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Han Xin's hand feel optimization may rise, Cao Cao strengthened again, Lan finally could not escape weakening [Han Xin] [Xiao Qiao] [Lan] [Cao Cao] [Yixing]

Han Xin's hand feel optimization may rise, Cao Cao strengthened again, Lan finally could not escape weakening [Han Xin] [Xiao Qiao] [Lan] [Cao Cao] [Yixing]

Hello everyone, I'm Dabaobei. Yesterday the experience suit was updated again, and the heroes of the 5 official suits were adjusted, and today we look at the specific changes after the adjustment.

<h1 class="pgc-h-arrow-right" data-track="63" > [Han Xin].</h1>

Han Xin's hand feel optimization may rise, Cao Cao strengthened again, Lan finally could not escape weakening [Han Xin] [Xiao Qiao] [Lan] [Cao Cao] [Yixing]

Let's first look at the feel optimization of the second skill.

Han Xin's hand feel optimization may rise, Cao Cao strengthened again, Lan finally could not escape weakening [Han Xin] [Xiao Qiao] [Lan] [Cao Cao] [Yixing]

Friends who have played Han Xin know it. And this time to optimize the 2 skills to connect the feel, is to avoid this situation to a large extent, now experience the service Hanxin 21 even the speed of the beckoning will not be affected, and the connection feel is excellent.

Han Xin's hand feel optimization may rise, Cao Cao strengthened again, Lan finally could not escape weakening [Han Xin] [Xiao Qiao] [Lan] [Cao Cao] [Yixing]

Han Xin's big move Dabaobei did not feel the change in the actual test, so I deliberately put the experience suit and the formal suit big move video into the video editor for comparison. It was found that in the case of pressing the big move at the same time, the experience service Han Xin opened the hegemonic body at 13 frames, while the official service did not open the hegemonic body until 18 frames, that is, that is.

Summary: After these two optimizations of Han Xin, it is likely that there will be a qualitative rise like Tachibana Right Kyo.

<h1 class="pgc-h-arrow-right" data-track="62" > .j</h1>

Han Xin's hand feel optimization may rise, Cao Cao strengthened again, Lan finally could not escape weakening [Han Xin] [Xiao Qiao] [Lan] [Cao Cao] [Yixing]

Little Joe 2 skills I went to test and found that the feel of 23 consecutive strokes or 21 consecutive strokes is obviously more fluid. But for the big move, I also tested it like Han Xin, and the results were found

Han Xin's hand feel optimization may rise, Cao Cao strengthened again, Lan finally could not escape weakening [Han Xin] [Xiao Qiao] [Lan] [Cao Cao] [Yixing]

I still contrast little Joe frame by frame. As for whether it is optimization in other directions, I have not tested it, and friends who know the results can also tell me in the comment area.

<h1 class="pgc-h-arrow-right" data-track="24" >.[lan].</h1>

Han Xin's hand feel optimization may rise, Cao Cao strengthened again, Lan finally could not escape weakening [Han Xin] [Xiao Qiao] [Lan] [Cao Cao] [Yixing]

Lan's current win rate is not high, but the disabling rate of all segments is extremely high.

Q: Can the adjusted Lan get out of the ban position?

I think it is difficult for Lan to completely go down the ban position, mainly because the mechanism is too good, and the positioning of an assassin can have a warrior-like body and control itself is unreasonable. Just like Marco Polo, although the winning percentage is at the bottom of the shooter, there are still many players who are willing to use him.

Personally, I think Lan is more suitable for flat tone, and should weaken the mechanism or body plate, and then make up for it from other places to make this "warrior" more in line with the assassin attributes.

<h1 class="pgc-h-arrow-right" data-track="65" > [Cao Cao].</h1>

Han Xin's hand feel optimization may rise, Cao Cao strengthened again, Lan finally could not escape weakening [Han Xin] [Xiao Qiao] [Lan] [Cao Cao] [Yixing]

In the 10.22 Experience Suit update, there was a damage adjustment for Cao Cao's second skill, let's review it first:

One Skill: Skill Damage: 160 (+25/lv) (+0.84Ad) → 250 (+15/lv) (+0.65Ad)

The adjustment of the 10.29 experience suit is to increase the damage of 30+0.05AD on the basis of the 10.22 experience suit, for the adjustment at that time, Dabaobei once said.

After this adjustment, when Cao Cao 11 (1 skill level 6), the attack power cannot exceed 500 points, so the previous 1 skill damage at this stage is strengthened. However, as long as the attack damage exceeds 500 points, 1 skill damage is reduced!

Reference data:

1 Skill Lv1: Attack Critical 857

1 Skill Lv2: Attack Critical 785

1 Skill Lv3: Attack Power Critical 714

1 Skill Lv4: Attack Power Critical 642

1 Skill Lv5: Attack power critical 571

1 Skill Lv6: Attack critical 500

PS: Exceeding the critical attack power means that the damage of 1 skill is lower than before.

Summary: Compared with the 10.22 experience suit adjustment, the overall damage of 1 skill has been strengthened again.

<h1 class="pgc-h-arrow-right" data-track="66" ></h1>

Han Xin's hand feel optimization may rise, Cao Cao strengthened again, Lan finally could not escape weakening [Han Xin] [Xiao Qiao] [Lan] [Cao Cao] [Yixing]

Although YiXing had just undergone a small weakening, this was also the reason why he would weaken again.

(1) 1 Skill Damage reduces base damage by 50-100 points, but increases by 0.09AP damage. This is in order to compensate for the weakening of the base damage of 1 skill.

(2) The big moves of the star can choose the size range, and the use of the smallest chessboard can accelerate the cooldown, and you can frequently limit the opponent. The 15% reduction in the cooling ratio of this adjustment is to give the opponent a better chance to counteract.

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