laitimes

Sunken City 10 Career New Deck Recommended! Jumping Feder and Pirate Wars become the first choice for points

Hearthstone's latest expansion pack, Exploring the Sunken City, has been in full service for two days now, and this version has indeed slowed down. The current game environment is still dynamically changing, and it has not stabilized rapidly, so players who do not have enough dust should not blindly merge cards. However, judging from Sara's ladder feelings and HSR's win rate data, the Druid and the Warrior are a one-size-fits-all performance that could be weakened in the first balance patch. Correspondingly, the warlocks and priests performed very poorly, and even the demon hunters began to pick up when the weekend came.

This version of the deck form is not small, but in front of jumping Feder and pirate battles are a bit not enough to see, the appearance rate and win rate of these two decks are too high, if there is no way to fight against one of these two decks, it is difficult to score in the national service ladder. Therefore, this issue of the new environment deck recommendation is that each class chooses the best performing deck to introduce, and the construction aspect is definitely not the optimal solution.

Jumping Feder: I'm 20 fees, what about you?

The Druid has been greatly enhanced from the new expansion pack and core series, and the biggest problem with Jumping Feder before was that it was difficult to play when encountering fast attacks and rhythm decks, and now with 1 fee raid and 7 fee taunts, as well as the Earth Scale Stacked Armor, the anti-fast ability is much stronger. Guf's pick-up rate has increased dramatically, nourishing pullbacks have also accelerated technology, and Elun's cooperation with the 0-fee giant or the king of the high-fee forest has caused headaches for many card decks. The Druid did not lack the means of termination at all, if the environment slowed down, he could even kill the Copper-bearded Red Dragon 32 Blood, and at present he generally took Kazakushan as a plan B. Jumping Feder's strength makes other Druika groups have no chance to play, in fact, pavement is also available. If you encounter a lot of fast attacks, you can bring double doom.

Pirate Wars: Shoot monsters on a fee and you're done!

After the weakening of the patch in early 2022, pirate warfare is basically not playable in standard mode, because the standard mode does not have enough low-cost pirates, and it costs 8 or 9 to complete the mission, and this time Kazakushan kills you. Pirate Wars has recently been very popular in Wild Mode, but I didn't expect the designer to add 3 low-cost pirates and 1 fusion monster to the new environment, which directly solved the problem of too slow to do tasks and lack of hands in the standard environment. If none of these low-cost pirates can help you complete your mission, there are also giant retinues to send 3 1-fee pirates to Mr. Heavy Punch to kill directly. Sara recently played pirate battles for five hours, and finally opted for a dual provocative and double silence configuration to strengthen the Civil War and ability to cross the wall.

Pirate Thief: The real descent into the sea depends on Valilla

This new weapon of the thief is outrageous, 3 punctual sword rain wins half, equal to 12 direct damage output, especially this version of the viper with very few players. The Pirate Thief is a quick-attack shop deck, but also has some unfolding abilities, such as Isara's ship has the opportunity to directly shop 4 stealth pirates. As long as they don't encounter a deck like battle defense or milk riding, pirate thieves are very strong, and they are very fast to grab blood, and they don't even need to play hook teeth. The pirate thief has a strong clearance cooperation in the new version, the scientists smear the messenger with poison, and the messenger is a little clear about the enemy AOE, so the pirate thief is not too afraid of the opponent's mocking unit.

Shaman: Biofluorescence is actually 5 points!

During the preview phase of the new card, Sara felt that the biofluorescence card was not strong enough, but when I joined Fajanza, I found outrageous my idea. As long as you have a patch of hair on the ground, the creature fireworks can provide a lot of mana strength, and with a few straight damage spells, you can easily kill your opponent. The school teacher is your right-hand man, and can find spells and shops according to the situation, so that your biofluorescence can BUFF to more units. If you have played the last version of Fajonsa, it will be easy to get started with this deck, because the essence is still the early release of the game to rub blood, the middle of the card to find the kill.

Quick Attack Blind: Who needs Jace to kill an opponent?

