Harry Potter: Magical Awakening is finally officially launched, and although I am not a qualified "Ha fan", Harry Potter is still very attractive to me. I still vividly remember when I was in elementary school, the school organized students to go to the cinema for the opening ceremony, and then watched the movie "Harry Potter and the Philosopher's Stone". Fast forward almost 20 years, and this time I've finally become a magician and can go into Hogwarts College, and it's exciting to think about.

<h1 class="pgc-h-arrow-right" data-track="2" > strong sense of substitution</h1>
If you had booked Harry Potter: Magical Awakening in advance, on September 7, the day the pre-download was opened, you would have received a mysterious phone call saying "Congratulations on your official admission to Hogwarts School of Witchcraft and Wizardry", followed by a reminder that "don't be late for school".
Download the game on September 9, the first feeling when you enter the game is "good style", some very strong flavor of the comic, especially the character's eyes, small details of the mouth, and body movements, just like watching European and American cartoons. The voice acting in the plot is very comfortable to listen to, and the subtitles below are also made into bilingual subtitles, and it is completely okay to treat the CG part as an animated version of Harry Potter.
The game begins with receiving an acceptance letter, and the player needs to enter another world from one wall on the platform, like Harry Potter. After picking out the wand and owl, it's time to pinch your face. Have to complain that this face pinching system is really a bit "simple", does not require that like other big manufacturers can adjust the facial features and other series, then at least to give players more options ah! But the reality is that the skin color, face shape, glasses, scarves, clothes can be selected from so four or five kinds, if the player base is large, it is easy to bump the face and bump the shirt. Subsequent jewelry or clothing I can understand, this change is also in line with reality, but the physiological characteristics, should be improved at an early stage is better.
The timeline of the game is set after the duel between Harry Potter and Voldemort, and the player plays the role of a new student, so in terms of plot, it can be seen as brand new, but many of the settings are still based on the original. For example, the duel club that allows students to train daily, the classroom where they learn all kinds of knowledge, the venue where they can dance, the Forbidden Forest that is not allowed to enter, and the Quidditch stadium that holds competitions every year, the mysterious Black Lake, the restoration of these settings enhances the sense of substitution, and as a fan, it is still relatively satisfied.
<h1 class="pgc-h-arrow-right" data-track="21" > fierce battles</h1>
Harry Potter: Magic Awakening is essentially a card game, the player needs to consume magic points to release the corresponding cards, magic points are automatically restored through time, and the cards themselves have a cooldown, which can be understood as the operation of Clash Royale. The difference is that the route of the attack is not fixed, and the target is no longer to push the tower to take the crown, but to attack the enemy directly.
Doesn't that sound like an RPG? No, the RPG's positioning of all characters is fixed, while Harry Potter: Magic Awakening can be moved at any time, with certain action elements. If your attack is slow, the enemy is completely likely to dodge, and even if the damage is hit, the enemy can quickly move out of the attack range to reduce the damage. It's not just a test of strategy, it's about hand speed, dodging enemy attacks while attacking enemies, and each round of combat is extra intense and exciting, and you won't be able to calm down and think about countermeasures like other turn-based games.
The core gameplay of the game is the collocation of decks, which currently seem to have a total of 74 cards, which are divided into ordinary, rare and epic, just like the common draw system on the market, players collect cards by doing various activities and drawing cards. Don't think that the draw is over, each card also has a cultivation element, which needs to consume resources to upgrade, and the higher the level, the higher the attributes. However, not every card is drawn at level 1, some cards are level 3 when they arrive (other levels are also available), so I think there is no need to deliberately upgrade at the beginning, pick and use it, and then match and form in the later stage, and then upgrade it.
In addition to the base cards mentioned above, there is also a companion card, located below the base card, with a total of three slots, which can only be used one by one when fighting (with cooldown). Companion cards are very useful, some can be attacked, some can be recovered, I think it is very good to help me attract firepower, allowing me to have more energy to deal with enemies instead of endless movement to dodge attacks.
There is also a system called Echo, which can be equipped to gain certain abilities, such as Dobby's Echo can get an additional 5 moving cards, and after using one, there is a phantom effect. In addition to special effects, The Echo itself has attack power, health, and the number of bonus cards, which are also tied to the level and are also a cultivation point.
<h1 class="pgc-h-arrow-right" data-track="22" > multiplayer mode</h1>
The PVP battle in Harry Potter: Magical Awakening is very necessary to talk about it separately, and the 1V1 battle is not too much to introduce, too common. The focus is on the 2V2 and 3V3 modes, the former is a 4-person match, a group of two. The latter is a 6-player match, divided into two venues, one 1v1 and the other 2v2, and players of the same team can jump between the two venues and play some very interesting tactics.
In battle mode, it is not necessary to leave the field when the health bar is empty, but if the teammate rescues, it can still restore part of the health and re-enter the battlefield. My strategy is for the two of them to concentrate on attacking one opponent, first reducing the opposing force and then concentrating on attacking the remaining one. If the opponent successfully rescues, then continue to attack the one with less health, and through my actual operation, my strategy has proved to be feasible. Of course, this strategy is sometimes useless, because in addition to the strategy, there is another very important factor is the opponent's deck. If the opponent's card is relatively good in level, more capable, or has restraint on me, it is very difficult to win no matter how you operate.
Compared to PVP, I personally prefer PVE, some missions are to fight enemies with other people, such as eagle-headed horses with winged beasts, this enemy is a bit difficult, the movement speed is relatively fast, and it will also summon multiple enemies, the scene was very chaotic, but it was more exciting than ordinary battles.
<h1 class="pgc-h-arrow-right" data-track="23" > the advantages and disadvantages are obvious</h1>
The advantages and disadvantages of "Harry Potter: Magical Awakening" are very obvious, a world-renowned IP itself is very attractive, coupled with the new telephone guidance in the early stage, a more reductive setting, and a comfortable drawing style and music, which can attract a large number of fans. But the gameplay of the game itself is not too innovative, and many games on the market are similar, just like a "Harry Potter" skin, aside from the IP, not to talk about feelings, it is not as fun as imagined.
Another point is that as a NetEase game, Harry Potter: Magic Awakening is also a more liver game, if you can't open a sufficient number of boxes, you can't advance the main line. Opening the box requires constantly doing quests, battles, upgrades, collections, etc., which is not very good for most players.
Overall, if you're a "Ha fan," you can experience Harry Potter: Magical Awakening, and if you're not a fan, it depends on whether the gameplay itself is interested.