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Hearthstone's new version of the patch is coming, talk about why the Druids are shouting and beating?

Hearthstone's new version of the patch is coming, talk about why the Druids are shouting and beating?

The patch is as detailed as above (image from brigade mage camp).

From the patch, we can see that the Druid has been cut from the ultimate BOSS to the BOSS this time.

Although Guf once again avoided weakening, at least in this version, the Druid's strong period was over.

Let's talk about why the Druid can be called the Ladder Chief, Kazagurf:

1. Three stages, one mountain is higher than one mountain!

First Form: Primitive Skin Form!

The first stage of the Druids is harmless, beaten, played cards, and jumped fees.

If you can't kill in the first stage, there is a high probability that it will be in the 5-cost round...

Grow, live, be happy, don't forget, my treasure!

Second form: skin at your disposal, 5 fees change guf!

Hearthstone's new version of the patch is coming, talk about why the Druids are shouting and beating?

The second form of Gufu has a stacked armor, a card, and a jump fee. In the second pattern, we need to guard against the following:

1. Onixia scales

Hearthstone's new version of the patch is coming, talk about why the Druids are shouting and beating?

2. Onyxhia and her sons

Hearthstone's new version of the patch is coming, talk about why the Druids are shouting and beating?

3. Allune + Giant

Hearthstone's new version of the patch is coming, talk about why the Druids are shouting and beating?

4. Queen Isara

Hearthstone's new version of the patch is coming, talk about why the Druids are shouting and beating?

5. Ellen + King of the Forest

Hearthstone's new version of the patch is coming, talk about why the Druids are shouting and beating?

6. Miracle growth

Hearthstone's new version of the patch is coming, talk about why the Druids are shouting and beating?

If you succeed in solving the above things, congratulations, enter the third stage!

Third Form: My Treasure!

Hearthstone's new version of the patch is coming, talk about why the Druids are shouting and beating?

When all the scenes and resources are exhausted, a Kazaku shirt directly fills the library with treasure cards. Then use Guf's own card skills, two treasures in one round, 18 fees to play is not a problem!

Treasure Cards: Unblock, punch in the face, stand in one.

To sum up: the first stage of human and animal harmlessness is the most vulnerable time for the druid, and if the druid is terminated at this stage, it is the best.

The second stage of the druid is the worst to target, because the scales, miracle growth, stacked armor are all there, dismantling field, standing field, paving field, stacked armor life preserver. It is the link to dissuade the quick attack.

The third stage is the Treasure Deck stage, which tends to dissuade many control decks, especially mission pastors.

This also leads to the standard ladder in which:

Mid-to-late Druid rule.

Pirate Wars, Quick Attack Blind, T7 Hunting, Fishman Occupation In the Early Stages.

Pirate thief, mechanistic law before the middle period of rule.

Mission pastoral, war defense, milk riding crack survival.

When there is a speed limiter in an environment, it must be because the speed limiter itself is an imbalance.

Like Tiktez of the Dark Moon Circus, Control dominates the late decks. If it weren't for the qualitative boost of the other decks in the back, the Control (Corrosion System) Technique would still continue to dominate the later stages.

Why denounce the druid, and why is the druid called the biggest tumor in the version?

When a deck's early quick attack resistance is OK (many druids will carry doomsday prophecies, and itself has 1/4/4), the mid-term 6-7 fee (not counting the previous jump fee) is exerted, the scene pressure can be pressed from the medium to the late stage, and the last two sides have no resources to use the advantage of 20 fees to dig the treasure and hammer the final word.

To give an example:

I'm a quest shepherd (really), fighting against mechanical riders, and I think it's enough to drain the opponent's resources.

The same scene was very stressful, and the mechanical riding was also wave after wave, but I won after solving.

And against the Druid, I thought about how I was going to destroy him (Eater, Woking) while I was solving the scene.

As for why Guf was not weakened, it was actually expected by many people. In the future, Guf will inevitably weaken, but this weakening is enough to make the Druids hurt.

No way, the enhancements to the new version of the Druid are outrageous.

The same retreat environment, you overgrowth is retreated, but with the backhand and strengthen a nourishment, into can 5 fees? The applicability of the 5 fees for nourishment is far greater than overgrowth.

Other occupations have also been adjusted, but the lack of help, basically belong to the strengthening and can not enter the construction.

The weakening of the druid means that after the druid patch, it is necessary to make a trade-off in anti-fast attack performance and resource thickness. The weakening of The Kazakushan means that the Druids also need to carry two Fusion Monsters. This also allows our slow card deck to have more targeted means, such as if I eat you a dragon with a Woking/Hand Eater, you will not be able to trigger Kazakushan's war roar.

The most ridiculous thing is: some people will say that the druid's quick attack resistance is very poor, why do you have to say that the druid is very strong? Don't talk nonsense if you haven't played it.

If a deck can be fierce from the early stage to the late stage, it is called pirate warfare, but although the resources in the late stage of pirate warfare are weak, unlimited artillery gives unlimited possibilities.

But that thing is also targeted.

Look at the Druids:

There are three kinds of ladders, those who catch the druid and those who play druids, and those who catch the druids.

Popular point: quick attack to catch the druid, druid to catch the OTK and control the deck, control the deck to catch the fast attack.

What is malformation? That's deformity!

One deck can dissuade two types of decks, which is a proper deformity!

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