Hello everyone, I am the fingertip, the most stable method of the glory of the king, the player's subconscious is "obscene development, don't wave", in fact, some heroes must play a little radical to play well, blindly steady to win, but not as good as other heroes, then think of only "wave" can play the effect of the hero, who do you think there are?
Marco Polo - Cower don't play Marco
The most important thing for the shooter is development, late power, but for Marco Polo, this sentence does not apply, mainly because Marco Polo's development cycle is short, the strong period comes quickly, although the node of the end of the world is not as strong as the previous version, but it can still play a better effect after the end of the world, so other shooters need two pieces of equipment to hit the damage, Marco Polo has a war force in the end of the world.

And Marco Polo's gameplay is not the kind of thing that needs to rely on teammates to keep the output, because of the flexibility of the skill mechanism, Marco Polo has the ability to save his own life, so in the team battle, he can be completely allowed to play by himself, and as Marco Polo, if like other shooters cower and shrink, do not dare to output, then it is better not to choose him, there is a chance to open a big entry, it does not matter if he dies, at least the damage is played, so Marco Polo's mortality rate is not low.
If you really dare not output, then the damage can not be played, compared to the standing pile shooter, the team battle output will not be enough, so if it is too intimidating, do not play Marco Polo, refer to the kpl field of play.
Nezha - does not hold the attitude of going to death can not play an effect
Nezha this hero has not seen for a long time, is a super cold hero, his cool points and pain points are gathered together, the cool is the big move to open the process of flying to the blood, the pain point is that most of them have to be replaced after landing, especially the later team battles, but the hero's mechanism is so, flying directly to the enemy's rear row, but also bear the risk of the opposite set of fire.
At least I have not seen the player who plays Nezha is also afraid of death, anyway, a side warrior hero, if you can replace the shooter in the team battle, it is 100% earned, but not afraid of death is the hero's gameplay, brainless rush is their own problem, whether you can kill the target, you have to pay attention to your own economic level, the opposite means of life and health, as well as the surrounding environment (defense towers and control teammates), teammates are retreating, you yourself, then send people's heads, and I said that the radical is not at all related.
Don't know the fire dance - don't waste your aoe burst damage
I remember when I first started playing this game, I didn't know that the fire dance would only lose the fan, the edge output, I felt that the damage was very high, but I couldn't win the game, and then I watched the game, my level gradually improved, and finally understood the reason why I couldn't win the game, the front lost fan hit the front row, and the real play would not know that the fire dance really turned itself into an assassin, and never appeared head-on.
Flank entry, or around the back, the target is only one, that is, the shooter, 23 skills after the easy seconds off, in fact, this is just one of the ways to play the fire dance, really know how to seize the opportunity, will lose the fan before there is no time to enter the field, when the time is ripe, the big flash or a flash into the field to play burst damage, and this time there are two, one is the shooter in their own attack range, the other is the multi-person position dense, the big move 1 skill can hit multiple people, the burst damage suppresses the amount of blood, giving teammates the opportunity to follow up the output, This kind of play is actually born to death, and most of them are nine deaths.
So playing the Fire Dance sometimes has to fight Aoe damage like a great mage, and you can't play without a sense of dedication, because you are just a mat for injury, you are killed, the team battle can be won, and the heads are teammates.
These three heroes all have that kind of way of playing to die, some people will mention the mink cicada or Luna, in fact, the real masters play these two heroes are in order to ensure that they can come out, or in the case of helplessness will go to more dangerous places, so it is not to live to death, do you think?