TI9 came to an end, every time TI, the unchanged theme seems to always be alchemy and big bulls, the two TI regulars not only rose in popularity from the group stage, but also could affect the pattern of the final, this year's "hope of the whole village" LGD lost on the OG's "Chen + alchemy" milk push system. It is also because of the ti fever, the passerby ladder has begun to rise a hand of alchemy, so how should the alchemist play? Today I will bring you a simple recommendation.
<h1>Hero positioning</h1>
Alchemy is an excellent big brother, but also a good swing position, but you can play wild. Just as the Fire cat went from being a brainless single to one of the best 12, alchemy is now a good swing position for the number one and two.

The middle road to the line needs to have a good line foundation, while the teammates should actively help control the river F and 4 bounty F, because the consumption of the middle road is relatively large, so you need to make some reply equipment in the early stage to ensure that the line is lai, bury your head in development to crush the game, the idea of playing the No. 1 position is almost the same, but also to develop, and the wild is simpler, just need to memorize the pulling time of each wild point to stabilize the explosion income, of course, you must communicate well with your teammates, do a good job of the field entrance and exit vision, otherwise it is really difficult.
<h1 class="ql-align-justify" > skill plus points & talent</h1>
Skill plus point is basically very unified, level 1 learn 3 skills passive, and then give priority to make up 1 skill acid fog Here is not recommended 7 level full of passive, because the alchemy line pressure is generally not small, the main point passive will make you very inferior in the early stage, can not protect yourself, and even expelled from the experience area, and the wild is more need of high-level AOE damage, the efficiency of the fourth level acid fog brush field is not two levels can be compared, the priority to learn full acid fog is absolutely correct, 2 skills shake music according to the situation in the early stage of the point or not, there are big points.
Talent here is recommended a way of thinking, because the talent tree controversy is relatively large, it is recommended to think about their own bias or fight, follow-up preparations for how to dress, choose the talent that suits you.
Talent recommended
< h1 class="ql-align-justify" > core equipment</h1>
In terms of equipment, you can first look at the recent mainstream phase jumping knife slaughter set, attack 310, and the attack speed is slightly lower. However, after jumping the knife BKB, you can directly lead the team to fight, killing thousands of troops and horses on the opposite side to avoid alchemy, but although it is formed quickly, it will become weaker and weaker, and it will be slightly weak in the later stage.
If you're thinking more about the game, or want to try out a new routine, here are two pieces of equipment to expand your mind, the Great Hidden Knife and the Evil Power of Satan.
The big hidden knife can be said to be a survival weapon of alchemy, as we all know, stealth = invincible (manual funny), in the low-end bureau, we will rarely carry more people to carry anti-stealth fog to grasp alchemy, so the alchemy of the hidden knife with line is basically a tower push hooligan. After upgrading to the Great Hidden Knife, the attributes are increased, the cooldown is shortened, the good basic attributes make up for the alchemy attack speed, and the most important thing is that the Great Hidden Knife also has a disabled passive function to help the alchemy deal with some passive monsters.
Satan is the equipment that can be considered in the current version of the power core, and although alchemy can crush the game by relying on the equipment advantage, it is often the most afraid of being controlled to walk the dog and cause the car to overturn, so Satan is the key equipment to improve the ability of the frontal battlefield. Entering can frantically suck blood, the more courageous, retreat can increase resistance and reduce control time, it can be said that it is very suitable for the needs of alchemy, dragon heart Satan choose one of the two, in the late game, Satan with a rapid counterattack ability is obviously better.
<h1 class="ql-align-justify" > alignment technique</h1>
In the middle of the road, it is recommended to round shield, knife and axe, double branches, and 1 group of eating trees. Don't rely on your teammates to raise trees, self-reliance is the most reliable, after harvesting the economy on the line, go straight to the wrist guard, the soul ring and the phase shoes. If the opposite is a medium single with high damage of magic skills, you need to make up a soul tear depending on the situation, avoid being seconds, and level 5-6 directly into the wild area.
Advantage road, the early recommended 2 groups of eating trees, 1 big medicine, a round shield, a mango, online to make up the knife axe, if the other side of the two road small skills frequently make up the magic wand early, if the other party does not have any skills to consume blood directly to the wedding ring, wristband can not even come out.
Alchemy this hero is more eat personal ability, good alignment and pull wild skills is the basis of rapid development, many alchemy have an illusion, that is, shine out of the invincible, in fact, have been thinking of killing people or slowing down their own rhythm, along with the situation to promote the gank team battle combination is the right choice, no matter when do not give up playing money.
The core ability of the No. 1 position is to see the situation clearly, distinguish when to fight and when to instigate, and even make a quick choice between the defense tower, the highland and the sacrificial teammate, although the alchemy is invincible 30 minutes ago, but after 30 minutes it will enter a weak period, the same 6 god alchemy is more difficult to fight with the opponent's No. 1 true core, so pushing the tower is the eternal task of alchemy on the field, only in the possession of the defensive tower advantage or highland advantage, can be locked as soon as possible. Although alchemy does not have any difficult operation, it still needs to be thought about and played, and there is no routine that is freshly eaten all over the world.
Finally, the water friends of the previous community recorded the Raye time themselves.
Above, is the DOTA 2 hero recommendation I brought, thanks for reading, I hope you can all get on the ladder!