As soon as I mentioned the Nozomi, I thought of a game that I still remember very well, when I chose the single quality inspector Nokshou, Yaso in the middle of the road was killed several times and then typed the word "bye-bye" to hang up. There was no hope in that game, but the teammates were still insisting, the middle road, the wild, the lower road had been cracked, and my upper road was also very difficult because my side could not take care of the wild, and the enemy was still mocking us, I did not say anything, I continued to insist on playing, I think, it does not matter if I win or lose, I just have to do my best. In the middle and late stages of the small dragon pit behind a wave of team battles, when my equipment has been semi-formed, single-handed may not be able to fight, but the team battle I can still fight, teammates in the crazy output, I seized the opportunity to kill the enemy's bloody blood, instantly the enemy collapsed, this time 4V4 team battle, the other three of our side were all killed and I got four kills, and then I returned to the high ground to kill Timo who was stealing the tower, and took five kills. Although the ending did not change, the output of the teammates could not keep up and the enemy had already got the dragon and had no choice but to lose the game, but I was very happy, after all, at that time, the five kills were more exciting than winning, because there was a net fee.
No matter which version of the hero is in, the appearance rate is always the first, so it means that the hero of the noo hand is loved by many players, and then I will use this article to deeply interpret how to play a good single noo hand:

<h1 class="pgc-h-arrow-right" > introduction:</h1>
One: Preface
Two: Skill characteristics and damage analysis
Three: The advantage of the line and the hero who is easier to fight and more difficult to fight under the same degree
Four: Summoner skills and talent selection
Five: Equipment selection
Six: Introduction to gameplay
Seven: Summary
<h1 class="pgc-h-arrow-right" > one: Preface</h1>
The hand of Noxus (Deleuses) - Nosai, the hero of the Nox hand is definitely an evergreen tree on the road, whether it is in the match or ranking can see the No hand, basically as long as the two sides do not have the Ban No hand, then there is a high probability that there will be a No hand in this game, why is the No hand so popular? The reason lies in its own characteristics, although the Nuo hand is a hero based on meat, but when he fights blood and fury, the attack power will increase tens of times, so whether in the early or late Nuo hand can cause a lot of pressure to the enemy, although the Nuo hand is called the hand of primary school students by netizens, but the excellent players who play the Nuo hand are large, so today I will explain how to use the Nuo hand to play the advantage of the road and win the game.
<h1 class="pgc-h-arrow-right" > two: skill characteristics and damage analysis</h1>
Passive [bleeding], the reason why the Nuo hand is strong is because of his passivity, when the Nuo hand every A or hit the enemy with a hurt skill, it will cause a layer of bleeding effect, when the Nuo hand is stacked five layers, it will trigger passive blood rage, that is, each damage can cause a bleeding effect, when stacked with five layers, the bleeding effect is maximized, that is, 5 bleeding trigger blood rage (the power of Knoxas), lasts for 5 seconds, and provides additional attack power. The strength of the Nuo hand passive can be said to be one of the best in the League of Legends, this passive allows him to become a single overlord, to a certain extent, the Nuo hand is not afraid of the enemy to fight the wild Gank.
The damage caused by the Nuo hand after triggering the blood rage is very high, after triggering the passive, it will get 40 ~ 200 (level 1-18) additional attack power, and comes with a bleeding effect, the biggest feature is that during the blood rage, the damage to other enemies will immediately trigger the blood rage effect, which is why in the later team battles, the hero of the Nuo hand is a very terrible existence.
Q skill [big kill fours], the Q skill of the Nuo hand is also a very core skill, after the revision of the Nuo hand, the Q skill now causes damage to the large wild monsters at the same time will also heal some of the damage it has lost, Q skill needs to be accurately grasped, because it is divided into the inner ring and the outer ring, the outer ring scraping the enemy will cause high damage while also attaching a layer of bleeding effect, and the inner circle scraping will only cause 35% of the total damage and does not have a bleeding effect, the characteristics of the Q skill are that the outer ring is scraped at the same time will heal itself, And the more enemies the outer ring hits, the more health is restored, and the healing effect will be increased when its own health is low, because the amount of healing is calculated based on the health you have lost. Q skill features: Nuo hand's Q skill late CD is short, high damage, even if the blood is residual, the more people hit by a Q, you can restore a lot of health, the existence of the general Q skill is to let the Nuo hand counter-kill or 1V5.
The revised Q skill increases the condition that hitting large wild monsters will also heal themselves, which makes it possible for the Nuo hand to invade the enemy wild area, because when the blood volume is low in the team battle but dare not go up, the wild area can find the wild monster to return blood to let it continue to fight, which greatly strengthens the endurance of the Nuo hand.
