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Cavalry galloping stunts affect the martial general seat Temujin is still dominated by the "Four Seas Qingyi" riding general analysis

author:Shadow Telegram

The strength of the cavalry unit, from the position in the ancient war, can be seen as a glimpse, can be both frontal impact, can also be flanked and detoured, and even in modern warfare, there is still a cavalry unit structure.

Cavalry galloping stunts affect the martial general seat Temujin is still dominated by the "Four Seas Qingyi" riding general analysis

In the "Romance of the Three Kingdoms 11" game, the cavalry unit is also synonymous with the powerful output, and with the innovation and development of technology, the cavalry units in many MOD games now have a qualitative improvement in damage ability and functionality, which includes the farther the cavalry unit moves, the higher the damage of the charge damage and the cavalry's secondary ability after attack. Here are some new players to explain the problem of cavalry two movements. Before seeing some players say why sometimes the cavalry unit can move after the attack in the game, and sometimes not, it mainly depends on the SIRE for the cavalry two-move setting, only after a certain technology of the cavalry is developed, the cavalry unit can move again after the attack, and the movement after the attack can not attack again, can only move, the distance to move depends on how much action power is left before the attack. For example, in the game "Four Seas Clear One", the two-movement ability of the cavalry is set after the riding and shooting technology, so when the player uses the force, after developing the riding shooting technology, the cavalry unit can use the two-movement ability.

And today we will talk about the senior generals of the cavalry unit in the game "Four Seas and Clear One".

Class Level: B Tactic Name: Assault Tactic Effect: Face using enemy forces to advance one block, and the stunt long drive increases the advance effect to two blocks;

Class Level: A Tactic Name: Broken Formation Tactic Effect: Apply tearing to enemy troops;

Class Level: S Tactic Name: Hunt Tactic Effect: Deal damage to two enemy units in a straight line, followed by a chance to stun (Lancer Two-Stage Assault Effect);

Class Level: Divine Tactics Name: Invincible Combat Effect: Inflicts damage on three enemy troops in a straight line, if there are no enemy troops in the third grid position, they will move to this position;

Class Level: Holy War Method Name: Curved Bow Archery Combat Effect: Cavalry units perform 4-stage AOE attacks on distant enemy forces, and the number of stunt tianjiao enhanced shots is 6 times.

There are 13 high-level cavalry generals in the game, but due to stunts, these 13 can be divided into several different grades.

Alone in the first gear is Temujin of the Yuan Empire.

Cavalry galloping stunts affect the martial general seat Temujin is still dominated by the "Four Seas Qingyi" riding general analysis

Temujin has an all-round advantage in the game, except for a slightly lower force. In the previous article, we also analyzed all aspects of Temujin in detail, so we don't want to talk about this military general here, but simply talk about his advantages compared with other cavalry generals.

Temujin's ability value was originally at the top of the game, and if he went to war as a monarch, he would get a comprehensive improvement of 10 points, and in terms of adaptability, he had the only cavalry sanctity in the early stage of the game, that is, the only warrior who could launch a powerful curved bow archery combat method, and the stunt Tianjiao also greatly enhanced this effect, in fact, with the effect of this stunt of Tianjiao, it was enough to make Temujin proud of many cavalry generals who could later rise to the holy level.

The most capable of fighting in the cavalry unit is Temujin.

Of course, Temujin's ability to fight is the embodiment of absolute strength, but the high-level warriors of the cavalry ranked in the second gear in the game do not rely on their absolute strength, but rely more on the effect of stunt galloping, making this type of martial arts the hottest character in the hands of players.

Cavalry galloping stunts affect the martial general seat Temujin is still dominated by the "Four Seas Qingyi" riding general analysis

The representatives of the second class of warriors are Su Dingfang, Su Butai, Shapur I. and Huo Fuyi, although their ability value is also a line, but there are still some gaps with martial generals such as Belisarius, Hannibal, Timur, etc., but the key point where they can beat them is still an important means of accumulating money in the early days of players.

Now galloping is changed from the original stun effect to a false report after launching, and enemy troops who have been hit by false report will discard the money and food carried by the troops after being attacked, and each time they are attacked, they will throw 500 gold and 500 grain to the attacking troops. So when the player has a stunt in his hand for the speeding warrior, it means that the early stage of this game will not be worried about the problem of money, simply put, Su Dingfang, Su Butai, Shapur I. and Huo go to the sick martial general, is the wealth code in the game, in the battlefield with high-level halberd troops or gunner units, will quickly obtain enemy troops money, it is not too cool.

Among the four speeding warriors, Su Dingfang, SuButai and Shapur I. In my opinion, if I don't look at the ability value in detail, then all three of them are similar, but Huo Fuyi will be weaker than them. Although Huo Fu disease has a powerful riding god stunt as an escort, but do not forget the focus of our discussion of these four martial artists, but it lies in the speed stunts they have mastered, so it is not until the third order to unlock the speeding Huo go disease, in the early use of the game is still no way to compare with the other three, only the rapid accumulation of Huo Go disease feats, in order to keep them on the same level.

