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Falling star difficulty is not a thing! New Fallen Star Raiders after a full upgrade!

Front row tip: The strategies sent by Xian Er are all summaries of the player, for reference only, and do not mean that they are necessarily correct!!!

The strategy can only provide the direction of ideas, and the specific practical effect still needs to be experienced by the immortals themselves!

4.14 Advance Suit updated, the Falling Star has increased the difficulty by 4, and the Dan Fang and magic weapon rewards have been added.

In the new difficulty dungeon, a new boss skill is added to the original, and the higher the difficulty, the higher the attributes of the monster. In addition, other processes are still the same as the original, all old players should be familiar with, here is not much introduction, only the skills of the BOSS.

【Guardian Stone Spirit】

Passive: immune control, immune attribute debuff

Skill 1 [Boulder] (New Skill):

Falling star difficulty is not a thing! New Fallen Star Raiders after a full upgrade!
Falling star difficulty is not a thing! New Fallen Star Raiders after a full upgrade!

Petrify Hate Targets, petrify 2 targets when above 50% Qi and Blood, petrify 3 targets when below 50% Qi and Blood, last 15 seconds, during which the skill and movement cannot be used, and the Unlock and Uncontrolled skills are invalid. There are two ways to unpolge in advance, one way is to click the break free button continuously, which can reduce the duration by half at the earliest; the other way is that the teammate enters the blue circle, which can be directly released, as shown in the figure, the blue circle will appear next to the petrified target.

[Boulder] Skill effect has a certain range, the skill will be released at the beginning, you can first let a player close to the deception skill, only petrify a target, other players then keep up with the output, half blood below the release of the skill when the teammates pay attention to the timely step on the circle.

Skill 2 [CrashIng Mountains and Shaking Ground]: Jump to the target, deal damage to the target and stun for 2 seconds.

Skill 3 [Earth Fury]: Continuous damage to surrounding targets after charging for a period of time.

Skill 4 [Earth Shield]: When the boss has one-third of its health left, it increases defense by 90% and damage reduction by 50% for 20 seconds. Ability effects can be dispelled.

Boss skill release can be responded to in time according to text descriptions or actions, petrified skill teammates are released in time, shields are dispelled in time, high difficulty BOSS damage is also high, pay attention to dodging skills or returning blood in time.

This boss can also be played by a single person, but the petrification and shield will delay for a long time, and it is recommended to have other people cooperate.

【Liu Qingya】

Passive: immune control, immune attribute debuff

Skill 1 [Blood Cry]: Charge up for a period of time to deal damage to surrounding targets.

Skill 2 [Falling Star]: A red circle appears at the feet of the surrounding target, and after a delay of a period of time, it deals damage to the target within range and charms it for 2 seconds, and the damage can be stacked.

Skill 3 [Star Shift]: Lock on to a target, during which all damage suffered by Liu Qingya will be transferred to the locked target for 8 seconds or the target will die.

Skill 4 [Five Elements] (New Skill):

Falling star difficulty is not a thing! New Fallen Star Raiders after a full upgrade!
Falling star difficulty is not a thing! New Fallen Star Raiders after a full upgrade!

There will be 5 apertures around the BOSS, representing 5 five-element attributes, and a five-element attribute will appear above the BOSS's head, the damage will be reduced by 60%, and the restrained aperture can be selected according to the attributes of the BOSS, which can be unaffected. The boss releases the skill every once in a while, refreshes the boss's stats when released, and clears the player's stats.

The five elements of restraint are as follows: gold, wood, earth, water, fire, gold. If you can't remember the status of the boss, there is a text description.

This BOSS old skill does not need to say more about such a response, the new skill if the team Dao fa is high, you can also play directly without stepping on the circle, the Dao Fa is low or you have to step on the circle, otherwise the low damage will drag on for a long time.

It is a bit important to note that if the boss is close to a certain aperture when playing a boss, the melee class will easily step on the aperture, and if the aperture attribute cannot restrain the BOSS attribute, the melee class damage will be much lower. It is recommended to fix the BOSS in the middle and not pull it into the aperture.