W skill [Disabling Blow], when the W skill is turned on, Dreyes' next normal attack will be enhanced and slow the target by 90% for 1 second, and if the disabling blow kills the target, it will return the mana used and also return 50% of the cooldown. Features: W skill can make the hand keep the enemy, so as to kill the enemy with blood and anger, the slowdown effect of the W skill is very scary for some heroes, and it is basically difficult to escape when it is W.
E skill [ruthless iron hand] (commonly known as "king's pull"), E skill passive is to get armor penetration, how much will be obtained with the strengthening of E skill, up to 25%, E skill initiative is to pull the enemy within the cone range to the front, and make it slow down by 40%, although E skill has no damage, but E skill is very useful and many, such as E skill can pull people in front of you, and then you can cooperate with teammates to kill them; or when melee enemies fight with you, And if you are clearly at a disadvantage, then the E skill can pull away from a position, so that the enemy cannot catch up with you.
R skill [Noxus Guillotine], no hand jumps to the target and makes a fatal blow, causing real damage, if the target has a bleeding effect, then the damage will be increased, the maximum damage of the big move when the number of bleeding layers is the highest (when the blood rage) is the highest, and if the enemy is killed, then there is no consumption in 20 seconds to cast again, when the big move is level 3, that is, the level is 16), after killing the enemy with the big move, it will get a complete reset. So the hero of the Nuo hand can be said to be extremely easy to take 5 kills, basically take five kills are 5 consecutive slashes, this big move itself is not strong, but after the blood anger, there is a qualitative change, the real damage of the big move plus blood anger, the late WR can drop the enemy's bloody ADC in seconds, so the late blood anger of the Nuo hand can be described as the nightmare of the ADC, and a little carelessness will be killed.
Continued: The small combo of the Nuo hand is the AW outer circle Q followed by A (receiving A and E and A taking the big move), which can generally quickly hit the blood and kill the enemy.
<h1 class="pgc-h-arrow-right" > three: the advantage of the line</h1>
Nuo hand can control the line, as we all know, the good nuo hand of the control line control can let the enemy on the single single nothing to do, because of the high damage of the Nuo hand, the enemy will not fight with him head-on, so the enemy will also choose to be obscene, at this time the Nuo hand will control the line, control the soldier line in front of their own defense tower, so that the enemy's single does not dare to easily replenish the troops, because as long as they have a loophole in the position slightly, then the Nuo hand opens the sprint with the E skill to pull back the enemy to kill it, so the Nuo hand should learn to control the line in the early stage, Suppress the enemy's number of knives, and the control line also has the advantage that it is not easy to be beaten by the enemy Gank, when pressed to a certain level or economy, the Nuo hand can use the advantage of equipment to forcibly kill the enemy on the single and then take down a blood tower, and then whether it is to continue to take the road or help teammates are very feasible, the pressure to the road is to alleviate the pressure on their own side of the road and the middle road.
<h1 class= "pgc-h-arrow-right" > hero with a more good hand:</h1>
1: The Blade of Exile - RuiWen. Raven mainly relies on skills to hit damage, and skills also have displacement, Nuo hand is actually not too afraid of Rui Wen, Rui Wen's QAQA damage is high, but the average person still can't do the speed of light QA (fast QA), so in the platinum game around, the level is quite Nuo hand can beat Rui Wen, and Rui Wen This hero is also relatively brittle, and Nuo Hand belongs to the kind of partial meat hero, basically the more to the late stage of the Nuo hand Advantage will be greater, so the Nuo hand is still more restrained Rui Wen.
2: The Power of Demacia – Galen. Galen as a warrior, the early stage of each skill CD is relatively long, and the output is mainly based on E skill to fight, but the early E skill damage is not very high, and the damage caused by a set of skills is not very ideal, and the No hand can rely on the flat A and skill to fight blood anger, improve the damage; that is to say, if Galen is not E by the No, then Galen is difficult to retreat, and Galen's early damage is not as high as the Noo hand, not to mention that the No hand can also fight blood rage, against Galen's hero who has no displacement, the No hand is a strength, If you catch it, you will be beaten up.
3: Dark Sword Demon - Sword Demon. Sword demon this hero has been redone many times, as far as the current version is concerned, the sword demon is suitable for team battles, and the singles ability is relatively weak, and the early skill CD is relatively long, if you finish the fight, there will be a state of emptiness, and the Nuo hand is different, the Nuo hand as long as you go to avoid the huge damage of the sword demon Q, then the sword demon is very easy, there is no power to fight back, but the early stage must not let the sword demon get the human head, because once the sword demon gets the human head, then it will snowball, the more it rolls, because his QE range is large , but in general it is very easy to play.
