laitimes

Burning Will: Chapter 52 Main Story Level Boss Play Strategy

Chapter 52 Main Line I: Ignited Flames of War Difficulty C

Hello everyone, I am Huya Geral This raider teaches you to pass the main line boss strategy as quickly as possible. Short and capable tips:

Civilian Play Recommendation: Krypton players can directly apply !!!

1. It is recommended to use the Void Array or the Attack Array for fighting

2, the use of characters recommended little Margo, Yamaji, Luffy, redhead, smoker, Tahimi, Janifa, Whitebeard, Blackbeard, etc.; the speed of the characters is recommended to recommend more than 500 speeds, except for MeatTan, MeatTan's main dodge and blocking equipment.

3. Boss mechanism:

Zeo: Has paralysis, armor breaking, bleeding mechanism, and 200,000 skills to return blood;

Icarus: Has a blood-sucking mechanism and a blood return skill of 200,000

Raiders Tip: These 2 bosses in the original main line are not resurrected and invincible mechanics, so here we will do when they are meat tank bosses with output, first clean up the mobs and then hit them, or use the way the counterpart characters fight Zeo first;

The defense mechanism of 2boss is not very high, there are soul-possessed characters, your normal playing skills + Upanishads damage can hit more than 100,000 damage, do not worry about his return of 200,000 cases, is patient to play a few more rounds.

Burning Will: Chapter 52 Main Story Level Boss Play Strategy

Chapter 52 MainLine TWO: Shocking Confession Difficulty C

Civilian Play Recommendation: Krypton players can directly apply !!!

1. It is recommended to use the Void Array or your other good formations.

2. Boss mechanism:

Level Gunner of the full main line: The character with the least amount of blood

Hody: Note that Hody's water attribute damage is high and the big move has a transposition mechanism, 60,000 blood, a passive armor-breaking chaotic stun, and their defense mechanism is low

Raiders tip: Kill the first 2 mobs first, and then hit The Middle Hody, crazy output on the line. Among them pay attention to the damage of the gunner, prevent the gunner's damage to the second person. The first Hody is the first round with a big move, when the substitution, not the crisp output character in the front row is good. The mob behind Hody, you have the ability to do straight damage, you can string three dozen.

Burning Will: Chapter 52 Main Story Level Boss Play Strategy

Chapter 52 MainLine Three: The Captain's Strength Difficulty A

Civilian Play Recommendation: Krypton players can directly apply !!!

1. It is recommended to use the Void Array or your other good formations.

2. Boss mechanism:

Level Gunner of the full main line: The character with the least amount of blood

Hody: Note that Hody's water attributes have high damage and big moves have a transposition mechanism and put back blood once per turn 60,000 passive with armor-breaking chaos stun Their defense mechanism is low.

Raider Tip: Howdy is a big move every turn when transposing, not crispy output characters in the front row just fine. Around Howdy's mobs and gunners, we can consider hitting group injuries or killing gunners first. Hody's water attribute damage is high and the big move damage is high and transposed, here it is recommended that you consider warring states to replenish blood to improve the survivability of the character.

Burning Will: Chapter 52 Main Story Level Boss Play Strategy

Chapter 52 MainLine IV: Joint Combat Difficulty A

Civilian Play Recommendation: Krypton players can directly apply !!!

1. It is recommended to use the Void Array or your other good formations.

2. Boss mechanism:

Level Gunner of the full main line: The character with the least amount of blood

Dharma: Hits must explode, banishment mechanism General banishment of 1-3 people After 2 rounds, the banished characters return to the position and return to 230,000 blood

Boom: Strike mechanism Return blood 160,000 Low hit rate

Tip: Consider the gunner's damage and kill the gunman first. The 2 people of Dong Sen and Dharma do not have a violent state, the damage does not have too much bonus, the normal boss main line fight, but considering the problem of Tong Sen's strike mechanism, the front row recommends that everyone put high to dodge blackbeards and redheads or smokers have a miraculous effect. Secondly, Dharma's banishment mechanism does not have to worry too much, and it returns after 2 rounds of exile. So here's a lot of face-to-face, who he'll banish, is random. Dharma's health return is high but the defense mechanism is low, and a set of explosive skills can beat Dharma to half blood. There is the output of the counterpoint character, and Dharma is very good to kill. We consider the order of kills of Dousen and Dharma based on whether the lineup is in the front row or in the right place.

Burning Will: Chapter 52 Main Story Level Boss Play Strategy

Chapter 52 MainLine Five: Respective Battlefields Leopard Treasure Boss Difficulty S-Level

1. It is recommended to use the Void Array or your other good formations.

2. Boss mechanism:

Leopard Hide: Incidental poisoning state, group injury High damage single damage Return blood 700,000 Half blood into a violent state Does not interrupt the resurrection

Will summon creeps

Tips:

Leopard hides a high amount of blood, and it is difficult for a full-output character to kill him in one turn. And he does not eat the effect of the resurrection interruption, this is the way we can fight is not to kill him in the round before he returned blood 700,000, and when he hit the group injury, our characters are poisoned, here we recommend that you take Janifa to detoxify. Card 700,000 blood return method: it is appropriate to send the head to him, the single body damage he played in the state of rage is very high, he will not put back the blood 700,000 skills after killing a member of our side after releasing the single body skill, which is very good to jam his blood mechanism, followed by his summoning mob mechanism, the mob in front of him is to quickly fight and kill the mob. When playing the boss again, send the head card back to the blood mechanism, here to test the cultivation of their own lineup of characters and the situation of health control, there are 2 resurrection characters in the front row top and card back blood is easy to use. The longer it dragged on, the more he did not kill our personnel successfully, he would take drugs, and the damage would be higher and more difficult to fight.

