This theme is enduring in strategy games, not only domestic players are addicted to this theme, but now more and more foreigners are also interested in this history. Just these days, even The world's richest man, Musk, recently shared a poem by Cao Zhi's "Seven Steps", although I don't know what he intended, it was enough to see the influence of the Three Kingdoms period on future generations.

The "Big Wave Taosha" game, using the newer sire 2.00d version, that is, did not use the latest "population function", which is a wiser choice, the population function has been officially launched so far less than a month, even if the author of this feature rk announced the "Blood Crown" 5.2 version, did not adjust the population function of the values to a more ideal state, so first give up this also need to test and improve the function, the focus on other aspects, It's a good strategy.

From the internal point of view of the game, the author is also quite careful, a large number of martial arts avatars have been replaced, and for the martial arts UI interface that has been more affecting "vision", it has also been replaced to make the whole game look more comfortable and beautiful.

Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"

Next, I would like to introduce you to the game map, factions and martial arts ability value settings that you are more concerned about.

Let's start with the game map. The map of the game has been partially modified, using the map of the original Romance of the Three Kingdoms 11, but with some details.

Remove Yunnan

Change Xinye, Guiyang, Wuling, Shangyong, Pingyuan, Huiji into small cities

New main cities Shuofang, Yunzhong, Hedong, Guangling, Jian'an, Bohai, Hepu

New fancheng, langzhong, cangwu, beidi, and wuxian small cities

Added 轘轅關

Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"

From this screenshot in the game, we can roughly see one of the author's modification ideas on the map. Some of the lower-status cities in the game have been modified, so that they are downgraded to be subordinate small cities (port model modification), although some instructions can also be executed, but the work of conscription and production can not be done here, but more of a resource production and reserve.

Although there is no screenshot of the direct port location here, I have noted that these small towns are originally transformed by the port in the game, so the port setting is removed in the game, and the land that can be launched has a link port. Such changes are already accustomed to players and are not new.

However, since the cities on the map have changed a lot, they are destined to affect the redistribution of power.

Southern Xiongnu Shuofang Yuvro

Humble in the clouds, Kebineng

Shijia Hepu Shi Xie

Qunxiong Guangling Zang Hong

Dakou Hedong Zhang Yan

The above five forces are new forces with a relatively fixed position in the two scripts of the Qunxiong Chasing Deer and the Wind and Cloud Re-uprising, in addition to the several different cities in these two scripts, respectively, they have joined the Longxi Legion led by Jiang Wei, and the Zheng Xuan Legion composed of hermits and chivalrous guests in the mountains. Simply put, the game still makes some changes to the original settings, but the result of this change still makes people feel that they can think about it again.

Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"

Most of the newly added forces in the game belong to the Rogues, and the number of warriors is small, and they are still on the margins, and it is difficult to set off a big storm and break the original pattern. So the overall rhythm is still here in the Yusanjia, but in order to make the Yusanjia not so strong, the author also made some changes, such as letting the Shu Han divide Jiang Wei's Longxi Army, but this change was not strong for the weakening of the Shu Han, because Jiang Wei's Longxi Legion, only Jiang Wei could be ranked on the Shu Han Army, and others such as Luo Xian and Fu You could only exist as reserve troops; the same Cao Wei and Eastern Wu, although there was no division like Shu Han, However, each of them also had a large number of powerful military generals leaving, and there was a superficial weakening for them, but unfortunately, the Cao family, the Xiahou family, and the Sun family themselves also had a lot of talents, so the departure of some powerful military generals could not affect their crushing situation against the weak and small forces around them.

Although this retains the position of the Gosanjia in this history, is this a game after all, and such a setting makes the whole game relatively boring. Since you have produced two fantasy scripts, The Gathering of Heroes and the Wind and Clouds, why not make a big deal of it for the Imperial Three Houses and make an earth-shaking change to make the game more confrontational and entertaining? So the setting here is not ideal.

Next, let's talk about the warrior setting that players pay the most attention to in the game.

There are a total of 800+ warriors in the Three Kingdoms period in the game of "Big Wave Taosha", in addition to 40+ people in the new warlords, making a total of about 850 warriors in the game, although the number is not as good as the nearly 1000 people in some mods, but this total is also much more than the original version.

The game's warrior ability value is set at the highest initial 110, while the upper limit of the ability value is 130 and the maximum ability growth is 20. This setting is not too much of a problem, maintaining the leading position of the quality warrior in terms of ability points. The trigger condition of the aura is set at the three levels of 90, 100 and 110 of the unified rate, and the trigger threshold value of each individual aura is 90, and the setting of the aura basically matches the setting of the basic ability value.

In addition to the traditional four levels of c, b, a and s, a large number of high-level suitability have been added to the game, which are six levels such as super, pole, immortal, god, saint, and dao, and the upper limit of adaptability growth is the highest Dao. So many high-level suitability is quite troublesome to identify, not to mention, the only one that can attach high-level combat methods can be upgraded to the pole, making such a setting a little too verbose. Although the author's damage bonus for high-level suitability has been reduced to 1% more damage per level, such changes have little significance for the game itself, and players are more irritable when playing.

Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"

In terms of martial arts stunts, the author still spent a lot of thought, not to mention that all the stunts in the game have been changed, but at least 90% of the stunts have been changed, and a large number of new stunts have been added, so that the "class reform" that the author is committed to creating can be shown in another way.

ps: about the stunt changes and additions, because the amount of content is too large, so we will not introduce them here, interested friends in the game or sire to find their own stunt changes.