<h1 class= "pgc-h-arrow-right" > hero who is more difficult to beat:</h1>
1: Weapon Master. As a hero with a strong ability to pick a list, there is an E block ordinary attack, coupled with passive attack speed, it can be said that the blood anger of the Nuo hand is basically unable to fight, the Nuo hand Q when the weapon master is also Q, so that the weapon master perfectly dodged the outer circle of the Nuo hand Q, and whether in the early or late stage, the Nuo hand is very difficult to fight, the weapon master single-handed basically few heroes can fight, so at this time the Nuo hand will choose to pull, one set after another, slowly consume blood, try not to conflict, The role of the late no-hand is no smaller than that of the weapon master.
2: Alchemist - Singid. This hero is very skinny, a level of disconnection, killed several times is okay, still broken line, and can not catch up, it can be said that it is very restrained to the hand, the general alchemy of this hero's existence is disgusting other heroes, do not dare to chase, chase after the poisoned, and there are deceleration and other skills, as a face-type output of the Nuo hand, can not catch up with the impossible to fight, so alchemy is more restrained Nuo hand.
3: Swift Scout - Timo. Timo is a very cunning hero in the League of Legends, if the operation is in place, this hero is very strong, the blindness of the Q skill often has a key role, and the mushroom is also everywhere, the damage is still high, the later step on the two mushrooms will have to go back to the city, the damage should not be underestimated, so there is a "team battle can lose, Timo must die" words. Timo's blindness can often prevent Nuo's hand from bleeding and anger, and the hand is particularly long, and Nuo's hand can't touch it at all, but Timo can harass him like crazy, so Nuo's hand is also helpless when he encounters Timo.
Continuation: The Nuo hand is most afraid of the hero of the hand length, such as Nar, Angel, Kennan, almost most of the hand length of the single hero can suppress the Nuo hand, so in BP to consider whether the choice of the Nuo hand is the most appropriate.
<h1 class="pgc-h-arrow-right" > four: Summoner skills and talent selection</h1>
Summoner Skill: Sprint + Flash, because the No hand does not have a displacement skill, if you want to fight blood rage, you must move fast to keep up, you can A to the enemy, so as to fight blood rage, and in the later team battle, after fighting blood rage, you have to open a sprint to chase the remaining enemies, often with a sprint can make the enemy have nowhere to escape.
The talent I recommend here is the conqueror, the reason I chose the conqueror is that the conquistador's trigger effect is also a necessary condition for the Nuo hand to hit the blood rage, the conqueror's trigger condition is that each attack (general attack or skill) after hitting the enemy, it will provide two layers of [conqueror] effect, the maximum number of layers is ten layers, that is to say, to hit five damage, and blood rage is also required to take five damages, so the blood rage can be triggered at the same time as the full layer conqueror, then the damage caused must be greatly increased And triumph is also a talent that no hand must point, most no hand players like to cross the tower to kill, but the damage of the tower is also very high, and the triumph can let you escape after killing the enemy, or a mouthful of blood from the triumph can even let you kill the enemy to come to Gank's field; and the legend: The talent of toughness is also extremely advantageous, the no hand has no displacement, the most feared thing is the control skill, and the increase in toughness can make it quickly get rid of the enemy's control skill, so as to avoid the subsequent damage caused by the enemy Don't need me to say more about perseverance, that is, the less your health, the higher the damage.
The secondary talent chooses the Wind of Recovery, which has the advantage that it will restore some of its health after being attacked, which is very useful when it is consumed in online battles; the strength of this talent is that it is closely related to the summoner skill of the Nord.