On the first day of the version, Sara copied a set of evil energy blind, Shunshi is really good, playing the card deck without reply is very strong, but when the card player can't find Jace, it is completely not enough to hurt. However, on the second day of the version, a set of fast-attack blind constructions were found, and various low-fee retinues combined with low-cost spells had a strong ability to grab blood. The multiple strikes are too strong for high-attack demon hunters to slash twice in one turn, and even if we don't have a vampire knife, we can deal decent damage. Hunting is also a 0-fee card that is easy to achieve conditions, which helps us to further control the field, and later we can punch the face to make up for the damage. After all, the fast attack card deck needs to control the scene in the early stage, and it takes about 5 fees to output the other party at full strength, often able to kill the druid who hangs up in the early stage.

Mechanical law: Mechanical law is finally back!

This version gives a lot of components to the mechanical method, but the strength of the mechanical method in the standard mode is not as good as the wild mode, after all, the fee reduction means 3 fees, which means that you often have to pave the field at 4 or 5 fees. Of course, as long as there are mechanical sharks in the mechanical method, with various fee-reducing machinery, it is difficult for opponents to solve the two threats of sharks and security at the same time. The mechanical method currently has a lot of big brothers to play, but Sara recommends this construction of Draketal more, because the early stage is more offensive, and it is very cheap and does not require too many orange cards. The mechanical method is still much easier to operate than the Naga method, and it is one of the few fast attacks with the ability to return to the field in the current version, and there are many resources in the medium term.

Quest Hunting: Finally survived until the T7 Hunt fell!

This version of the T7 Hunter is a bit uncomfortable, because there are a lot of high-quality early units missing, and there is no advantage in the fast attack civil war, after all, the hunter has no means of unfolding. Quest Hunting has been enhanced a lot in this version, as naga itself is a new class that focuses on spell linkage, and the designer has introduced a lot of matching cards. Rai is very strong in quest hunting, and can deal good damage with various spells. In addition, hunters in the new version have more means of passing cards, the previous version of the task hunting ability is insufficient, in order to do the task quickly is often easy to play empty hands, resulting in not enough damage to kill.

Milk Ride: When you encounter Jumping Feder, just run...

The combination of the Fire Magician and the Life is back again, and we can also play the new combination of the Fire Magician Sushi Roll, as long as you play the Hero Card on time, you can dissuade a lot of fast attack card sets, and the Justice Defense has a miraculous effect in this version. Sara originally played mechanical riding, but the rhythm of the mechanical riding in the early stages was too poor, and there was no clear field ability like milk riding. In the middle and late stages, we usually rely on the high-attack Holy Shield Entourage to win, and the decks other than the Druid have a good chance of winning. But the thickness of the deck is definitely not as good as the Druid, so it will be very uncomfortable to encounter jumping Feder, which can only be said to be an environmental deck, which is similar to the previous defense positioning.

Wild Boar Herding: But this is not a wild little wild boar...

It turns out that scallop pasture is really a bit weak, as long as you can't catch the scallops and can't play with it, there will be no rhythm in the middle. Quest Shepherd doesn't have a good 7-fee card, and the speed of doing quests is still very slow. Cosmic Shepherd can't be saved with only one Raynaud, pirate wars and jumping Feder can kill you with 30 blood in one turn. Wild Boar Mu is a relatively slow to start the combination of skill decks, the early use of the Fire Magician to clear the mob, the middle use of Zeri to clear the medium-sized scene, 4 Fei Long in this deck of the clearance ability is very general. The priest has obtained a large number of passes in the new expansion pack, our hand number is up to date, in addition, the body swap has the opportunity to draw deathwings, and the big monster who stands tall in the early stage can still bully the card deck that is not silent. But Sara cautions that Wild Boar Herding is an entertainment card group with a winning percentage of only 40%!

Curse: A control warlock without the ability to play cards?

If Wild Boar Herding is an entertainment card deck, then curses are also one hundred percent entertainment cards, and basically all the means of washing curses are lost card. The previous version of the warlock card means overflow, this version basically has no card means, the designer all gave the priest profession. The winning point of the curse spell is that after the weapon fee is reduced, the copper whisker double roars to wash the opponent a wave of curses, using the superimposed damage of the Abyss Curse to win. But the orange card of the curse is a means of returning blood with an aura effect, and it is only 1 abyss curse to wash it, which is really too slow. Friendly reminder, curse magic encounters the task hunter directly run, your curse is to help the hunter to do the task. Sara felt that warlock players could consider zoos, but the Fishman system also looked very stretched.

Read on