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"What hero is selected that makes teammates feel panicked?"
I think that in addition to keeping the covenant for a hundred miles, it should be Zhuang Zhou! Our choice of Zhuang Zhou will make our back row feel very insecure. And the enemy chooses Zhuang Zhou, and we will not be able to play the control effect.
Before Yao was launched, Zhuang Zhou was known as the hero who could "mix" the canyon, so he also got a nickname called "mixed fish".
Zhuang Zhou is not mixed, and now it seems that it is not so important! With the addition of the limited skin alpine flowing water, Zhuang Zhou's heat jumped up and became the hottest T0 level auxiliary hero at present.
Zhuang Zhou's skill mechanism is relatively simple: passive immune control and 15% damage-free, a skill can not only slow down the enemy, but also unlock control for yourself. The two skills need to be stacked passively to deal high damage, large moves to unlock teammates, and increase shields.
That is Zhuang Zhou's way of survival, indeed there are some "disgusting people", with three unlocking skills, there is no hard control such as Donghuang Taiyi and Zhang Liang, and zhuang Zhou cannot be retained at all, let alone other heroes.
Zhuang Zhou, who is "slippery and not slippery", always likes to fight with the enemy sticking to death, and when the passive stack is stacked to the fourth layer, the amount of damage is also very amazing. If you can fight, you can't fight, you can't go, you can't do anything with him!
To put it in layman's terms, even if you can't kill Zhuang Zhou, you will also be disgusted by him.
So, in the various branches of the glory of the king, is there a hero who can restrain Zhuang Zhou? Yes, of course there is, and more than one!
Next, let's talk about those heroes who are relatively restrained.
Regardless of whether the opposite Zhuang Zhou is fighting against the road or the auxiliary position, it is recommended to choose these five heroes, which can effectively target him and teach him to be a man.
<h1 class="pgc-h-center-line" data-track="62" > unit restraint Zhuang Zhou - Gan will be evil</h1>
Zhuang Zhou is not afraid of control, and the group with the most control is the mage, so theoretically speaking, Zhuang Zhou is also not afraid of the mage.
Most mages with short legs will be chased and beaten by Zhuang Zhou from head to tail, and mages with displacement may be better, but it is limited to pulling apart the body will be more convenient.
Zhuang Zhou, who can play, will intentionally or unintentionally swim around in the front row, cheating a wave of control skills or resisting a wave of damage to run, which is really a headache.
If this is the case, why not choose a single hand to do the evil? Keep a safe distance, use your own high explosive damage, and send Zhuang Zhou away can also make him drop a layer of skin.
The point is that from beginning to end, Zhuang Zhou can't touch you, let alone face to face consumption.
<h1 class="pgc-h-center-line" data-track="59" > against the road restraint Zhuang Zhou - Lü Bu</h1>
Confrontation road will also encounter Zhuang Zhou who wants to carry, this type of Zhuang Zhou some like to grab resources with yellow knives, some like half meat and half output, not only strong endurance, but also close to the four layers of passive after the damage ability can not be underestimated.
Zhuang Zhou is not afraid of control, and he has intermittent injury-free blessings, he dares to brush his face and passively hit the injury unscrupulously. But please don't forget that Zhuang Zhou had to bow his head in the face of real harm.
Lü Bu was not afraid of Zhuang Zhou at all, whether it was fighting or faster than who returned blood, Lü Bu had to win. If Zhuang Zhou dared to put his face to face, then the Fang Tian Painting Blade with real damage after enchantment would make him deeply realize what real harm was.
<h1 class="pgc-h-center-line" data-track="57" > shooter position restraint Chuang Zhou - Marco Polo</h1>
When facing Zhuang Zhou, the standing pile shooter will always be harassed and annoyed, because he is here to absorb the damage.
Displacement shooters will be more suitable than standing pile shooters! This includes Gongsun Li, Sun Shangxiang and Marco Polo.
More recommended here is Marco Polo, two skills + three skills combined with two displacements, whether it is chasing or pulling away, you can find a more comfortable output environment for yourself.
Of course, displacement is not the main thing, but Marco Polo can deal additional real damage after hitting ten layers of destruction effects, and it is a real damage that can produce critical hits.
After all, whether it is Zhuang Zhou in the confrontation road or the auxiliary position, Tandu must have it. But when he met Marco Polo, the shooter who was born to "fight meat", he also had to swim away in gray.
<h1 class="pgc-h-center-line" data-track="28" > Assassin bit restraint Zhuang Zhou - Sima Yi</h1>
Sima Yi's restraint on Zhuang Zhou can only be said to be relative, not absolute! Because except for him, most of the Assassins could not restrain Zhuang Zhou in the true sense.
So why can Sima Yi? Is it because he's a magic hero?
First of all, Sima Yi's one-skill spirit body could not be selected, so as to ensure that Sima Yi could approach Zhuang Zhou without damage, and would not be slowed down by him in advance and moved slowly;
Secondly, sima yi will generally connect 1-2 general attacks after approaching, and then use the two skill range silence, and the silence can just restrain Zhuang Zhou's two skills, so that he cannot quickly stack passive, and at the same time, he is damaged by Zhuang Zhou's spells during the attack, and can be converted into Sima Yi's health;
In the end, Sima Yi did not rely on the red and blue BUFF, and there was also a blood book in his own outfit, which theoretically could chase Zhuang Zhou indefinitely until he was sent away. (Fight to fight the reply, or Sima Yi is better)
<h1 class="pgc-h-center-line" data-track="51" > auxiliary bit restraint Zhuang Zhou - Eastern Emperor Taiyi</h1>
Compared with Zhang Liang, the suppression effect of the big move will be more stable and domineering.
Zhang Liang's big move is easily interrupted by the control skill, and even a small control will interrupt the big move. Sometimes Zhuang Zhou prejudged the release of the big move in advance, which was likely to make Zhang Liang's big move uncontrollable.
The Eastern Emperor Taiyi is not so exquisite, don't you Zhuang Zhou like to swim around in the front row? Didn't you think that the Eastern Emperor Taiyi would not waste a big move on Zhuang Zhou? I'm biased!
If you are always in front of the attraction control, decisively put a big move to bite it, and the rest is left to the teammates.
<h1 class="pgc-h-center-line" data-track="52" > Danqing summary:</h1>
Some players said that the mink cicada is also very restrained Zhuang Zhou, why should it be recommended to do the general Mo Evil?
You know, the mink cicada is a melee stab hero, with the comprehensive strength of the mink cicada, and Zhuang Zhou's single challenge is definitely not inferior, but Zhuang Zhou should be able to escape or can escape! If Zhuang Zhou stood in front of him, it would be impossible for the cicada to take the lead.
At this point, the advantage of Gan General Mo Evil is even more obvious, his skill damage is high without control, Zhuang Zhou has no control to solve and can only be passively beaten, whether it is walking alone or standing in the crowd, it is a flying sword that cannot escape General Mo Evil.
Thank you for reading, look forward to your attention, I am Danqing.
We'll see you next time.
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