As a crucial lord organization returning to the Empire, the management and organization of the Alliance will directly affect the game experience of all members. To this end, Vavar specially went to interview some of the big guys of the Star League, and summarized today's answer sheet that belongs to the management of the alliance, let's take a look at it
(The following are from player submissions and do not represent the official position)
1. Creation of the Alliance
The first step is to start with a loud name, which is an important factor that must not be overlooked, and a name that resonates with everyone and a name that belongs only to one's own preferences will achieve very different results.
This is followed by writing a manifesto, either an invitation to the crowd or a battle prologue, so that everyone can see the goals of the alliance at a glance.
2. The management of the Alliance
The Alliance has a total of 1 Allied Lord, 2 Deputy Allied Lords, 2 Commanders, 2 Diplomats, 4 Generals, and 1 Goddess. Official positions should not be arbitrarily given, otherwise it is easy to cause chaos in the management of the alliance.
The vice-leader of the alliance can be a person who has contributed more to the alliance, has studied the game more deeply, and has more prestige among ordinary members;
The commander can be a person who is more sensitive to the situation on the battlefield, mostly an alliance strategist and a think tank.
Diplomats are handed over to social masters, who spend a long time online and are good at interpersonal relationships.
Generals can be appointed by those who are strong in the alliance, actively participate in the alliance group battles, and have certain organizational skills.
Goddess, obviously
3. Route planning and diplomacy
Since the birth continent won the first level 1 city, the alliance appeared in front of all the forces of the empire, at this time everyone was planning how to advance to the resource continent pass, the situation of more monks and less meat was inevitable, non-large joint forces, it was not appropriate to fight alone in the world, so this time involved diplomatic work.
Looking at the territory, following the principle of long-distance and close-range attack, prioritizing friendship with alliances without conflicts of interest can avoid catching fire in the rear when the front is in full battle. Discussing with the Allies and developing a mutually beneficial plan for each of their needs was seen as a crucial step in the early stages of the Alliance.
Fourth, daily management
01 Create a group chat
The establishment of group chat is an important step to facilitate management, although the announcement can be sent in the game in the form of email and other forms of notification, but it is difficult to ensure that some members are busy for a while and do not go to the game, or the email is too much and one click has been read and ignored.
After the group chat is established, the group management is also because of attention, non-important events do not frequently @ all, otherwise the time will make members numb to the information of @ all, try to cultivate every @ all is an important event, so that everyone will subconsciously view as soon as they see the small red dot.
02 Regulate the words and deeds of members
The image of an alliance is portrayed by all members, and some members who speak casually should be controlled, encourage everyone to speak politely on public channels, and avoid rising to contradictions between alliances due to the arbitrariness of some individuals. Even if the enemy on the battlefield, after a hearty confrontation, it is not advisable to speak for a while, not arrogant and impatient to appear in the style of the king, which can make the opponent happy and convinced.
5. Attack the city
01 Preparation before the war
Before attacking a large city with a certain degree of difficulty, it is necessary to notify all members in advance, inform the siege time node, and it is not a strategic and critical city, it is appropriate to take the time point with a high online rate of members, try to make everything orderly and planned, and do not do whatever you want.
02 Lead the way
Attacking cities above level 5 requires the demolition of sentry towers and the killing of patrol defenders to reduce morale, for such an event that has damaged soldiers and low returns, management must take the lead and play a leading role, and do not shout empty slogans to reduce the enthusiasm of members.
03 Make good use of tags
The watchtowers and functional buildings in the city are all single-class defenders, and the pre-marking helps members to quickly distinguish and dispatch the most suitable troops to attack, improving the overall efficiency, and also avoiding the consequences of some people carelessly choosing inferior troops, resulting in increased battle losses.
04 Application of catapults
Before the formal siege, you can use catapults to destroy the functional buildings in the city in advance, reduce the pressure after the siege begins, especially in the case of the alliance strength is at a critical point, one less functional building may be taken down in a wave, otherwise the difference of a few minutes will lead to the need to declare war a second time, which is both a waste of the declaration of war order and more energy.
6. Alliance team battles
In the return to the Empire, conflicts between alliances, in addition to the offensive and defensive battles of the city, more often occurred in the field battlefield, when there will be a huge difference between the organization and the unorganized, because of proper command, it is not uncommon for the weak to win the strong.
01 Collection
In the assembly area facing dozens of enemy people, this behavior is equivalent to Huluwa saving Grandpa one by one, and the correct approach is to assemble at a point first, such as the gunner swordsman in front, the archer in the back, and the cavalry on the side steadily advancing, and striving to break out the strongest strength at the first time of contact.
02 Defend to attack
When the strength of the own side is weak, if not as much as possible to defend and wait for the enemy to charge.
First, it is easier for the defenders to assemble troops, and second, the supplies are relatively close, and they can fight back and forth for several waves, and if they are long-range attackers, it is likely that they will have to go home to supply themselves after a wave.
03 Adapt to local conditions
In the area where their own castles are gathered, they can maximize the use of fort jumping operations, so that the members of the alliance can maintain their own troops at more than 70%, avoid a war to the end, once they are below this force, they will immediately jump the fort to quickly replenish, the enemy's strength will be lower and lower, and their advantages will slowly appear.
If it is an offensive end, it can cause members to advance in formation to avoid scattering and being targeted by enemy jumping forts. At the same time, the catapult was used to break the jumping fort chain, and then break it one by one.
There are many kinds of tactical methods, and because of the length of the article, it is mentioned here, and its fundamental core lies in the command of the alliance, the organized and methodical attack, which is absolutely superior to the scattered army and the brave melee.
Seventh, cohesion
On the way to conquer King's Landing, most of the alliance will occasionally lose the battle, the so-called soldiers will bear a nest, at this time the alliance management must stabilize the mentality, because you are the main backbone of the alliance, do not make discouraged remarks, you should summarize the problem, and actively encourage the members.
No matter what kind of setback, as long as it is handled properly, it will make the cohesion of the entire alliance stronger, and only by working together can members have a sense of belonging to the alliance and avoid the embarrassing scene of losing everything.
The strategy of this issue is coming to an end, the development and management of the alliance is a very deep learning, each mature management has its own set of unique understanding, usually the alliance can communicate more, learn from each other's successful experience to learn from each other's strengths.
This is the Raiders Institute, we'll see you in the next issue