The 9.19 version has been updated for a period of time, and with the update and adjustment of the version, a part of the heroes who play well and adapt to multiple ways will be derived from the version. And these heroes are not only very popular with players in the passer-by game but also the darling of the game field, this issue will bring you the 9.19 version 4 swing hero inventory, to help everyone quickly understand and master these heroes.
<h1 toutiao-origin="h3" > RNG Tigers prepare for the World Race in the Canyon</h1>

It can be seen from the above chart that the little tiger has recently been in the top of the canyon to cultivate in the single, in addition to the version of the strong single, there is also an unpopular hero, that is, the angel of justice who has just risen on the road recently. At the same time, the little tiger also recently rushed to the master in the double row with the RNG former single player Letme.
Recommended swing hero
<h1 toutiao-origin="h3" > angel of justice</h1>
Version analysis
Angels have performed well recently, although not adjusted by the version. However, the winning percentage increased by 4 places again to 52.67%, ranking third, and the appearance rate increased by 4 places again to 9.13% to rank third. It can be seen from the data that the angels perform considerably in both the win rate and the appearance rate, and there is no doubt that they are T1-level heroes.
Rune recommendation
It is recommended that the main line enlighten the sub-department resolutely, small rune attack speed, armor, armor.
Theft Omen: Skilled Poker can steal a certain amount of gold or better loot.
Magic Shoes: Offer a free shoe to increase our movement speed.
Cookie Delivery: One cookie for recovery is provided every once in a while.
Timewarp Tonic: Boosts the recovery of our potion to increase the ability to remit the line.
Skeleton Plating: Reduces enemy damage output to us and increases our ability to fight.
Overgrowth: Permanently increases maximum health as nearby mobs die.
Outfit recommendations
Core Equipment Recommend Technology Gun provides double-rest damage while giving spell blood sucking and a slowdown to damage the enemy's active skill, Nash's Tooth provides attack speed and cooldown and strengthens our general attack damage, and sheep knife increases output with the general attack stacking changes our general attack mechanism.
We then chose the Big Hat to provide mana to further increase our output burst, the hourglass to provide mana and armor and give a gold body protection, and finally we chose the speed shoe to provide movement speed and attack speed bonuses.
Plus a little recommendation
Recommended main Q vice E has a big point.
Q skill is our control skill, unleashing the Astral Sword to deal damage and slow down enemies in a hit. The E skill is our damage skill, which strengthens our general attack and deals damage to the enemy.
Gameplay recommended
Angel is a pure late-stage hero with absolute output and harvesting abilities. The early line is the key, the line uses skills to develop with general attack, and the W skill gives us a certain degree of recovery endurance. The E skill helps us to cooperate with the runes to steal a certain amount of gold or other loot, ensuring that our development is stable. Remember to prioritize your own development before you can help your teammates compete for certain wild resources. There are a total of 3 angel transformation points, which are level 6, level 11 and level 16, and the general attack distance and mechanism of the angel will change at each time point, and grasp the opportunity to become stronger to regain a certain advantage. The output position and output timing of the team battle angel are particularly important, the appropriate position is matched with the skills and equipment to play the output of the world, it is worth noting that the new version of the angel's R skill can not be attacked when it is opened, to avoid the opportunity to be deeply seized by the enemy when opening the R skill.
< h1 toutiao-origin="h3" > indomitable gun</h1>
Panson is weakened in the new version, and both the base magic resistance and W skill enhancement damage are slightly weakened. However, Panson still performed well in the new version, with a 52.75% win rate of 6.58% on the unit to win the first place, and a winning percentage of 51.52% in the middle unit and a 3.81% appearance rate followed the T1 queue.
The main system is dominated by the precision sub-system, and the small runes are adaptive, adaptive, and armored.
Conqueror: Triggers with our general attacks and skill stacks increase our damage output.
Triumph: Restores a certain amount of our health with a kill or assist kill.
Rejoicing: Permanently increases our attack speed with kills.
Fatal Blow: Ensures that we kill bloodied enemies.
Taste of Blood: Damage to enemies gets a certain amount of recovery to increase our endurance.
Greed Hunter: Permanently converts our skill damage into a healing effect with a kill.
Core Equipment Recommends Dream Starter to provide armor piercing while giving us an accelerated active skill, Twilight Blade also provides armor piercing to enhance output and help us explore the enemy's field of vision, and Black Cut provides stacked armor piercing and gives us tandem is our middle and late core outfit.
We then chose the Blood Hand to provide tandem and shield protection when health was too low, the Resurrection Armor to provide some protection for our incoming output, and finally the Shoe recommended cloth armor shoes to provide movement speed and help us absorb damage.
Q skill is our output skill, which can release output enemies at close range or charge up to enhance range. The E skill is our protective skill, unleashing that skill to resist and absorb a certain output.
Panson has super line ability in the early stage, skills can be quickly stacked conquerors and finally add passive skill enhancement, we can generally attack the development of superimposed passive, Q skill clearance at the same time to complete the damage to the enemy, here we need to seize the opportunity to follow up the enemy type, melee enemies We can Q damage when the enemy attacks, long-range enemies can charge damage to the enemy. Catch the enemy enemy mistakes, stack the passive W skill to start the quick general attack to trigger the rune, cooperate with the Q skill to cut and output the enemy, and finally the E skill pulls to absorb the damage to complete the blood exchange. Level 6 Panson can push the line and make a big move to support and roll up the team's snowball. Team battle Pan Sen has a strong ability to play first, and the W skill cooperates with the E skill teammate to follow up the output and look for opportunities to enter the group again. Or our R skill starts with ranged damage and starts a team battle.
