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If there were only "cloud players" in the world, what would the gaming world look like?

Clouds, which are materials that exist only in the earth's atmosphere, belong to a liquid aggregate, and from different points of view, clouds can represent a lot of depictions, nothingness, and a variety of styles. Tangible air, God's perspective, precursors to thunder and rain, etc., and in the world of gaming, it is a novel technical concept.

If there were only "cloud players" in the world, what would the gaming world look like?

The so-called modern people's common name for the cloud is the resource sharing that can be achieved through high-speed networks. Whether it is streaming video and audio, or various game materials, video games have gradually become less limited by a single equipment level, and the cloud empire established by high-speed networks has made the exchange of information more frequent and rapid. Not only cloud games, we can easily get first-hand information through various cloud media, and we don't even necessarily have to contact it in person.

With the development of cloud technology, the access to information has become cheaper and cheaper, and the books that need money to buy have become less and less important. Some books in the past will also be attached to special CDs, but now there are a bunch of similar instructional videos on the Internet, under the open information of various versions are available, the selection of really useful information has become a common behavior.

Cloud players are not counted as players

If there were only "cloud players" in the world, what would the gaming world look like?

In addition to the information chaos, live broadcasting platforms have risen, which is more intuitive than the modified review articles, making people feel like playing games with their eyes, bringing new concepts and faces to the game world. At the time of the emergence of new modes, the game world began to have a new term: cloud player, which means only to see players who do not play.

Personally, I think that these people who only watch live broadcasts and do not play games, or who come to follow the trend without watching or playing, should belong to the category of "non-players".

If there were only "cloud players" in the world, what would the gaming world look like?

Why do you care so much about what to call it? Does this race mean much to real players? Maybe some just echo other people's views on the game? But don't say so, just as there is a so-called good and bad distinction between real players, non-players should also be, water can carry boats and overturn boats, and everything has good and evil right and wrong.

Depending on how we look at it, under some conditions, this group may inadvertently protect the wallet that is too thin to be thin in your hands. And this ethnic group may be much larger than you and I think, but those who don't see it will express their opinions on the Internet.

The meaning of cloud players

If there were only "cloud players" in the world, what would the gaming world look like?

The meaning of cloud players in the gaming world is similar to the weighter and transmitter in the commentary, like the strong waver of the signal device. In the corner where the real signal cannot be conveyed, the strong wavemaker naturally has its existence, even if the signal is too strong, it may cause distortion, but it still plays its place under special cases.

Of course, a high-quality strong waver is to amplify the signal that is not easy to convey, rather than amplifying it on the well-known signal, so whether the amplified information is correct depends on whether the non-player's own observation is enough. Whether the purpose of the transmission is purely to make the game better, but it is still inevitable that there are a few people who have some malicious intentions, so there is also a difference between "good non-players" and "bad non-players".

If there were only "cloud players" in the world, what would the gaming world look like?

For pure players, what they care about is nothing more than the quality of the game made by the manufacturer, and I believe that non-players are the same, with similar ideas, but the way of appreciating the game is very different. The reason for the non-player generation may also be similar to the purpose of the existence of the strong wave, because of certain factors and the unblessed consumption of the complete game content, may be economic, or it may be the time aspect.

In addition to the need for strong love, the consumption of money and time is inevitable, and it is impossible to play the game well without these conditions. If you want to play, you can only spend time watching people play, just like watching TV in a place where you can't receive a signal, but the way of promotion is different, and strictly speaking, it is not a completely bad thing.

If there were only "cloud players" in the world, what would the gaming world look like?

Now that I know the concept of non-player races, I will maximize this concept and think about it from another angle. If everyone were to turn into non-players because they were afraid of trouble, no time, no money, and no money, what would it be like to reflect on a game world with only non-players and live streamers? And what kind of changes will it bring to the game world?

Suppose a world with only "cloud players"

The game is only good and bad, there is no real ordinary game

If there were only "cloud players" in the world, what would the gaming world look like?

Many games have individual advantages and disadvantages, few are good works, advantages and disadvantages compromise to the end into ordinary games is often seen, the evaluation results of such games often rely on personal preferences. In addition, many original or additional new gameplay of the game is also easy to fall on this score, unless the production team is experienced, otherwise the new gameplay often needs time to modify, more real players need to personally try and respect, the design is often because of the inability to be perfect lead to evaluation poles.

If there were only "cloud players" in the world, what would the gaming world look like?

And this kind of work is likely to be a completely bad game for non-players, after all, the benefits of the new design usually have to be played in person to understand, and it is difficult to understand the charm through a video. The same is true of good games, where it's less easy to spot small design flaws in other people's videos. Since it is pure appreciation, we can only enlarge the focus of what we see, and the final result is only good and bad, just like the meaning of the dichotomy when we watch the film, it is good to look at and not to see these two. Therefore, for non-players, there is no so-called ordinary game, and it is normal, so compared with the actual situation, it is indeed far away.

