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The test suit plan | the gameplay changes of the Paradise of the Past World, and the friend notes function is online

The test suit plan | the gameplay changes of the Paradise of the Past World, and the friend notes function is online

Captain Good ~ In the 5.7 version, the "Paradise of the Past" is about to usher in gameplay changes, and the friend notes function will also be newly launched. In addition, the representation of the anomalous state mechanism is about to be optimized. Let's take a look at the details with the small class today

====Double Remembrance Certificate is now available=====

Starting with version 5.7, visitors can choose to wear two remembrance cards before fighting in the Promised Land of the Past. The Remembrance Badge slot will be classified as Generic and Assisted, and the General Remembrance Certificate includes a Remembrance Certificate that can increase the probability of a specific engraving teleportation anchor point, and a Remembrance Certificate that increases the initial level of a specific engraving. The Battle Aid Remembrance Certificate includes a remembrance certificate that can increase the initial level of a specific inscription and the Heroic Battle Assist Skill.

The test suit plan | the gameplay changes of the Paradise of the Past World, and the friend notes function is online

Visitors can not only choose to wear a double remembrance card before the battle begins, but also replace the remembrance card at any time in the "Paradise of the Past" shop after entering the battle.

At the same time, visitors can now quickly find the required memories through screening, and can actively turn off the animation of the YingJie Battle Assist Skill through the button. The Ying Ji Battle Skill Display Animation only appears when it is first used in the same level of combat, and the subsequent use of the Ying Ji Battle Skill will not be repeated.

The test suit plan | the gameplay changes of the Paradise of the Past World, and the friend notes function is online

====Added "Pado Phyllis's Shop" on the sixteenth floor=====

About to face a strong enemy, but still have silver coins left? This concern will be eliminated after the 5.7 update, and the sixteenth floor of the "Paradise of the Past" gameplay will add "Pado Phyllis's Shop". After completing the fifteenth floor of the challenge, the teleportation anchor on the sixteenth floor can only choose to enter the "Pado Phyllis Shop", and after spending silver coins to increase their strength, they can go to the seventeenth floor to face the strong enemy. The original Seventeenth Layer Ying Ji Challenge level has now been extended backwards one level.

The test suit plan | the gameplay changes of the Paradise of the Past World, and the friend notes function is online

====New auxiliary character "Night Stargazing"=====

After the 5.7 version update, the "Paradise of the Past" will usher in a new auxiliary role "Shuo Night Stargazing".

The test suit plan | the gameplay changes of the Paradise of the Past World, and the friend notes function is online

====Friend notes feature coming soon====

After the 5.7 version is updated, the function of friend note name will be added, and the captain can set the note name for friends. By tapping the Friends button in the lower left corner of the game bridge, you can select the corresponding friend and add a note name to it.

The test suit plan | the gameplay changes of the Paradise of the Past World, and the friend notes function is online

After you modify the friend note name, the friend note name will be used as the primary display name in the social behavior. Captains will be able to view the names of friends that have been noted for friends in multiple interfaces, such as "Friends Chat", "World/Ship Chat", "Invite team", etc.

The test suit plan | the gameplay changes of the Paradise of the Past World, and the friend notes function is online

======Exception State Mechanism Skill Description Adjustment =======

In version 5.7, we plan to optimize the skill description related to the abnormal state to describe the effect of the adjustment of the abnormal state mechanism in version 5.6 in a more accurate way, thereby reducing the threshold of understanding the relevant mechanism. This adjustment is only for the description of skills and has no impact on actual combat performance.

The specific adjustment is that the description of "attaching an abnormal state to the enemy" in all skills has been removed, and only the "Cause Accumulation Value" is used to describe the effect of the skill. Taking the weapon "Water Goblin TYPE II" as an example, the current description is "freeze the enemy for 5 seconds, while causing 5 frozen savings value", and the weapon skill adjustment is expressed as "causing 5 frozen savings value". The main reason for the optimization of this expression is that in the current version, the abnormal state is not directly effective for all enemies (some enemies have abnormal state resistance and will not directly fall into the abnormal state), but the abnormal state accumulation value can be effective for all enemies, and all enemies will fall into the corresponding abnormal state when the abnormal state accumulation value is full. Therefore, it is more accurate to describe the effect of a skill using only the "Resulting Savings Value". The current version of the exception state mechanism can be referred to the following figure:

The test suit plan | the gameplay changes of the Paradise of the Past World, and the friend notes function is online

For the specific content of the 5.6 version of the exception state mechanism adjustment, you can click here. In addition, in version 5.7, the anomaly status tag in the Valkyrie skill display interface will also add a more detailed mechanism description, and the captain can also click the corresponding tab to view it after the version is updated.

That's all for this test suit plan!

*The above content is from the test service and does not represent the final launch quality. Please refer to the performance in the official service.

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