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Romance of the Three Kingdoms 11 "Wind Forest Volcano" Game Gunner Troop Detailed Explanation Of Tactics, Stunts and Martial Generals Do Not Fall

The design of the MOD game "Wind Forest Volcano" in "Romance of the Three Kingdoms 11" feels that it is the most balanced of many MOD games now. It clarifies the defensive ability of the halberds, the attack ability of the cavalry, and the functionality of the lancers and crossbowmen, so that the various classes can cooperate with each other on the battlefield, and there will be no situation in which the crossbowmen dominate the battlefield.

Therefore, from this article, I will give you a detailed introduction and analysis of the use and use of various military branches in "Wind Forest Volcano". Today we will first talk about the gunnery unit in the game.

Introduction to tactics

The suitability of the warrior is very clearly used by the author to use the words "one, two, three... Ten" to replace the original B, C, A, S and other expressions, more intuitive and clear. The fourth level of the martial general's suitability is equivalent to the original S level, which can exert 100% of the power of the class, and each level can allow the corresponding troops to master a combat method until the fifth level learns the five most combat methods.

Romance of the Three Kingdoms 11 "Wind Forest Volcano" Game Gunner Troop Detailed Explanation Of Tactics, Stunts and Martial Generals Do Not Fall

The positioning of the gunnery unit is a combination of functionality and output capabilities, which can not only add DEBUFF to the enemy army on the battlefield, but also have a good output ability. The best output tactic for lancers is the Golden Snake Dance tactic that can be used at level four.

Golden Snake Dance: Can perform random three-stage attacks on nearby enemy troops. Troopers will carry Gunmen Stunts will increase the combat effect, increasing the random three-stage attack to the random four-stage attack.

The main purpose of the Golden Snake Dance tactic is not to use it in many enemy groups, but to stand next to a single enemy unit and use this tactic. If you can cooperate with the military division or crossbow troops to take the lead in inflicting poisoning or rout on the enemy army, then combined with the multi-stage attack effect of the Golden Snake Wild Dance tactic, you can quickly defeat the enemy army in the poisoned state, and in the rout state, you can not only give the enemy a lot of damage, but also get a lot of resources.

PS: Poisoned state, 500 soldiers are lost per attack, and there is a 15% chance of injuring the enemy warlord each attack; at the beginning of each turn, there will also be 500 soldiers and 15% chance of the warrior being injured, but the troops will not be defeated, and 1 soldier can be retained. Rout state, each attack loses 600 grain and 300 gold.

Romance of the Three Kingdoms 11 "Wind Forest Volcano" Game Gunner Troop Detailed Explanation Of Tactics, Stunts and Martial Generals Do Not Fall

Therefore, players can choose what DEBUFF effect to add to the enemy troops according to the current battlefield situation, and then use the Golden Snake Dance Tactics of the Lancers to harvest. Also, don't forget to improve the second-level soldier food of the gunner technology as soon as possible, which now obtains food based on 3-6 times the attack power of the troops when intercepting the enemy's food.

The game's resource acquisition and use is a bit uneven, the amount of money obtained is low, and the internal affairs tasks that cost money, such as conscription and military governors, will consume money too quickly. On the contrary, not only is the amount of food obtained larger, but the amount consumed by the troops is also smaller. So this technology is ostensibly to obtain food, but in fact it is to use more grain to buy and sell the acquisition of money.

Spiral Spike Tactics: Gives enemy troops a random status strike. Troop warriors carrying ingenious stunts can increase the effect of tactics, turning random state strikes into fear states.

PS: Fear, which loses 15 Stamina points per attacked unit and 15 Stamina points at the start of each turn.

The Spiral Spike Tactic has a 60% chance of giving enemy troops a random six status additions in the case of critical hits, which is naturally chaotic and rout, because the enemy troops in these two states will not actively cause damage to our army in the second round. However, with the addition of the tactical joint function, even if the enemy troops will still attack and link with other enemy forces in this case, this will enhance the power of the poisoned state to a certain extent, and the rapid elimination of the enemy army with the help of the poisoned state will really make this unit not link with other enemy troops.