If you don't look at the adaptability of high-level cavalry, many warriors with galloping stunts will be more highly regarded in this version, after all, the general effect of this "robbery" is there. However, there is still a significant difference to be made here is that the tactics of the cavalry god level are invincible in the game, that is, the energy consumption is 0, I don't know whether such a setting is deliberate, or the author missed it when setting it, we don't know, but when the cavalry general of the god suitability level has a combat method on the battlefield that can not consume energy, then it must be strong.

In addition, it is necessary to remind everyone that the cavalry can trigger the effect of the galloping false report the only tactics are assault and the first two tactics, the others are because it will be accompanied by other DEBUFF, so the galloping false report will not be added to the enemy troops, even if it is to chase and kill this stun, although the effect of the pursuit is to make the troops being hit in a dizzy state, and the goal of our attack is not to add the state, so theoretically we can add the false report effect to this enemy unit, but through the practice of many times in the game, This ideal is very full, but the reality is very backbone, we have no way to use the combination of stun galloping and tactical pursuit, and attach false reports and vertigo to the two enemy forces respectively.

In the third gear, it is the strong warriors we mentioned like Pelisarius who are represented. Among these warriors, we will focus on several military generals such as Belisarius and the Moon Protector.

Cavalry galloping stunts affect the martial general seat Temujin is still dominated by the "Four Seas Qingyi" riding general analysis

Belisarius was a commander and military commander of the Byzantine Empire. Although he was able to become the emperor's bodyguard and close vassal by virtue of his wife's relationship with the empress, Belisarius fought many battles in his life to win more with less, becoming a very famous military figure in the West.

Bing Xian has always been a commentary and praise for Han Xin, and belisarius, who has improved cavalry equipment and tactics in history, has also obtained this very comprehensive stunt, which can get assistance from friendly forces when the troops attack the enemy army, and the enemy tactics with low command will be successful, and the combat method will also increase the number of turns; the next three consecutive unlocked stunts are also very refreshing, although the Ranger is a stunt that is biased towards the use of crossbowmen, But it still has the effect of less attack critical hits, so it does not consider the crossbow troops, it is also used by the whole class; after the Ranger has the guarantee of critical hits, the broken army can ignore the enemy's 50% defense power when the troops are critically attacked, and the damage is greatly increased; another combo, continue to increase the additional damage, this output combination is really very enjoyable, but unfortunately, if you want to stabilize the critical hit if you do not rely on the deputy general to provide, Belisarius himself has to control the number of troops.

Cavalry galloping stunts affect the martial general seat Temujin is still dominated by the "Four Seas Qingyi" riding general analysis

Moon Protector King is a simple translation of the name, the original name is too complicated to say, the first monarch of the Indian Peacock Dynasty. When Macedonia attacked northern India, the Moon Protector formed his own army and successfully drove out the Macedonian army, and then defeated another force in the Henghe River Valley, the Nanda Dynasty, thus completing the unification of northern India and establishing the Peacock Dynasty.

If the Moon Guardian King appears opposite the player in the game, it will really be a headache. His stunts are expulsion, war elephant and raid three, the effect of the raid is to attack without reaction, originally thought that this stunt is just that, but in the continuous game found that this stunt, is a great weapon to restrain the expulsion, because the reinforcement of the expulsion is also the raid becomes stronger.

The general attack effect provided by the expulsion now will be the same as before, it sounds good and not good, but now the counterattack damage ability of the expulsion is really strong, and it can counter about 2000 damage at any moment, which really makes the attacking troops unable to withstand it; and on this basis, the Moon Guardian King itself also has a stunt war elephant that is strengthened by the side. The war elephant is the previous rattan armor, but from the change of the name, there must be some players who can guess the reason for the name change, that is, the effect of this rattan armor has now become a small exclusive of the cavalry general, after all, only the cavalry can use the war elephant! It has been said before that the biggest pain point of rattan armor or war elephants is the extensive use of rocket warfare methods, so that this stunt can only have a more comfortable presence in attack and defense in the woods. Now with the crossbow warfare rocket being modified into a dark arrow, so that the war elephant solves this biggest pain point, then the war elephant on the battlefield can walk sideways, although there are traps and weapons troops will have a certain threat to the war elephant, but as long as you deal with it carefully, the defense effect of the war elephant will be perfectly presented on the battlefield.

Simply put, the effect of expulsion and war elephant makes the Moon Guardian King an armored vehicle in the game, and when others hit him, he not only receives low damage, but also can fight back against the enemy army in large quantities. So when the player meets him, it's really a real headache for a character.

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