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Warcraft Nostalgia Suit: This is the reason why there is really no socialization, don't say random books, it's just a coincidence

In the game we are friends, chat and talk, here we can speak freely, there will be no one to obstruct, and everyone likes to spray the editor, please collect the saliva, always ready to spray with the editor!

Warcraft nostalgic suit This is the reason why there is really no social, don't say random ben, it's just a coincidence!

Warcraft Nostalgia Suit: This is the reason why there is really no socialization, don't say random books, it's just a coincidence

In fact, the main thing is the difficulty problem, I played a shadow maze 5H at level 70, all the way to die all the way, played for more than 4 hours. It's a kind of persistence and communication, everyone is about the same level, working together to overcome difficulties, and then becoming friends.

Warcraft Nostalgia Suit: This is the reason why there is really no socialization, don't say random books, it's just a coincidence

Nostalgic clothes level 60 we play mourning, not fast and slow dead and alive for an hour. Everyone finds a route, clears the monster, assigns tasks all the way to level 60, until it is not played, and now they are officially serving level 60, and social need a difficult copy for everyone to communicate together. Random or good, set stone or good, everyone teamed up into the book to finish playing, you mistake led to extinction, the opposite sentence is also extinguished, people directly jumped out of the car, they think it is simple, so of course there is no need to communicate!

Warcraft Nostalgia Suit: This is the reason why there is really no socialization, don't say random books, it's just a coincidence

We all know that this task is difficult, before playing must be exchanged and exchanged and then communicated, now play this you dare to say more than one sentence people immediately say you are long-winded. Therefore, the reduction of difficulty is the root of no socialization after the game fast food, of course, this is also divided, and there are many fans who laugh and discuss continued.

Warcraft Nostalgia Suit: This is the reason why there is really no socialization, don't say random books, it's just a coincidence

I bet 90% of the cloud players who support the cancellation of random books are cloud players who can't distinguish between random five-person books and random team books. At the beginning, I shouted in a team for a long time, and then added friends to play the copy together, and when I had time, I played together, so there were more and more friends. With randomness, there is no need to add friends.

Warcraft Nostalgia Suit: This is the reason why there is really no socialization, don't say random books, it's just a coincidence

In fact, similar to the formal service, isn't it good? The random book is used to upgrade the task of the trumpet, and the high difficulty is still running the book. No matter how random this is, it is more social than the mage, anti-riding belt brush, right? Communication is also more than mage, anti-riding belt brush, right?

Now open a random book, many people spray game fast food, destroy the game social, let the guild disperse, and have more white. Do not open a random book, and spray destroy the casual player experience. Poor Blizzard for a minute.

Warcraft Nostalgia Suit: This is the reason why there is really no socialization, don't say random books, it's just a coincidence

However, there are also many people who think that online games are social, online games are people, followed by gameplay, if it is more gamelike, than the picture, than the plot, single-player games are much better than online games, but why did a legend of slashing and slashing kill all the single machines?

Warcraft random match should not appear, whether it is PVE or PVP, because when you want to do something in the game, you need to "recruit" through friends or world channels, which in itself pays time for everyone involved in the activity is a "time cost", will increase the stickiness of the team, everyone has waited for 15-20 minutes to form a team, will not give up because of a mistake of teammates, this is the so-called "social", increase the game experience of everyone, On the contrary, "jumping out of the car" will ruin the entire team's game experience, and will infect negative emotions and lead to a vicious circle.

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