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Not astringent, but still a good game - Mirror2: Project X

First of all, as mentioned in the title, Mirror2: Project X (hereinafter referred to as "Mirror2") can still not be "astringent" after updating the content of the second chapter, so those lSPs with "simple" purposes can be withdrawn first.

In fact, after a rough experience, I myself feel a little disappointed about the lack of "welfare" links, which seems to have become a common problem for many players: asking for gameplay in butter, and asking for "welfare" in the game. In "Mirror", he shouted for gems and no women, but he was disappointed because "Mirror2" did not have a "burst dress" and other settings.

However, even if there is no so-called "welfare", mirror2 after the update of the second chapter, with today's two-chapter plot and the classic match-3 gameplay, the game experience is still quite good.

Not astringent, but still a good game - Mirror2: Project X

Elimination has been an enduring game category for many years, and the main reason why match-3 games such as Match 3 games such as Happy Match Match have remained hot for so long is that the positive feedback they give to players in the game is instantaneous: clicking on the screen to eliminate the same pattern, the score will rise, if you are willing to count a few more steps, the subsequent series of chain reactions will make the player's happiness multiply. This kind of instant positive feedback is unmatched by many other games and elimination games. Even if you are usually enthusiastic about all kinds of AAA masterpieces, you are dismissive of these casual mini-games, but once you get started, it is difficult to stop, not to mention that "Mirror" has added on the basis of elimination.

Not astringent, but still a good game - Mirror2: Project X

The developer's definition of Mirror is a game of "Beautiful Girl + Match 3 + Galgame". The three elements are the types of games that many players like to see, and the organic combination of the three is supplemented by the "welfare" link, bringing players the happiness of 1 plus 1 greater than 2, while "Mirror" has been a great success on the Steam platform, and "Mirror2" has been upgraded on the shoulders of predecessors.

When Mirror2 first released the trailer, the most concerned about the outside world was the news that the developer announced the 3D of the game, which made countless players both look forward to it and worry. What is expected is that after the completion of 3D, compared with the character standing in "Mirror", the immersion of playing will be greatly improved, but at the same time, it will also worry about the developer's own ability and whether the funds will be constrained - after all, the original "Mirror2" crowdfunding eventually ended in failure, and the 3D investment is bound to be much higher than that of "Mirror". But now it seems that the player's original worry is obviously slightly superfluous.

Not astringent, but still a good game - Mirror2: Project X

In fact, the original "Mirror" can attract so many players, the diversity of characters is an important reason, dark elves, nuns, demons, witches... The body plus the many characters of the DLC are enough to meet the different XP of the majority of players. Mirror2 is equally brilliant in this regard, with the characters in the first chapter being the Otherworldly Demons and the second chapter being an indigenous Catwoman from the Shattered Continent. Chapter by chapter, one story means that the developer does not need to invest too much energy in the plot, just prepare a few short and interesting little stories.

After all, players come first to eliminate, second, for "welfare", and very few people really come to the plot (will anyone really play this to see the plot?). )。 Even if some people really like to appreciate the plot and feel that the short plot of "Mirror2" cannot satisfy their appetite, in "Mirror2" the developer is very thoughtful to send a variety of collections after each battle, which are accompanied by a large number of text descriptions, filling the worldview in this way, while making the whole story more full.

Not astringent, but still a good game - Mirror2: Project X

It can be said that this is a very wise approach. Other players can fight all the way and feel the joy of elimination, and the story party can also expand the story in their minds by savoring the description of the collection after each battle. With good modeling and 3D performances, Mirror2 is indeed an upgraded version of the game experience given to players compared to the previous game.

In terms of gameplay, Mirror2 is still four gem types that are very similar to Mirror: physical damage, magic damage, healing, and psychic powers. The only difference is that the Anger Gem in Mirror has been transformed into psychic power here, and the off-site auxiliary items have also been changed, and the one-time props that players used to need to buy with points have disappeared and replaced them with the need to use psychic power to launch props again and again.

Not astringent, but still a good game - Mirror2: Project X

This more obvious change has also reduced the difficulty of Mirror2, and in the two-chapter game flow, I only accidentally overturned the car once in Catwoman, which is in stark contrast to the dilemma of being beaten by powerful characters such as female generals when playing Mirror.

Of course, whether the decrease in difficulty increases the fun or impairs the fun of the game is a matter of opinion. It's just that for an old oiler like me, who has been educated in Mirror for a while, being able to solve the opponent in "Mirror2" every time for more than a dozen rounds is indeed a little less fun and challenging - after all, even if I quickly pass "Mirror2", there is no "welfare" to see (bushi).

In terms of game progress, Mirror2 has more plot options than the first generation, and the generation has divided the story of each character into several parts more briefly, and Mirror2 provides a story tree for players to play. Players can always go back to the previous node to make different choices, and unlock the whole story faster.

But in addition to the design of the story tree to provide convenience for players, Mirror2 also has slightly deficient points compared to the previous generation. In Mirror, every choice the player makes will make the character feel happy or painful, reflected in the game buff and debuff, as well as the difference in the difficulty of the battle and the quality of the ending. Each choice of "Mirror2" simply determines the direction of the plot, and in the organic combination of battle and plot, it is inferior to a generation.

Not astringent, but still a good game - Mirror2: Project X

The main reason why Mirror can make many players enjoy it, in addition to the "benefits" sent by each chapter, the main fun in the later stage comes from the challenge mode. Facing different characters who need to adjust gem skills and off-site props in time to make the elimination of happiness more challenging, this mode is also reproduced in Mirror2, although there are not many characters in the challenge mode limited by the progress of game development, but the fun and challenge have not lost much.

Not astringent, but still a good game - Mirror2: Project X

But what makes people cry is that in order to add a sense of substitution to the player, the player has to play the role of a demon in the challenge mode to defeat many researchers and escape from the research institute. The developers also seem to know that players don't want to see the "astros" standing on the right side of the screen, and it is very "clever" to let them take the beautiful girl's pillow to cover themselves. But in the game, I still frequently slipped numbers due to this strange setting, coupled with the rough hum of the researcher during each combos, and I chose to actively quit before playing a few levels...

Of course, at this stage of "Mirror2" although it has been very fun, but the overall traces of rush work is still more obvious, in the game the boss caused to me caused damage to me many times was swallowed, the heroine needs to click the mouse when treating, but the pattern overlap will make the operation fail, which in turn will lead to the death of the character. These bugs have lowered the game experience to a certain extent, but considering that the official ED of the second chapter has not yet had time to replace the vocal theme song, it is also acceptable to send such a second chapter content in such a hurry.

Not astringent, but still a good game - Mirror2: Project X

Under the premise that there are only two chapters of plot and challenge mode at this stage, "Mirror2" has allowed players to have a good game experience, so the future "Mirror2" that will appear in the official version may also have the opportunity to break the "myth" created by "Mirror"?

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