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Veteran tavern wargame players made a "total war" self-propelled chess game

Veteran tavern wargame players made a "total war" self-propelled chess game

Exaggerated character proportions, simple picture style, slightly perfunctory font and typography, at the first sight of "Total War Charge", my reaction was:

Veteran tavern wargame players made a "total war" self-propelled chess game

But seeing the game's 9.5 score, I frowned and felt that it was not simple, was it a game that used its simple appearance to cover up its rich welfare? Curious, I opened the game's comments section until I saw the comment below.

Veteran tavern wargame players made a "total war" self-propelled chess game

Self-propelled chess? Large-scale legionnaire war? The picture is superior? As a person who likes to use all kinds of self-propelled chess to accompany TV dramas, I can't miss this. And it turns out that the player's eyes are shiny.

Veteran tavern wargame players made a "total war" self-propelled chess game

Just look at the game's promotional screenshots, you will feel that it is a game of self-propelled chess, in fact, as the title says, this is the same game as the core gameplay of the tavern wargame, if you are a tavern wargame player, this game you can even skip the tutorial directly to start playing, when to go to the book, three consecutive touches can be arranged clearly.

Then you'll get a taste of losing streak like I did.

Veteran tavern wargame players made a "total war" self-propelled chess game

The basic gameplay idea of the game uses the Hearthstone Tavern Wargame set, that is, the upper limit of ten coins, each character has a fixed 3 fees, can only touch three consecutive times, after three consecutive can choose a character higher than their own level, many heroes' playing ideas are the same. However, the content filled in the game is very characteristic of its own style, from the design ideas of the camp and cards to the killing restraint of the large battlefield classes, everything is so fresh that people can't help but have the desire to explore.

Veteran tavern wargame players made a "total war" self-propelled chess game

In the design of cards, there are currently four factions in the game, such as galloping horses, rising sun, wolf, elk and some neutral cards, each faction currently has at least two main core play ideas, with heroes, neutral cards, etc., and has many different gameplay. Here's my favorite elk camp as an example to share the game's card design features.

The key word in the Elk camp is "force of nature", some of the elves and animal characters in this camp will carry or produce energy called "natural force", and relying on this mechanism, there are two main core gameplay ideas in this camp, one is growth, one is plunder (the following lineup is blind do not learn, will be super 8).

Growing up is that some of the Elk Legion's Treeman characters will carry a term called "Bloom", and the character with this entry will place a character with the power of nature nearby, and at the end of the turn, as long as the amount of energy required for Bloom is met, the character will strengthen itself or other characters at the same time. It is equivalent to the harmonious coexistence between elves and nature, and since there is harmony, there will also be use, which is another predatory faction.

Veteran tavern wargame players made a "total war" self-propelled chess game

The Predator Faction is to enhance itself by destroying the natural forces of other characters, taking the path of unsustainable development, some elves and war machine units will have this entry, and blooming is not the same, destruction will make the natural power of the surrounding units disappear directly, and there needs to be a unit that can continue to produce natural power for their plundering growth.

Veteran tavern wargame players made a "total war" self-propelled chess game

Seeing this part of the player may have questions, what do the icons in the upper right corner of those cards represent and the number of stars and heads below (please allow me to take a blunt turn)? This is another feature of the game that is about to be said, the big battlefield rush gameplay.

Unlike all the self-propelled chess pieces currently on the market, the main form of this game in battle is similar to the large scenes such as war simulators and full battles, and the number of heads under the card represents the number of this class, the upper limit is forty, and the extra will be converted into reinforcement, that is, the number of stars, of course, reinforcement is a variety of ways.

So in the most extreme case, 560 units can compete in a single battle.

Veteran tavern wargame players made a "total war" self-propelled chess game

The icon in the upper right corner of the card represents the class, and there are three classes of infantry and bow riding in the game, and there is a relationship of mutual restraint between them. And different roles between the same class of soldiers have different attack ranges, frequencies, logic, which adds a layer of variables to the battle, so that many times their combat effectiveness is obviously higher than the other side, and they will overturn, which may be just the other party's class and position to restrain you, such as the same archer unit, the archer has not yet run to the cannon attack range will be blown away.

In short, this is a work that looks a little simple, but the gameplay is very unique, whether it is a player who likes to go chess by himself, or a player who likes to fight a full battle, it is recommended to try it, and this game will definitely surprise you.

Needless to say, there are still many routines waiting for me to play in this game, and my points can be dropped again! If you see a player named "Dream Slayer" in the game, don't leave your hand, trick him into going to Ben and beat him up!

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