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The Golden Sun is the pinnacle of the GBA era

Nintendo's GBA (Game Boy Advance) in the domestic circulation situation can be said to be very bad, the late 70s, 80s and early 90s generation, many children in urban and rural areas do not know that there is such a game console as the GBA.

It was not until the PC computer entered the homes of ordinary people on a large scale and the simulator era came, and GBA games were widely circulated in China.

The Golden Sun is the pinnacle of the GBA era

I'm ashamed to say that there are still a few GBA games I've played, except for the "True · GBA handheld "played Pokémon, the rest are played on the computer simulator, of course, there is no "genuine" "copyright" and other consciousness, hehe...

Gossip aside.

The first time I came into contact with "Golden Sun" was around 2006, of course, on the simulator, after seeing the character's gorgeous skill special effects, it was shocking!

Therefore, "Golden Sun" left a deep impression in my heart.

The Golden Sun is the pinnacle of the GBA era

Golden Sun has appeared in two generations on the GBA, the first generation of "The Open Seal" and the second generation of "The Lost Age". These two games are the pinnacle of GBA history.

Why?

Before "Golden Sun", due to the limitations of various functions, the game on the GBA can be said to be "nothing that can be played" compared with the home machine (such as SFC, MD) games of the same era.

However, at this time, "Golden Sun" appeared, "Golden Sun" can be said to be the GBA's 3200 hair color number to the extreme, the picture effect is breathtaking, called a visual feast, completely beyond the level of SFC.

So the Golden Sun became famous!

The Golden Sun is the pinnacle of the GBA era

The "Golden Sun" series was originally intended to land "Golden Sun" on the N64 platform, but due to the lack of resources for N64 at that time, Nintendo was later released on the handheld GBA platform.

Originally, Camelot planned to design Golden Sun: The Open Seal as a complete work, but due to the limited capacity of the GBA, it was difficult to support the extensive game content of the original console platform works, so the game was cut into two games: "The Golden Sun Opened Seal" and "The Lost Era of the Golden Sun".

This difference also creates an Easter egg: Garcia, the villain in "The Open Seal", becomes a controllable protagonist in "The Lost Age"...

When it comes to the graphics of Golden Sun, it is impossible not to mention its battle screen, and Gamelot used a technique known as "pseudo-3D" when making the game's battle engine.

During battle, the perspective of the battle screen changes when the player attacks with summon beasts or some psychic powers. These "pseudo-3D" animations are run smoothly without any frame skipping.

The Golden Sun is the pinnacle of the GBA era

Handsome skill effects

The Golden Sun is the pinnacle of the GBA era

Summon beast effects

In addition to the graphics, the game is also very connotative.

The first feature: the summon beast system.

The type of summon beast in battle is determined by the attributes and number of elemental elves in the summoning state, which in itself diversifies the summoning system.

In the second generation, compound summoning was added, which can combine elves with different attributes to summon powerful compound summon beasts.

What kind of "beast" will be summoned is a kind of blind box fun for the player.

In addition, sprites can also be equipped to the character's body like equipment to improve the character's ability and affect the character's class attributes.

Because of this setting, with the help of elves with different attributes, the protagonists have a variety of classes, which is also heartwarming.

Then there is the "puzzle game" part on the big map, which can be said to be the second feature, both works have a rich variety of map puzzles, and the solution of the puzzle requires the player to be able to flexibly use a variety of mental skills.

The Golden Sun is the pinnacle of the GBA era

As for the game music and game plot, the radish greens, each has its own love, can't say it, and the road is unclear.

But it is undeniable that even today, more than 20 years later, in retrospect, "Golden Sun" is still a "visual feast" on the handheld platform, a "god work", not too much!

The Golden Sun is the pinnacle of the GBA era

Rich large map weather effects

"Golden Sun" also appeared on NDS in the third generation of "Dark Dawn", but the response was mediocre...

In the first two years, there were rumors of a sequel on Switch, but I didn't see "dry goods" for a long time...

I think back to that night when I was a teenager, I saw the "Twilight of the Gods" skill effect for the first time.

handsome? surprise? excited?

It doesn't matter anymore.

It is very profound, but it is a little regrettable, because it is in the computer simulation, I can not feel the "amazing that I can play flowers on a small handheld"...

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