On the other hand, after the Spiral Spike Tactic is bonused by the Special Skill Change, because the random DEBUFF state becomes a fixed Fear State Strike, the power of this tactic is reduced to a certain extent, because the Fear State will make the enemy unable to move and reduce its strength value, but the enemy army can still attack, not as good as the mixed wheel and rout state with a certain probability.

Because of the reduction in the effect of the spiral stab tactic, the status of the invincible tactics has been slightly improved, but he is still not very good, mainly because there are certain requirements for the enemy's position.

Forward Tactics: Push the enemy back one block, if there is an enemy in the pushed position, the tactical critical hit has a 60% chance of confusing the enemy troops in the rear. Stunt Fighting God can increase the combat effect, pushing the enemy back two blocks, if pushed in the position of the enemy can deal damage and have a 60% chance to confuse the enemy.

Although this method of warfare can cause chaos deBUFF, but it requires the enemy to stand in a certain degree of cooperation, but also can not cause confusion to the nearest enemy troops around, so from the overall point of view of the status of the method of warfare has risen, but it is still a relatively backward method of warfare choice, only to determine the premise of being able to defeat the enemy troops around him, and there are enemy troops in his rear, this method of warfare can be played, that is, the enemy army is destroyed and the enemy army is given the effect of control.

Anti-Go One Strike Tactics: Inflict damage on the target of the tactics and the two enemy units behind the user, and the stunt god will increase the combat effect and give the target two strike damages.

Romance of the Three Kingdoms 11 "Wind Forest Volcano" Game Gunner Troop Detailed Explanation Of Tactics, Stunts and Martial Generals Do Not Fall

Thunder Tactics: Inflicts damage on the target and surrounding herringgames, and Stunt Gun Soul (God) can increase the combat effect and deal higher damage to herringbone enemies.

Romance of the Three Kingdoms 11 "Wind Forest Volcano" Game Gunner Troop Detailed Explanation Of Tactics, Stunts and Martial Generals Do Not Fall

Anti-Go Strike and Thunder Force are both AOE ability tactics, especially thunder as the ultimate combat method of the gun troops, which can already be done the same as the halberds, causing damage to the hordes of enemy troops in front, and using them in some narrow terrain can cause good damage effects. The law of anti-Ge one-hit warfare has higher requirements for the enemy's position, and it is difficult to use in actual combat, which is the most practical method of warfare.

Related stunts

The relevant stunts we want to talk about next are not stunts that are exclusive to the gunnery troops, such as gun generals, gun souls, infantry generals, fighting gods, etc., but those that belong to the general attributes, which can be better played with the gun troops.

Subtlety and Horns, both of which have an effect on lengthening the DEBUFF State Combat Effect. Because of the overall modification of the strategy function in this game, under normal circumstances, the enemy troops do not have sedation stunts to help the troops who suffer from DEBUFF state to recover, so once the tactics are successful and debuff is applied, then we can concentrate on launching other tactics in the second turn to inflict more damage on the enemy.

Mighty Wind and Sweep, for gun troops that have multiple stages of attack and AOE attack capabilities, Mighty Wind and Sweep can reduce enemy strength very quickly, thereby weakening the number of times the enemy tactics are used, as well as the offensive and defensive capabilities of enemy troops.

Romance of the Three Kingdoms 11 "Wind Forest Volcano" Game Gunner Troop Detailed Explanation Of Tactics, Stunts and Martial Generals Do Not Fall

Xiao Yong is also a stunt that can be used to maximize the effect by relying on the melee dance combat method, because Xiao Yong has a 15% chance of injuring the enemy army every attack, so the 3-4 attacks of the Golden Snake Dance will have a greater chance of injuring the enemy warrior.

Heavy armor, the main effect is to reduce the damage caused by enemy troops. The lancer unit is a relatively medium attribute in attack and defense, but the lancer unit often has to charge in the front line to form a solid front row with the halberd troops to prevent the crossbowmen and cavalry in the rear from being harmed, so the gunnery unit standing in the front row is somewhat fragile, and heavy armor is a better special skill to improve the defense.

Military spirit is a stunt that allows troops to prevent the loss of additional strength points, and can increase the recovery of strength points when attacking, integrating attack and defense.