<h1 class="pgc-h-arrow-right" > no hand:</h1>
Early Stage: Triathlon Power, Armor Shoes (Magic Resistance Shoes)
Mid:Black Cutter (Giant Hydra), Straker's Challenge Handguard (Blood Hand)
Later: King's Plate Armor, Gargoyle Plate Armor (if the enemy AP hero goes downwind, change the King's Plate Armor to Excitement Armor)
The hero of the Nuo hand I highly recommend the first piece of equipment to make the power of the three phases, the reason is that the power of the three phases can increase the buffs needed by many Nuo hands, such as increasing health, mana, attack speed, acceleration speed, etc., although this equipment is very expensive, but if it is made, the Nuo hand will become stronger, faster to fight blood and fury, and there is no need to worry about lack of blue in the early stage;
The second piece of equipment can choose out of the black cut or giant Hydra, I still recommend the giant Hydra, the advantage is that this equipment can increase health and attack power, and the passive effect is also conducive to pushing the line, the speed of the medium-term push line is also crucial, and the most mysterious point of the giant Hydra is that it can actively release a strengthened ordinary attack, this active skill can be connected with the W skill, that is, the use of A + W + giant Hydra + Q + R skill instantly hit the blood rage, this combo is very practical in the game, As shown in the following figure:
The third piece of equipment chooses the Bleeding Hand (Straker's Challenge Hand), because the Blood Hand increases not only the amount of health but also the passivity of the Blood Hand can increase the base attack power, the biggest highlight of this equipment is actually its other passive [Sect Master Spirit Blade], that is, when it takes at least 400 to 1800 damage in 5 seconds, it will get a shield, and the health of the shield is equivalent to 75% of the extra health of the Hand itself, and the size will increase after triggering, and it will gain 30% toughness. The production of this equipment can make the Nuo hand not be charged with the second directly after being charged, and there is no fear of being dropped by the assassin hero in the second, and the general assassin will have to take a detour when he encounters the Nuo hand.
The fourth piece of equipment out of the king's plate armor or invigorating armor, this outfit selection is based on the type of enemy hero and the enemy's main output bit is what type of hero, after one of the pieces of meat, the Nuo hand basically can not move the meat; and the fifth piece of equipment is to choose the gargoyle ghost plate armor, the main role is in the later team battle, the performance of the gargoyle ghost plate armor plus magic resistance and armor, the biggest feature is that when there are three enemy heroes around, you can trigger passive, provide additional armor and magic resistance, And the active skill is also conducive to strengthening the durability of the noo hand in team battles, health points are increased and body size is increased, the disadvantage is that the damage is reduced by 60% for four seconds.
Fit of equipment: Blood Hand and Ghost Plate Armor can increase the high health value in the later team battles, which has increased in size, basically the meat level of the two can be increased by nearly 1 times after passive triggering!
<h1 class="pgc-h-arrow-right" > six: Gameplay Introduction</h1>
One: The early stage of the Nuo hand is very strong on the line, and the success rate of the first level single kill is also very high, the Nuo hand first-level learning W skill can be ambushed in the grass on the road, with the first hand can give priority to play two layers of bleeding effect, and then sprint to open the enemy Flat A on the line, if the enemy flashes you follow the flash, basically can be killed completely.
Two: during the line to control the line as far as possible in front of their own defense tower, with the W skill to repair the knife, so that you can make the enemy on the single can not make up the knife, then his economy will not be able to keep up and there is nothing to do, if he goes forward to repair the knife, then the Nuo hand will use the E skill to pull over to fight a set, if the enemy's health is low, then open the sprint to kill it, the early stage of dragging the development of the enemy, after the equipment is ahead, you can push the road flat, this way not only can C, but also can reduce the pressure of the down road and the middle road, Because the enemy's wild is bound to come to the road to catch the noo hand.
Three: the equipment is basically based on meat, the later period try not to see people on the top, choose the right time, wait for the auxiliary group to deceive the enemy's first wave of damage and then go up, wait until after the blood rage to open the sprint, open early is not conducive to the subsequent harvest, because the hand is very meaty, so when the blood rage is turned to attack the enemy's crisp skin, after the late blood rage can increase hundreds of attack power, and basically a W skill and an R skill can kill the enemy's ADC, and then the enemy does not have much output, At this point, the sprint is turned on, and you can harvest wildly.
The above is the introduction to the gameplay of the Nuo hand, I hope it will be useful to you.
<h1 class="pgc-h-arrow-right" >7: Summary</h1>
Nuo hand as a strong single is recognized by everyone, each skill is very strong, have its use, and this hero is very good to get started, even if the road collapse in the later stage is also very large, unlike some of the early collapse of the late stage is not much use, if the early if inferior, the late can also rely on the meat to fight blood and anger, often than some of the more powerful single role is greater, after all, the hero of the Nuo hand is more suitable for the group.
Play Nuo hand must use their own passive blood anger, play blood anger into the group can cause the maximum pressure on the enemy, but the biggest disadvantage of the Nuo hand is that there is no displacement skill, very easy to be kite, in the later stage, if you meet EZ, Han Bing such as such a strong kite ability hero, then the Nuo hand is best not to chase, even if they can not go with blood, it is easy to be killed.
The hero of the Nuo hand with its own strength in each version is the highest debut rate of the single, if you can not play, then this article can help you to start the Nuo hand of this hero, want to play more excellent, you need to practice more skills ~ ~