< h1 toutiao-origin="h3" > inventor</h1>
The Big Inventor is definitely the upper score hero worth trying in the current version, and the upper and middle win rates are excellent, occupying the sixth place with 52.38% and occupying the fifth place with 53.19% respectively. However, the appearance rate of both positions is very flat, and the new version has been strengthened, and may land on the world stage.
The main line of witchcraft sub-department enlightenment, small runes adaptive, adaptive, armor.
Arcane Comet: Triggered with our skills to provide a comet that hurts enemies.
Mana Flow Ties: Guarantees the endurance of our early line pairing blue volume.
Transcendence: Level 10 provides a very good yield rune with 10% cooldown reduction.
Scorch: The ability comes with a burn effect to increase our ability to consume lines.
Perfect timing: Provides a protective stopwatch to use after 10 minutes.
Astral Insight: Provides cooldown and maximum cooldown reduction for each attribute.
Core equipment recommends that Luden provide mana and cooling is a must-have for our pre-mid-output, hourglass provides mana and armor and gives us gold protection, and Morelo's secret code provides magic piercing and frankness and gives us a serious injury effect.
Then we choose the Big Mask to provide mana and tan and give the superimposed armor piercing and skill burning effect, the ice battle also provides mana and tan and give skill restrictions, and finally we choose the method to wear shoes to provide movement speed and method wear bonuses.
It is recommended that the main Q and vice W have a big point.
Q skill is our limit skill, which can be placed in a cannon turret to help us consume and export enemies. The W skill is our main output skill, releasing range bombs to a focal point to output enemies.
Big head with a special play mechanism in the early stage of the line ability does not lose the version of the strong hero, the use of Q skills to place the turret to help us consume the output of the enemy, looking for opportunities to E skills with W skills to fight the enemy a set, the battery is difficult to be cleared by the enemy in the early stage, of course, with the change of the line of troops to place the fort is also constantly changing. The support ability of the big head is very poor, so we try to focus on the line. Team battle's big head output points and big move enhancement skills are very critical, strengthening Q skills makes the turret larger, strengthening W skills can release multiple missiles to output enemies, and strengthening E skills can increase the damage control range of E skills. Following up on different battles to strengthen our different skills to play the best results is key.
<h1 toutiao-origin="h3" > Fury Knight</h1>
Although Klie has not been changed or adjusted by the version, but the performance is still eye-catching, Klie has ruled several versions, which is definitely the choice of everyone's long-term score. On the single win rate of 52.79% debut rate 5.63% Of the undoubted version of the T1 level single, the middle road win rate reached 53.61% appearance rate 1.04% still has a very good performance.
The main system precision sub-department is resolute, small rune attack speed, adaptive, armor.
Fatal Blow: Ensures that we have completed the slaughter of the bloodied enemy.
Blast: Quickly get tiered gold coins as you accumulate to increase damage to towers.
Skeleton Plating: Reduces enemy output to improve our ability to fight.
Core Equipment Recommended Black Cut provides stacked armor piercing and tandu is our must-have, Giant Hydra provides tandem and attack and health regeneration and catapults our general attack to achieve fast clearance, Blood Hand provides tando and shield protection with too low health.
We can then choose green armor to provide health and magic resistance and increase our recovery, resurrection armor to provide some protection for our incoming output, and finally we choose cloth armor shoes to provide movement speed and help us absorb damage.
The Q skill is our control skill, which unleashes shackle damage and pulls enemies back to inflict serious damage. The W skill is our output skill, which strengthens our next 4 general attacks to deal extra damage.
Kre's early fighting ability is also strong, although Klie is a warrior type hero, but the details are also the key to our line. Early on the line we level 2 can be card a skill CD, when we rise to level 2 Q skill first hand control enemies when the enemy is pulled back by us when the rapid point W skill to play a wave of output, with ignition can be directly killed. The rational use of W skills on the line is the key. Of course, another detail is in Kerry's starting point, when the amount of health is too low, the first hand to accumulate anger, leaving the cooling of the W skill when the locals mistakenly think that they can kill us, the rapid W skill general attack with the skill quickly get on the horse to complete the counter-kill. In addition to the support outside the line, Krie is also essential, using the continuous support of R skills to build an advantage. The first hand of the regiment battle Kerry is extremely strong, and he cooperates with QWE to complete the heavy blow and cooperate with the teammates to kill first. Of course, there is also a skill here, if you are at a disadvantage in our highland fight, you can finish a set of first-hand home to open the R skill and enter the team battle again to form a wave of 6 to 5 formation.
summary
This issue is the 9.19 version of the 4 major swing heroes inventory, it can be seen that with the change of the version of the support stream of heroes is no longer the absolute mainstream, the line hero returned. You can choose the right hero according to the recommendation of this issue, and practice and master the gameplay skills diligently. Not only is it used in the rankings, but it is also a good choice for swinging to confuse the enemy.