In addition, for the exclusive stunt Tianwei of the two Han martial generals, it is specially configured for the use of the gunnery troops, because the stunt itself is composed of two stunts: forced and gun general. The deployment and the enemy are very good stunts for the front row troops, not only the gunnery unit uses the comfortable soldier unit is also applicable, not only can only fit with the gunner stunt, the same reason the attack is also a special effect of the lancers and cavalry units, because these two classes can cause a lot of damage, and the absorption effect of the application of the offensive special effect will be better. The pursuit stunt is not to mention, it is a stunt that is fully compatible with the four classes of the main battle.

Represents the warlords

Just now we mentioned that the exclusive stunt Tianwei holders of the two Han dynasties are the representatives of the gunners, but they are not the top in the game, and there are some warlords whose positioning is not that of the gunner generals, and some other positioning is integrated.

Romance of the Three Kingdoms 11 "Wind Forest Volcano" Game Gunner Troop Detailed Explanation Of Tactics, Stunts and Martial Generals Do Not Fall

One of the representative figures of the gunners and warriors was Yue Fei.

Yue Fei's basic stunt martial arts contains the gun soul, which directly locates Yue Fei's class use, and fury can also be a good replenishment of energy consumption for a front row of troops, but the angry stunt will gradually decrease with the unlocking effect of subsequent stunts.

The first-order stunt composure is very strong, itself has a certain defensive strategy ability, but also added a very suitable melee wild dance tactics of the mighty wind, but the role of the mighty wind in this game has been weakened, and now each attack can only reduce the strength point by 15 points.

The Second Order Stunt Iron Brigade is a functional stunt, with the force of increasing the movement and the breaking of the bamboo that reduces the strength of the enemy.

The Third Order Stunt Army is also a greatly enhanced stunt, because in addition to the effect he now has to prevent various physical DEBUFFs, he also has the martial ability to increase the aura range when the holder of the Divine Power Is the Master.

The fourth-order stunt military heart is a special stunt that we just mentioned that is particularly suitable for the gunnery unit, because the military heart can bring 5 direct recovery of strength points to each attack, plus Yue Fei itself has a super high impact (charm) value, so this is what I said earlier will gradually weaken the dependence of anger on the strength recovery of the troops.

The fifth-order stunt shook yue, allowing Yue Fei to completely enter the peak state, although the management of the army and the military spirit are also defensive stunts, but it can not bring a substantial reduction to the damage suffered by the troops, more of a functional defensive effect. Now the Shaking Yue contains three defensive stunts of Iron Wall, Enemy Resistance and Indomitability, which makes Yue Fei's gunnery unit completely evolve into an offensive and defensive balance.

Romance of the Three Kingdoms 11 "Wind Forest Volcano" Game Gunner Troop Detailed Explanation Of Tactics, Stunts and Martial Generals Do Not Fall

Xu Da was another very good gunner representative general. Xu Da's fighting ability in the early stage was even stronger than Yue Fei's.

Xu Da's basic stunt is the exclusive Zhongshan, including the divine general and the pursuit of two stunts that are very capable of causing high damage, and the effect of the two stunts interlocking with each other is also very wonderful. It was the god's relatively useless anti-Ge one-hit combat method that the gunners blessed made Xu Da's combat damage unable to be improved anymore.

The first-order stunt iron wall, although it is not a particularly good defensive stunt, but the stuck position makes the enemy unable to continue to advance, but it also has its own unique use.

Second-order stunt insight is one of the best stunts in the game, not only immune to various strategies, but also not affected by the effect of the aoE words of the strategy, which is already very IMBA, but don't forget that insight can also increase the field of vision under the fog of the battlefield, so that the field of view of the holding troops directly reaches the farthest five-block distance.

The third-order stunt army has just said that there will be no more to say here.

Half of the fourth-order stunt blade is used for the vanguard troops to reduce the damage suffered by the vanguard troops; the other half is the fierce general effect used by the gunner troops.

The fifth-order stunt military heart is another stunt we just mentioned, and I won't say more.

Xu Da's early combat ability was far greater than Yue Fei's, but with the gradual unlocking of subsequent stunts, Yue Fei's defensive stunts gradually increased, Xu Da had some defensive stunts Yue Fei also had, and Xu Da did not have defensive stunts Yue Fei also, gradually opening up the gap between the two, but this contrast could not prevent Xu Da from still being one of the most useful gunner generals in the game.

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