But what I want to say here is that the brain hole of the author-level production team is really large, and there are many stunts that have not been designed in the previous mods that have been made, and according to the configuration of the martial artists, it is very in line with their historical deeds and positioning. So you can focus on experiencing the various stunt effects in the game.

Here we focus on the differences in the classes that the author wants to present.

Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"
Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"
Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"

These few screenshots of the game of the martial generals, everyone will certainly not be unfamiliar, is the first to disclose to everyone yesterday a game concept, the differentiation of troops.

Cao Chun's tiger and leopard, Xu Rong's flying bear and Chen Zhi's Bai Yi are the stunts that the author focuses on creating. He hopes to use the stunt effects that are more in line with the characteristics of the troops to present the combat capabilities of these unique branches of the Three Kingdoms period. In particular, assigning them to these second-line warriors in the game has suddenly greatly improved their combat ability, and they can even directly challenge the first-line famous generals.

Let's first care whether the differentiation of the classes to be created by these stunts gives everyone a refreshing feeling, it is still very good to say that such a plan is still very good, especially to let the second-line martial generals have a better space to play, and narrow the gap between the god generals and ordinary martial generals. There will no longer be a one-sided situation on the battlefield, and the confrontation and interest will be greatly enhanced.

The battlefield situation associated with the martial arts stunt is also roughly mentioned here. The tactics of the troops in the game use the Vulcan New Tactics Pack, which is already very familiar to everyone, and are applied in the game together with the new status pack and the new strategy pack. For the use of strategy, it seems that many mod authors have defaulted to the setting of the specific strategy effect of the martial artist's personality, so even if different martial artists have stable control stunts such as divine calculation or virtual reality, they will still deviate according to their personality when using the strategy. At the same time, some stunts can be upgraded for tactics and strategies or used in new strategies. However, the settings here are still ever-changing, and I believe that many players are already very familiar with these settings.

Now let's talk about the treasure design that is closely related to the warrior.

In addition to the original 41 treasures, an additional 36 have been added, bringing the total number of treasures in the game to 77.

Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"

Although the game uses a second-order stunt setting for warriors, there is no use of a treasure chest-like function setting in the game. In other words, there are no study books in the game that allow warriors to learn stunts in different positions, and there are no consumable treasures that help the growth of suitability or ability points. Therefore, in terms of martial arts training, it is not the focus of this game.

At the end of the article, we will briefly talk about some of the feelings in the game.

The early days of the game are still difficult, the main problem is two aspects, on the one hand, the modification of many details of the map, so that the defensive strategy of many places needs to be changed, on the other hand, the resources are still a big test for the player, but to be honest, if it is not the use of forces adjacent to the Imperial Three Houses and relatively weak, then the difficulty of the game is not too unacceptable, and the author's setting of ai to increase resources A value is super low, almost negligible, so after the early game is spent, The difficulty plummets.

The warlord's stunt unlocking requires accumulating 15,000 and 30,000 respectively to unlock the first and second order stunts respectively. From the point of view of the number of merit points is still relatively intimidating, but in the actual game, because a large number of martial artists initially have 10,000 merits, so it is not difficult to unlock the second-order stunts as soon as possible, and the speed of merit acquisition is extremely fast, if the player has the intention to focus on the cultivation of a certain martial artist, then it is possible to unlock the second-order stunts at the end of the first year.

Many of the forces we are familiar with in the game have been adjusted, like a Cao Cao with Xuchang as the main city was moved to Chen Liu, and Xuchang became the main city of the Yellow Turban Army, and the original Xuchang metropolis setting was also modified to a small city setting with a crossbow. Don't worry, though, the game seems to have canceled the metropolis setting, and all the cities are occupied by various characteristics.

Three Kingdoms old wine bottle refilled with new wine, committed to creating a differentiated military class 311 game "Big Wave Taosha"

The game is based on the novel of the same name, "The Great Waves and Sands", so in addition to the two fantasy scripts similar to the great brawl, there is also a fantasy + historical script based on the protagonist of the story, Dong Zhuo (Dong Zhuo's son), to see if Dong Li can avenge his father. Of course, in addition to these three scripts, there are also a number of historical scripts, players can choose according to their own preferences.

The author has also made some modifications and adjustments to some of the plots in the game, such as the familiar Zhao Yun defection and Wuxia Amon, the trigger conditions are generally unchanged, but some adjustments have been made in the details. In addition, the author also added new plots such as burning Wuchao and Zang Hong's collection of Dongzi, I don't know if everyone is interested in watching it.

"Big Wave Taosha" this 311 mod game, on the whole, the production is very sophisticated, whether it is the map changes, ui replacement, or the replacement of the head of the warrior, you can see the intentions of the author team, and in order to get as close as possible to the original, in addition to making the fantasy script of the big brawl, but also try to create each historical script. But perhaps it is the lack of experience of the main policy, there are still many problems for many settings in the game, but these problems are small problems and will not affect the overall feeling of the game.

Although I am reluctant to make a comparison between mods, this "Big Wave Taosha" is still better than the several Three Kingdoms mods shared with you before, which may also have the problem of making the game sooner or later, so it seems that this game is better. But this game still needs to be polished by the author in many details.

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