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Warcraft Nostalgia Suit: This is where the biggest progress is, don't forget, once pulled back a million players!

In the game we are friends, chat and talk, here we can speak freely, there will be no one to obstruct, and everyone likes to spray the editor, please collect the saliva, always ready to spray with the editor!

Warcraft Nostalgia Suit This is where the biggest progress is, don't forget, once pulled back millions of players! That is the emergence of random books, which once pulled back nearly a million pit players, but now it is denied by the planning of nostalgic clothes!

Warcraft Nostalgia Suit: This is where the biggest progress is, don't forget, once pulled back a million players!

The biggest improvement in Warcraft is the random dungeon. Canceled, it is to let casual players get out of the egg, embrace the studio and Internet addict teenagers.

Warcraft Nostalgia Suit: This is where the biggest progress is, don't forget, once pulled back a million players!

If the survey found that more players want to cancel the random book, because this will lose the social attributes of Warcraft, then they don't want to use it, most people have never teamed up in the team channel, want to play random random, if the random group does not have people naturally join the team channel. As it turns out, the random ben is still incense.

Warcraft Nostalgia Suit: This is where the biggest progress is, don't forget, once pulled back a million players!

Times have changed, at this time canceling the random is a very stupid strategy, there was no random original before because the World of Warcraft at that time was unique, and the players were willing to participate in it, but then with the loss of players and the cultivation of immortals, the team became more and more difficult, Blizzard had to open the random mode, and now even if the number of players who opened the nostalgic suit World of Warcraft has been unable to reproduce that year, canceling random will greatly weaken the entertainment of the players, and will only aggravate the loss of players. Of course, this does not rule out that Blizzard is to let players join the Dragon Age in disguise, after all, the new version is coming, and Blizzard is eager for the new version to be revived like Panda Man.

Warcraft Nostalgia Suit: This is where the biggest progress is, don't forget, once pulled back a million players!

The people who originally came to play with nostalgic clothes were all saying that the formal clothes ruined social interaction, what portals made everyone unwilling to run the map to explore the world, what set of stone people made everyone unwilling to run their own books, and what random team system made everyone reduce communication. The result really brings you back to the beginning, and you are just as noisy as saying that it is most convenient to wear formal clothes.

A considerable number of current players think that the more difficult the game, the more challenging, the more interesting it is, and the more durable it is. The emergence of random copies makes fewer and fewer players running in the wild, coupled with the emergence of gold groups, which makes it particularly easy to obtain Warcraft equipment, some players gather a set of equipment to lose their goals, become idle, and slowly fade out of World of Warcraft.

Warcraft Nostalgia Suit: This is where the biggest progress is, don't forget, once pulled back a million players!

In fact, have you ever really thought about what is the real socialization of Warcraft? Is to come xx, how much to wait 1, subsidize xxG, if this is social, would rather not! The social I understand is the guild group, is the guild group, is the guild that opens the group on time, is a group of partners who can open the wilderness together, the focus is on the wasteland boss, not what is the mob to have a 2-3 hour copy, the boss difficulty does not matter, the important thing is to let the player recall the past, there is a battle, there is the pleasure of brushing points, how many people go to cool leveling, to cool the mobs, to cool the world shout people to form a team.

Others said social reasons, laughed. I really want to socialize randomly, on the road, in the main city, where you can type socially. I don't want to socialize until I get into my mouth.

There have been countless versions of game content modifications such as talent, random quests, etc., and this is not the main reason. The main reason is that the main players of Warcraft have entered middle age, no matter how the game is updated, the time of the main players is limited, and few people can have a lot of time to play. So the first problem to solve now is how to make fragmented time players, even those who don't have time, have a way to integrate into the game.

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