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Ubisoft Executive: The bigger the game, the better, there's no connection to quality

Ubisoft recently unveiled a game development technology called Scalar, which uses the cloud to make the game world larger and developers can make games faster and more efficiently. As we all know, Ubisoft games are synonymous with "canning", "formulaization", etc., and repetitive gameplay and copy-and-paste scenes have become its open-world features. After the announcement of this technology, it naturally also caused many players to question.

Ubisoft Executive: The bigger the game, the better, there's no connection to quality

In response, Patrick Bach, the boss of Ubisoft's Stockholm studio, said in an interview: "Do we need to make games bigger and bigger? The answer is obviously no; so will some games benefit from being able to get bigger? The answer is clearly yes, and the benefits depend on the game as well as the goal of the game and its creators."

Ubisoft Executive: The bigger the game, the better, there's no connection to quality

"No part of the game should be driven by 'the more the merrier'. It's supposed to be driven by technology, and while that doesn't determine what type of game you make, there are games that definitely benefit from being bigger, more detailed, and being able to scale further," he says, adding. How good the game is always up to the creators and how they want to put their energy into realizing their vision."

Ubisoft Executive: The bigger the game, the better, there's no connection to quality

Patrick Bach said he believes Scala technology will enable developers to make larger games. This response is more of a reflection of Ubisoft's development team's confidence in Scallar's new technology, especially under the premise that players have been criticizing Ubisoft's new works as "formulaic" and "canned open world" in the recent past: although it is not the larger the better, but further expanding the game world through new technologies will always accumulate valuable experience for game development.

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