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"Smart Knight" review: not so "smart"

In addition to the agility, its bondage is also obvious

In today's era of indie games, in order to make their own works successful, most game makers will choose to innovate in gameplay to attract more players' attention. The most common method is to do addition - to combine different elements to make your game have more novel mechanics and gameplay.

Although this kind of addition between elements is very common, it is not easy to use well, because after combining different elements, examples of poor chemical reactions abound.

Fortunately, however, the overall performance of "Smart Knight" is still outstanding, and it does rely on the combination of different elements to make itself shine with different brilliance.

"Smart Knight" review: not so "smart"

The plot of "Spirit Knight" can be explained in one sentence: the heroes are sealed in the gems, and the princess who is lucky enough to escape will rely on these gems to fight, defeat the last Dark Witch, and finally let the heroes regain their freedom...

Of course, I believe that most players, like me, do not care about the plot of such games, because everyone cares more about the content and gameplay of the game itself.

For a card game, the core element must be the construction of the deck, relying on a powerful deck to win the battle, is the player's greatest fun. However, although the card element occupies a large proportion of The Smart Knight, it is very different from the traditional card game. In the past, the most valued deck construction for players did not exist in The Smart Knight, and its overall gameplay is more similar to self-propelled chess: different hero gems have corresponding constraints, and you need to form a strong enough lineup to win the battle under the restrictions of squad size and other factors.

"Smart Knight" review: not so "smart"

Although combined with the main features of games such as self-propelled chess, the setting of "Smart Knight" has been innovative, making it have its own characteristics - bondage solidification, which is also a feature of the game that can make you feel bright: players only need to upgrade a character to two stars, and they can keep its bondage permanently, even if they sell it, it will not disappear.

In the game of self-propelled chess, due to the limitation of squad size, it is necessary to make trade-offs between different characters, and only those more important bonds are retained. However, "Smart Knight" relies on the solidification of bonds, under the premise of limited squad size, so that it has more changes and possibilities in the construction of the lineup, and truly gives players the opportunity to achieve "I want it all".

In addition, "Smart Knight" also reflects its own characteristic gameplay. In the self-propelled chess, the player plays more of the role of the lineup builder. In "Smart Knight", you have a greater influence on combat, relying on the gems and tools you get to release different skills. Choosing the right time to unleash your skills can greatly affect the outcome of a battle.

"Smart Knight" review: not so "smart"

As the solidified bonds in the team increased, the strength of the lineup increased, and the new gem artifacts became more powerful. This makes the boss battle that originally looked difficult have the opportunity to become a torture of your boss, such a refreshing feeling, who can refuse? This may also be another charm of "Smart Knight".

Such an idea must have appeared in the minds of many players, and "Smart Knight" relies on bondage to solidify and truly provide you with a possibility. Give you enough motivation to build a stronger lineup.

"Smart Knight" review: not so "smart"

However, for a game like "Smart Rider" that has been labeled as a Rogue-like, its overall setting must be relatively hardcore, and in the game, it will inevitably face repeated failures. This process is also a huge test for Rogue-like games, because it needs to give enough positive feedback to the player under the premise of ensuring the difficulty of the game, so that it will not retreat because of failure. The Knight of the Spirit also gives its own answer to this - players can obtain a certain amount of pyroxene during the exploration of the map, relying on pyroxene to unlock more powerful characters and gems.

Players may have suffered many defeats in the game, but as new characters and skills appear, your mind changes: as the card pool becomes richer, your lineup becomes stronger.

This feedback mechanism allows players not to cling to past failures, but to build a stronger lineup based on the current card pool.

"Smart Knight" review: not so "smart"

Not only that, the brainwashed BGM of "Smart Knight", the simple but not perfunctory two-dimensional vertical painting, can also further dilute the sense of anxiety caused by failure in the player's heart, and throw it into the game with a more relaxed mentality.

Unfortunately, the card pool unlocks this feedback mechanism, which is more like a double-edged sword for Smart Knight. Players continue to unlock more characters and gems to enrich the card pool and skills, but knights are less and less likely to refresh, resulting in less and less chance of extracting a particular character.

"Smart Knight" review: not so "smart"

It can be said that the gameplay and fun of "Smart Knight" are worth affirming, but under the premise that the quality of the game is acceptable, some flaws have a significant impact on the player's playing experience.

The numerical flaw in the boss attribute can be said to be the biggest problem. Because "Smart Rider" proposes such a setting as bondage solidification, the core goal is to give the game more possibilities and make the formation of the lineup more diverse.

"Smart Knight" review: not so "smart"

The original intention of the producers must not want to see a lineup flourish. A hundred flowers bloom is the situation that players want to see, because this variety of experiences is the most attractive place for rogue-like games, every play is a new experience, and the randomness of various factors makes the game's way of passing through the game no longer uniform. Because the existence of rogue-like games is more like an open exam paper with thousands of correct answers.

However, there is a big difference between the actual performance of "Smart Knight" and such an idea.

When players win again and again with high-output lineups and finally come to the boss, they are greeted with a harsh reality. Due to the boss's extremely high health and attack power, even if it is a high-attack lineup, it is almost impossible to complete the kill in a short period of time. On the contrary, the BOSS often has a continuous strong attack. The high-attack lineup with poor defense can only end in a fiasco in the face of such a boss.

"Smart Knight" review: not so "smart"

In order to be able to pass the level smoothly, players can only choose to compromise with reality, abandon their envisioned high-output lineup, and instead adopt a system known for defense and recovery, relying on continuous "gua sha" to win. The flaw in the boss value led to the original idea of "all roads leading to Rome" into a bubble, and the final victory was the same "Iron King VIII", and the player's enthusiasm and rich ideas were poured with cold water by such an ending.

Overall, "Smart Rider" combines a variety of elements, while presenting its own unique setting, and its own quality is worthy of recognition. It's just that the boss's numerical defects greatly affect the lineup selection and play experience, I believe that this process of "being taught to play the game by the mechanism" will not be liked by too many people, if this can be improved, I believe that "Smart Rider" will become a better Rogue card game.

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