laitimes

Folk authors transplanted Tomb Raider on PS1 to the GBA, breaking through the limits of 3D functionality

Many years ago, I played a game called Tomb Raider: Fable on the GBA, and I have seen how far the handheld function is from the console. Instead of a traditional third-person 3D perspective, this Tomb Raider features a top-down effect with stiff characters and drawings somewhere between GBC and PC. Recently, there was a real 3D Tomb Raider on the GBA stage, which is a ported version of the PS1.

Tomb Raider: Fables:

Folk authors transplanted Tomb Raider on PS1 to the GBA, breaking through the limits of 3D functionality

Ported version of GBA:

Folk authors transplanted Tomb Raider on PS1 to the GBA, breaking through the limits of 3D functionality

Now the level of game development has pushed some old platforms to the limits, just like I never thought there would be reliable 3D graphics on the GBA (I played the best racing on the GBA, it was simply unbearable), but now it really happens. Derived from the "OpenLara" open source project, folk mod author XProger brought PS1's classic Tomb Raider to the GBA.

Folk authors transplanted Tomb Raider on PS1 to the GBA, breaking through the limits of 3D functionality

Although the function is limited and the frame rate is unstable, from the video, this Tomb Raider picture is not bad, and it is smooth to play.

Folk authors transplanted Tomb Raider on PS1 to the GBA, breaking through the limits of 3D functionality
Folk authors transplanted Tomb Raider on PS1 to the GBA, breaking through the limits of 3D functionality

The developers are said to have said they weren't initially sure if Tomb Raider could run on the GBA, compressing the massive game down to a 32MB cartridge. After sufficient optimization, the team finally did it, making this alpha version. Thanks to the "OpenLara" open source project, not only the GBA, but also the original Xbox, 3DO, iPhone and 3DS, we can all play a series of platform classic games.

Read on