【Teeth】

Passive: immune control, immune attribute debuff.

Skill 1 [Wind Blade]: Charge for a period of time to deal multiple damage to targets in front of you.

Skill 2 [Spirit Blood Sacrifice]: After a short delay, it deals damage to the locked target, and the target head will have a state that lasts for 8 seconds, and the target death will restore the boss to qi and blood during the duration. It is generally released after releasing the Wind Blade several times.

Skill 3 [Spirit And Rhinoceros]: When the boss's health volume is less than 40% and there are eight locks on the field, enter the invincible state, and the invincible state is lifted after cracking the formation.

This boss did not add new skills, only improved attributes, skill damage is also very high, the way of play is still in accordance with the previous, one person pulls the boss, the other people quickly crack the formation, and then kill the boss.

The difference is that the eight door lock closing array has been adjusted, before the eight doors are fixed effects, now changed to the same row of 4 doors The effect is randomly reversed in order, and when cracking the formation, we must pay attention to see the effect clearly.

【No night】

Passive: immune control, immune attribute debuff.

Skill 1 [Water and Fire] (New Change):

Falling star difficulty is not a thing! New Fallen Star Raiders after a full upgrade!
Falling star difficulty is not a thing! New Fallen Star Raiders after a full upgrade!

After releasing the skill, two fields of water and fire appear for 8 seconds. Players in the realm will take continuous damage, and the boss is immune to all damage. Markers will be stacked every second within the same realm, and stacking 5 layers will deal a lot of damage. Move back and forth in both fields to avoid stacking the number of layers.

When the boss is bloodied, releasing the skill also summons Gensui and Red Fire, two mobs that will continue to attack the player and explode after a period of time, dealing a lot of damage.

In addition to the new Gensui and Red Fire, the boss will now release this skill at the beginning, if you don't move in time, it is easy to stack layers, and the damage is also greatly increased.

Skill 2 [Chain of Stars]: Select up to 3 targets, a red circle appears under your feet, and a stone drop appears after a delay for a period of time, dealing damage, 3 times in a row, and the damage can be stacked.

Skill 3 [The End of the World]: Choose a target, a red circle appears under your feet, and if you delay for a while, you will fall into the sky fire and cause range damage.

Skill 4 [Outer Avatar]: The boss will release this skill after the bloodshed, enter the invincible state, and summon a doppelganger in the distance and sleep around the target for 4 seconds. The doppelganger fixes 32W of blood, loses 1W of qi and blood each time it is attacked, and disappears 32 times each time it is attacked. When the doppelganger approaches The Nightless, the Nightless will release the One-In-One Slash, which deals a lot of damage to targets in a wide range after a short charge.

The change of the Nightless Skill is mainly [Water and Fire Are Intolerable], which is released at the beginning, so before the Three Talents Array kills the third monster, prepare to displace or accelerate the skill. Don't attack the boss for a duration, but quickly walk back and forth between the two realms, or walk outside the realm. Boss blood release [water and fire can not tolerate] will summon mobs, mobs health is not high, there are rapid burst skills can kill mobs first, otherwise try to stay away from mobs, to prevent being killed, this place is the easiest point to overturn.

The skill situation of the new difficulty BOSS is probably these, basically except for the fact that it is easy to overturn without night blood, other places are familiar with the same as before.

Of course, the difficulty increases, the attributes of the monster are also improved, and the requirements for the Dao Fa will be higher. At present, the test situation, the highest difficulty of the Requirements for the Daofa is very high, the average team of 9000W can only 5 stars, after familiarization or team members manually cooperate with the Requirements of the Daofa can be low.

If there is a high-level method player with nature is the best, if you can't hit the highest difficulty or can't have 5 stars, don't force it, hit the difficulty you can play, the magic weapon and Dan Fang can get sooner or later.

Falling star difficulty is not a thing! New Fallen Star Raiders after a full upgrade!
Falling star difficulty is not a thing! New Fallen Star Raiders after a full upgrade!
Falling star difficulty is not a thing! New Fallen Star Raiders after a full upgrade!

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