Burning Will: Chapter 52 Main Story Level Boss Play Strategy

Chapter 52 MainLine Six: Sneak Attack Icarus Boss Difficulty S Level

1. It is recommended to use the Void Array or your other good formations.

2. Boss mechanism:

Icarus: He has an invincible status after each turn There are 6 mobs around the single attack

Tips:

Icarus invincible state can be broken, first control the speed of our character above 500, play faster than the boss on the line, so that he is not invincible when he does not shoot, and secondly, when he has an invincible state, he has 6 mobs around him, this is a very important way to play, we control the amount of health of mobs, when the boss opens the invincible state, we kill a mob to break his invincible state. There are 6 here, we have 6 chances to kill him, the boss's defense mechanism is very low, and the output damage is very good.

The trick is: when he is invincible, I kill a mob and break the invincible state. But here your character speed should be controlled. The mob's health is also controlled in a state of residual blood and is not in a hurry to kill.

Burning Will: Chapter 52 Main Story Level Boss Play Strategy
Burning Will: Chapter 52 Main Story Level Boss Play Strategy

Chapter 52 MainLine Seven: Soul Slash Zeo Boss Difficulty S Level

1. It is recommended to use the Void Array or your other good formations.

2. Boss mechanism:

Zeo: Low hit rate After the start of the second turn, Zeo begins to appear buff mechanism Green Circle Stealth Mechanism Red Rage State Vampire Green Circle Resurrection Mechanism Transitions with green circle and no green circle status with the number of skill attacks

Mobs: Passive states such as high water damage and paralysis

Tips:

There are 6 mobs around Ze'ao, first solve the mobs, and then let the opposite character fight Ze'ao, when Ze'ao is invisible, we can't fight him, so give priority to cleaning up the mobs, not afraid of Ze'ao's stealth mechanism. But in the process of fighting, do not pay attention to the timing of the boss state mechanism, it is easy to play resurrection, the resurrection of the character after the high damage, with a blood-sucking mechanism, into a full blood resurrection, but also to fight again. We pay attention to the state change of the boss when attacking the boss, and the number of times our character releases the skill attack, we pay attention to whether the boss transitions to a state with or without a green circle. There is a green circle state, we are not in a hurry to kill him, just brush to his no green circle state, directly a skill or a Upanishads to kill him.

Burning Will: Chapter 52 Main Story Level Boss Play Strategy

Chapter 52 Main Line Eight: Calm Rampage Boom S-Level Of Difficulty

1. It is recommended to use the Void Array or your other good formations.

2. Boss mechanism:

Boom: Purple passive layers up to 7 open invincible state Other levels have the probability of randomly turning on the invincible state

In the invincible and furious state, every turn he has a big move flying effect after each turn, and no one on the field will come down

5 people in the sky will reset the strike effect (but all 5 people will be damaged by the group damage and become bloody state); the invincible state will lose the invincible state after playing the big move flying effect.

Tips:

500 speed strike first hand, when in an invincible state, grasp the release of skills and Upanishads, a skill damage calculation layer purple passive. When we wait for his invincible state to fly away from our character, he loses his invincible state, and we can export him like crazy again. He turned invincible again and we waited for him to fly the character. First control the speed of our character above 500, play faster than the boss, the first round he is not invincible when he does not shoot, and then when he has an invincible state, we wait for the blow to fly out, and then a crazy output of him, the last Upanishads kill.

Burning Will: Chapter 52 Main Story Level Boss Play Strategy

Chapter 52 MainLine Nine: Final Showdown Hody Boss Difficulty S Level

1. It is recommended to use the Void Array to fight or other formations with critical strike attack attributes.

2. Boss mechanism:

Hody: Summon the little brother after the shot The little brother does not die one by one, but will be resurrected indefinitely, and can only kill 4 little brothers in groups. After the death of the younger brother

Howdy's damage increased a lot. With Chaos Broken Armor Stun Fear Water Attribute Damage and other situations such as Single Attack and Group Damage Damage

Tips:

Playing method one: 500 speed to play the first hand, do not give Hody a chance to kill him in one turn, here it is recommended to adjust the speed, white beard tail two speed or minimum speed to help the yellow ape has a miraculous effect;

Playing method two: the speed of the character as far as possible 500 speed, there are group injured characters, Hody shot, when summoning the little brother, try not to kill the little brother one by one, control the amount of health through the group injury, and kill 4 little brothers in a group injury skill in 2 turns. Kill The Hody boss again. It is difficult to control the amount of blood in the group injured little brother. Here can be able to play the group high damage is Solona Mei Luffy, followed by Ace anti-injury passive restraint. This style of play is not recommended. It is still recommended to play one, the fastest and easiest way to pass the level.

Burning Will: Chapter 52 Main Story Level Boss Play Strategy

Chapter 52 MainLine 10: Capri Boss Difficulty A

1. Recommend the formation of the plus hit.

2. Boss mechanism:

Capri: Dodge Dodge Dodge Dodge Low Health Defense Mechanism Low One Turn Kill

Tips:

500 speed or more to fight first, the boss is too able to dodge, plus hit gems to eat hit pills one round kill

I wish you all a happy main line, I am Huya Gerald, the boss mechanism of the main line chapter 52 has been shared, there may be mechanisms that I have not found in the process, what needs to be supplemented and insufficient, please put forward in time, I also corrected the first time, thank you!!! Well, this issue of the strategy main line of the strategy is here, the code word is not easy, please support more, remember to like the collection!

Read on