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[CF] Dark Legend Room is limited to one, and the mutually exclusive critical hit should not be canceled

Hello, hello friends, I am your spirit fox sister.

Remember when the concept of the legendary weapon first appeared in the advance suit, the surprised expression of the players, how could there be such a powerful weapon in the world? With the passage of time in the development of the game, the legendary weapon has been passed for three generations, from the first hidden in the mountains and forests to the current familiarity of all CFer.

[CF] Dark Legend Room is limited to one, and the mutually exclusive critical hit should not be canceled

Dark Legends goes through three versions, Darkborn, Nightmare, and Annihilation, all enhanced by Challenge Mode. Among them, their signature attribute, Challenge Mode Full Critical Hit, is not a "brainless superposition" of a statistic. Rather, it is the existence of "mutually exclusive" with the same kind.

[CF] Dark Legend Room is limited to one, and the mutually exclusive critical hit should not be canceled

The critical hit stacking attributes of the three Dark Legends are the same, and can be stacked with any number of Black Knight and White Tiger critical hit attributes in any state. However, the critical hit attributes between the three Dark Legends cannot be stacked, the weapons of the same name cannot be stacked, and the weapons between different players cannot be stacked. The simple explanation is that in a game room, at most, there is only one legendary weapon full-crew critical hit buff in effect.

[CF] Dark Legend Room is limited to one, and the mutually exclusive critical hit should not be canceled

In this way, whether it is a player wearing multiple dark legends in the backpack, or more than two players in the room, it will lead to mutual exclusion of attributes and do "useless work". Should the restriction on critical hit attributes be removed?

Only player mutual exclusion is canceled

The number of local players in the game is still quite large, especially in the challenge mode, where two god costume players appear in the same room. However, due to the legend's critical hit limit, if you want to maximize the profit, you have to make some players endure the pain of cutting love. If the critical hit mutual exclusion between players is canceled, not only can the god costume players enjoy higher bonuses, but even ordinary players can get more buff with the "dipping light".

[CF] Dark Legend Room is limited to one, and the mutually exclusive critical hit should not be canceled

Only the backpack mutex is canceled

Some high-level players who love the challenge mode will almost start with each generation of Dark Legend weapons. However, the unimposed attributes of the same series of critical hits allow people to choose only one of them to place in the backpack, which will not only make players lose interest in getting started, but also reduce the utilization of the item in the challenge mode.

[CF] Dark Legend Room is limited to one, and the mutually exclusive critical hit should not be canceled

Cancel all

Another way is to make the attributes of legendary weapons the same as those of the Black Knight, and can be stacked with any attribute under any circumstances. However, in an ideal state (All-Staff God Suit), critical hit attributes can currently be stacked up to 56 layers, which will reduce most of the map in Challenge Mode to a "white map" without difficulty.

[CF] Dark Legend Room is limited to one, and the mutually exclusive critical hit should not be canceled

epilogue

The above three changes to the dark legend critical attack problem seem to be justified, and they are also biased in some cases. However, even so, the status of the legendary weapon in the above case is much higher than it is now.

[CF] Dark Legend Room is limited to one, and the mutually exclusive critical hit should not be canceled

I don't know if the players in the comments section already have the Dark Legends weapon, but what you will do when you encounter other players in the same room who are also wearing them.

(Palm Fire Kuzan)

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