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World of Warcraft Nostalgia Suit: What impact has been brought about by the cancellation of the permanent 70 server?

I said a week ago that this was a grossly unwise move, and now it turns out that the population has plummeted. For a week, there have been posts in the forum complaining about Blizzard, and the most common comments are "not many people will stay in permanent 70" and "see what permanent 60 is like". These people I don't know whether it is a pure bar or indeed a short-sighted, today I will talk about the two indirect lack of fatal effects after the cancellation of the permanent 70 service.

World of Warcraft Nostalgia Suit: What impact has been brought about by the cancellation of the permanent 70 server?

First, just because no one is resident doesn't mean no one cares. Not many people are willing to pay purely for the permanent 70 service, most people will enter Northend after opening the wlk, but it does not mean that they do not want to leave a thought in the permanent 70 service, after all, this is the longest version of the national service, three years, occupying how many people's youth. Admittedly, everyone will spend their future game time on wlk, but if there is no permanent 70 service, wlk is meaningless to some people, afk in situ. For example, if I have to buy groceries every day, so I go to a supermarket every day to buy groceries, it's not because the supermarket is good, but because there's a snack bar next to me that I go from snack to big snack bar. In fact, this snack bar is not good, things are expensive and not very hygienic, I have rarely eaten, but after all, it is a childhood memory, I can see it every day, and I am satisfied with the right to go if I want to go, so I go to this supermarket every day to buy vegetables. But one day the snack bar is closed, then the supermarket is not attractive to me, and I will immediately change to a better place to buy groceries. If the emotions for tbc are divided into four categories: die-hard fans, still like, dislike but occasionally miss, and do not like these four types of people at all, cancel the permanent service, and the first three types of people are harmful.

Second, the cancellation of the permanent 70 service will cause a collapse of trust. Since the opening of the perpetual 60, although there has been no explicit text, everyone has tacitly agreed that each version will have a permanent service. This time you cancel the permanent 70, will you not open the permanent 80 in the future? Will permanent 60 also find a reason to close it? So some players who have not been permanently affected by 70 will also consider what is the point of continuing the game if they are likely to be deleted? After all, find a reliable indescribable suit, draw a few hundred thousand can become a big guy, anyway, it is ultimately deleted.

World of Warcraft Nostalgia Suit: What impact has been brought about by the cancellation of the permanent 70 server?

These are two points that are a bit cryptic but fatal. Many people don't know whether they are really short-sighted and choose to ignore it for the sake of leverage. But there are two more hateful kinds of people.

The first, the brainless schadenfreude. These little cuties like brainless mockery of people who have an opinion on the cancellation of permanent service. This is really difficult for me to understand, because canceling the permanent 70 anyway is an infringement on the interests of all players - buying a pot and giving a shovel, whether the shovel is useful or not, I will be happy to take it for free. If this shovel is useless to me, I am just a little hard to throw it away, and then the merchant said not to send the shovel, I don't care, but I saw a bunch of people in the comments spit on the business, so I mocked these buyers, that is not a little cute?

The second is even worse, they have to put a hat on you before taunting you, the most common hat is the "rib man", this kind of person is really pure bad, first find a hat to buckle and then blame others is the norm of their thinking. These people won't all be seventy or eighty years old, right?

Finally, there are some big service players who feel good about not having to queue up, so let's talk about my opinion on the demographic trend of big clothes.

I think the impact of population loss on the big service is much greater than the small service, for example, if 30% of the population is evaporated at the same time, the small service can eventually stabilize at about 60%, and the big service may only be less than 40% in the end. Because many people choose the big service because they are marginalized in the game time, they can't go online in the golden game time, in the small service they will have nothing to do while in the big service they have a day group midnight group to play, so they choose the big suit. The first to bear the brunt of the population decline is these marginal people, the original 2 o'clock midnight group directly withered, these 2 o'clock party disappeared, thus affecting the number of 1 point party groups, and then slowly the 1 point party also withered, and so the cycle collapsed, until a prime time class with a sufficiently solid population can stabilize. So if you are a prime-time player, the population decline will not have much impact on you, but if you are a marginal person, a sub-marginal person, soon you will have no group to fight.

In summary, the cancellation of Permanent 70 has a direct or indirect adverse effect on all players, at least without any benefit.

World of Warcraft Nostalgia Suit: What impact has been brought about by the cancellation of the permanent 70 server?

Regarding the view of "opening a permanent 70 does not make money", it may be because my level is limited, or many people can't understand what is hidden consumption. So let's directly look at how many people have been lost now, 10,000 + have it? This is only the first week, and there will be more to come. The monthly card is calculated by 60+, which is equivalent to more than 600,000 yuan less income per month. And how much does it cost to open a permanent service? Analogy can not be described, in the case of a stable mature end, their cost is a few hundred pieces to rent a server, and then take their own labor costs, a month more than a few thousand. Open an official permanent service, that is, change to a more high-end professional server, hire more and more professional people to operate, tens of thousands of costs are sky-high. Compared with hundreds of thousands of losses, they lost money? Not to mention that consumers to consider whether the manufacturer can make money is very outrageous, even if you have to consider, that nostalgic obedience from beginning to end for Blizzard's volume of "indescribable service", is a zero-cost harvest of nostalgic players.

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