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Glory of kings: The four most disgusting teammate operations when playing the wild, calling me to fight dragons, but not to help?

Hello everyone, I'm Bells~

If you know that you can play this position, then it is easy to get the victory of the game, the previous wild can quickly grab the advantage in the first and middle periods, and now the field can not only do this, but also rub the line, rub out the number one position, even if you do not catch well, you can lead your teammates and opponents.

But the difficulty and complexity of playing wild is also the highest, so in fact, in the middle and low levels of the game, there are not many wild players, and many players are not not playing wild, but unwilling to play, all because of bad teammates, so this time we will take a look at what are the four most disgusting teammate operations when playing wild.

Glory of kings: The four most disgusting teammate operations when playing the wild, calling me to fight dragons, but not to help?

The first is that your teammates call you to control the dragon or fight the dragon, it seems that many players in the game think so, playing the dragon is to fight a person in the wild, and has nothing to do with others, so not to fight the dragon is to fight the wild Problem, but in fact it is not like this.

The dragon in the game, whether it is ten minutes later or ten minutes ago, the gap is a little, that is, the speed of playing is not fast, and it is no problem to fight wild by yourself ten minutes ago, but as a nearby teammate, if you don't help to play field vision or stand vision, how to open the dragon.

Ten minutes later, you even have to help the wild fight together, otherwise the speed of many wild dragons is very slow, it will waste a lot of time, the bells themselves when they are playing the wild, the dragon teammates will go to the waves, almost do not care about you, to be honest, really do not want to control the dragon.

Glory of kings: The four most disgusting teammate operations when playing the wild, calling me to fight dragons, but not to help?

The second is that the first wave of wild monsters want to eat, Bells themselves will occasionally encounter this situation when fighting the wild, to be honest, it will really make people feel very angry, if you play some of the weaker wild heroes in the early stage, you give up the river crab in the middle of the road, that is, if you don't rub the line and take the river crab, you can't drop two small wild monsters, otherwise you can't reach the fourth level.

But sometimes, your development road teammates will eat your wild bird, the opposite side of your three wild boars, or some of their own mages, after cleaning up the first wave of troops, directly turn back to eat your three wild boars, directly lead to you brushing the wild area can not reach four, more than a minute when you have no big move, can not catch people can not do other things.

Glory of kings: The four most disgusting teammate operations when playing the wild, calling me to fight dragons, but not to help?

The third is that he has been pressing the line of soldiers to fight, and he has no consciousness, as long as the opponent grabs it, he will definitely be defeated, as long as he has two times, he will start to blame his own family for fighting wild, to be honest, Bell Er personally is very disgusted with this teammate, why? Because it is very uncomfortable to be wronged.

Many players can press the line, they feel that their strength is stronger than the opponent, being caught and collapsed is not their own problem, they have to blame the wild, do not know that the reason why they can suppress the opponent in the early stage is because the hero has an advantage instead of the strength has an advantage, he does not know how to observe the minimap, there is no awareness of anti-gank, and when he can't fight, he thinks of playing wild.

Glory of kings: The four most disgusting teammate operations when playing the wild, calling me to fight dragons, but not to help?

Finally, there is the random rhythm, the glory of the king In this game, although it is not said that only the wild can lead the rhythm, like the current mainstream play, the mage is also a key rhythm point, and even the main leader of the high segment.

The mage let go of the middle of the line, hit the field to make up the line, the mage with the auxiliary to help the shooter to play the advantage, from the early stage is the combination of the mage auxiliary and the shooter, from the development of the road to play the advantage, and then began to bring up the rhythm of the whole game.

But a position to take the rhythm compared to multiple positions to cooperate with the rhythm, for most of the low and middle levels, is the best to play the wild to bring, because it involves the problem of cooperation, but many times the teammates just like to take the rhythm randomly, and then as long as a headwind, it will in turn blame the wild no rhythm, will not play, do not know that the rhythm is their own collapse.

Glory of kings: The four most disgusting teammate operations when playing the wild, calling me to fight dragons, but not to help?

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