A concept that is more important than the operation

If there were only "cloud players" in the world, what would the gaming world look like?

The times are progressing, the earliest there are many types of game prototypes are from the text, now all have to fight in the sound and light to win or lose, no matter how many words you have, translation is good or not, historical evidence, cultural heritage, usually players who have not played the game almost do not care about these, the new game news comes out on the sound and light of the head, this is very normal.

As a non-player, it is possible to become a promoter of sound and light to discuss the advantages and disadvantages, after all, playing with the recorded videos of others, the most direct sense is sound and light, remember that I have touched the picture of super excellent before, but the operation is very poor game, for non-players is likely to be regarded as a good game.

If there were only "cloud players" in the world, what would the gaming world look like?

And what is the role of sound and light in the game? After all, the player community is too mixed, perhaps there are many opinions, but from the perspective of players like me who specialize in playing stand-alone games, the operation is definitely more important than sound and light, and some games that are not good enough to be called gods, but games that are not well operated are easy to cause trouble in the game.

Games with poor stories are usually not good games

If there were only "cloud players" in the world, what would the gaming world look like?

In addition to being easily swayed by wonderful sound and light, the story may also be the most important point for non-players, and the reason why there will be a rise of non-players is also because of the evolution of the past decade or so. There are very few games without a story background, and a good story will certainly attract more non-players to appreciate and promote as a comedy movie.

Look at some games that are obviously very fun but have no story, the degree of discussion is obviously not as high as these games, and you can see the difference. This also makes the team that designs the game, the screenwriter gradually become the key to the life and death of the game, even if it is not an RPG game.

If there were only "cloud players" in the world, what would the gaming world look like?

This used to be unimaginable, although it wasn't absolute for a game to be good or not, and the story does affect the overall game feel. It's like the finishing touch, but will the whole game feel that the whole game is not fun because the story is not good? For a major player who cares more about gameplay, it is even more mysterious than the invisible small universe of Saint Seiya.

Is it important to play or is it important to have a story? For me, gameplay is certainly much more important than the story, and for most real players, the story is likely to be only one-third of the game (with the exception of the plot-oriented game). A piece with a bad story, but the game content is fun and interesting, and it may end up being mostly rated as a good work, but for non-players, it may be a completely bad game.

Fun games will be replaced by good-looking games

If there were only "cloud players" in the world, what would the gaming world look like?

If you can't balance the interests, game companies will inevitably invest in the parts that are most concerned about the time when designing. When the interests from real players are replaced by non-players, what new gameplay, new systems, becomes less and less important, the most discussed games tend to focus on story and sound and light performance, and fun games are gradually replaced by good-looking games.

And since video games can only be distinguished into good and bad, just like the game industry in the film industry is even less likely to have a small number of team creations, the manufacturers of special Jiapu mini games can only move closer to the big consortium, or even disappear into the popcorn business. And large game companies may also gradually transform into the production of electronic performance tools-based business, expand the operation of e-sports, video games and movies, if coupled with the formation of virtual idols will be even more dick, NPC beautiful girls and anchors love and hate ... Wow, all kinds of imaginative subjects have emerged.

If there were only "cloud players" in the world, what would the gaming world look like?

In short, when the game is cared about and the place of attention is not the game, but these movie-like stories and pictures, when the external performance that everyone focuses on is more important than the gameplay, the appearance of the game is likely to become more and more biased towards the nature of the performance. Even the game system is only designed according to the same kind of play, the same mode rules, in order to facilitate the performance, the design will only become more and more fixed, more and more standard.

conclusion? Wait, that's just a corollary

If there were only "cloud players" in the world, what would the gaming world look like?

After all, in addition to a little more thinking element, the biggest difference between the game and other entertainment is that it includes imitation and virtual. In order to satisfy the humane virtual, in addition to works with specific supporter orientations, if you want to increase the customer base, you can only make the game lighter and lighter, and the barrier to entry is low enough that there are always more people willing to try it out than other entertainment.

However, this is the ultimate result of the possible derivation of many media entertainment. When more and more people do not want to invest, it will eventually evolve into watching how people play, becoming entertainment of an appreciative nature, and when people are getting farther and farther away from the game, the final result may evolve to this point. Now those game-based entertainment or sports may have been far more popular than we thought when they first started, but now it is the turn of video games to face similar levels.

If there were only "cloud players" in the world, what would the gaming world look like?

Perhaps with some unfounded ideas, but in a world where the consumer market is a bulk, players are like the invisible hand of God, driven by a long period of unintentional driving to fabricate the entire real result, how many classics continue to disappear, due to the great changes in the shape of the market has become a masterpiece. Regardless of whether today's argument will come true, if you don't want the game design to become more and more different than you want, or take a moment to understand the game, lest one day, when the cloud player really replaces the real player, the real game we like will really have to be found in the game antique store.

If there were only "cloud players" in the world, what would the gaming world look like?

Because of the classic design of many games, what is not seen will be what non-players like to understand, and when the game is said, it may not be the game that all real players want.

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