Water Friend: I don't care, I took a lot of five kills in the end, she is yyds!
Sunny: Yeah, but what does that have to do with her being weak in mobile games?
Hello everyone, this is a clear sky of daily hydrology.

As we all know, the League of Legends mobile game has only launched less than 80 heroes so far, which can catch up with half of the end games at best. Coupled with the players' previous preferences, there may even be about ten heroes who can actually get started. Because of this, many players who have turned mobile games see their favorite heroes in it, and regardless of the strength of the heroes in the mobile game, they regard it as their first choice. As everyone knows, the environment of mobile games and terminal games is completely different, and looking at mobile games with the idea of end games is likely to reduce their own game experience due to wrong prejudgments.
So this time, Qingqing will take you to talk about those overrated heroes, code words are not easy, if you also agree with my point of view, remember to like and pay attention to Oh ~
For most end gamers, if there is any hero's faith that can be compared to sword ho, Haruka thinks that Carter will definitely be one. As a hero with high explosion, no blue bars and high flexibility, Carter's feel in the terminal game can be said to be one of the best. I don't know how many players used Carter to get their first five kills, and she was once regarded as the second easiest five-kill hero after Sword Saint. Even though Carter later underwent some adjustments, the fear she brought with her could not be underestimated.
However, when it comes to mobile games, Carter's strength has dropped very significantly. Because the mobile game does not optimize Carter's operation to a certain extent, Carter eats the player's game understanding of the game and predicts whether the opponent is within the range of instantaneous steps. Coupled with the fact that the automatic enemy has a certain priority, many Carters planned to instantaneously step onto the dagger in the early stages, but inexplicably ran to the opponent's face and gave the head in vain. Even though some players are already very skilled in Carter's operations, the damage of her three small skills is really not enough to see, and the ability to collect fire and kill is very poor. The only big move that can cause high damage, in the face of the version of the strong fire man and Kennan Zhongdan, Carter was beaten to the point of no temper, not to mention expecting her to have any output.
Another overrated hero, Sunny Sky, pushes Lori away. Lori's lack of intensity in high segments is already a consensus. Because Lori's attributes in mobile games have been weakened to a certain extent, coupled with the fact that her own skills are very blue and eat equipment, Lori's early line is even more uncomfortable than the VN and EZ in the common sense of end gamers, and there is often an embarrassing situation of not knowing whether to consume or directly attack.
Even if some players are willing to play Lori as a late-stage hero, under the same equipment, the small cannon and VN have relatively higher revenue in late team battles. Lolita, who has almost no self-protection ability, can't find a suitable output position in the later stage of team battles, and a wave of seconds is already a common thing. As a former card hero, Lori has been reduced to a chicken rib-like existence in lol mobile games, which is really regrettable.
The last hero is the overrated hero recognized by the veteran players of the mobile game, she is the super nurse Solaka in the end game. As one of the girls' favorite heroes, because of the subtle change in the auxiliary status of the mobile game, the status of the star mother in the mobile game has become quite embarrassing: on the one hand, the pre-game does not prepare any blood equipment for the star mother, on the other hand, the double cost of her own health and blue amount when the star mother heals her teammates, and only 1 skill accurately hits the enemy within two seconds to reduce this consumption. As for how hard it is to hit someone with 1 skill, Qingkong does not need to repeat it.
Because of this, with the game of Star Mother, the game experience of the double road will become very poor, because not only the players who play Star Mother will rack their brains because of various prejudgments, but also the opposite side will also be patronized at any time because of the existence of Star Mother. In this way, the star mother was targeted in the middle and high segments to almost extinction, becoming an unavoidable existence.
In addition to the above three heroes, there are many overrated heroes in the League of Legends mobile game, but these three heroes are the most representative in the clear sky, because they have a fixed player group and a certain intensity in the end game, and the mobile game will definitely be targeted because they are unfamiliar. If you are a player who is keen on scoring, choosing heroes with the rhythm of the version of the mobile game is the right way