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Secondary details affect the overall win-loss situation? Grab the line to win half? Do this by doubling the winning percentage!

Perhaps it is difficult for everyone to imagine that the decisive role in a game is not to play wild and single, but to assist this position. A good assistant can qualify with teammates to win consecutive victories and stabilize the score, while a crotch assist is just the opposite, and it is likely to have buried a huge hidden danger in this game.

Secondary details affect the overall win-loss situation? Grab the line to win half? Do this by doubling the winning percentage!

In this article, the editor will share some of his views and experiences with the open-group hard auxiliary against the consumable soft auxiliary as an example. After BP, if we start before the line starts, we can obviously draw a conclusion: the opponent has a very strong online consumption ability and recommendation ability. To get an edge from them, a design of some details is essential.

Secondary details affect the overall win-loss situation? Grab the line to win half? Do this by doubling the winning percentage!

First, let's focus on the rune selection of the hard auxiliary. At first glance, the set of runes in the picture directly fills the endurance, but is it really suitable for this game? Earlier we also mentioned that the opponent is a long-handed consumption recommended combination, when the teammates select the AD hero with the hard auxiliary is more powerful, the out of the door to choose the dolan sword on the basis, although the survivability of the hard auxiliary on the line does not have to worry, but it is difficult to ensure the comfortable development environment of the ad, and this magical shoe has delayed the progress of making secondary shoes. Generally speaking, as far as the lineup of soft auxiliaries opposite is concerned, the hard auxiliary can make mercury shoes first is absolutely invincible. If the rune points out the shoes, the mercury shoes come out slowly, which also limits the hard auxiliary's ability to do things and resist pressure. So after we can see the opponent's lineup from the end of BP, our adjustments in the runes are necessary.

Secondary details affect the overall win-loss situation? Grab the line to win half? Do this by doubling the winning percentage!

Here are two ideas for your reference. The first point is that the main system is still to choose glaciers, the focus is to replace the shoes with Hex flashes or stopwatches can be accepted, and the point is not much affected by the medicine king. The sub-department chooses skeleton plating and firmness to enhance the resistance to injuries during the matching process, become a more resistant injury machine, and the line must cooperate with the high-outbreak ad to find the opportunity to fight. Another line of thought is conservative and tolerant, choosing guardians, life and source, wind of recovery, recovery, plus runes such as toughness and triumph to ensure the development of ad, seeking opportunities to fight defensive counterattack tactics.

Secondary details affect the overall win-loss situation? Grab the line to win half? Do this by doubling the winning percentage!

Generally speaking, both sides will help to open the BUFF, if you help the wild to resist the injury to the extreme, only leave the wild area when the buff last bit of blood, this action will directly lead to the loss of the opportunity to grab the right to grab the line first. Because the opposing duo is a hand-length expendable hero, it is very likely that the side of the night line will be hit by the opponent's skill first. If you have been consumed by the opponent's skills, take advantage of the other party's skill CD period to open the opponent's next two groups by leaning forward, the opening may earn back blood, but if the hard auxiliary control skills are not hit, it is very easy to be hit by the other party again, completely losing the priority of grabbing the second.

Secondary details affect the overall win-loss situation? Grab the line to win half? Do this by doubling the winning percentage!

Therefore, when encountering the opponent's down road is a soft-auxiliary duo combination, the opposite line can grab the right to the line, in fact, the game has won half. But anyone who understands the game well and wants to play an advantage on the line will take a simple and effective way to achieve this. At the beginning of the game, go directly to the grass on the lower road to investigate whether the opponent has defensive actions, return to the city to change to scan and grab the right to line with Ad in advance. As far as the BUFF wild monster is concerned, sacrificing a little time on the line to help play the wild start is more beneficial than harmful to the whole game.

Secondary details affect the overall win-loss situation? Grab the line to win half? Do this by doubling the winning percentage!

If the start of the downside gang is inevitable, is there any way for us to change the situation on the line? Absolutely! The position of the hard auxiliary must not overlap with ad, and standing behind the line of troops does not bring pressure to the opponent. If the first hard auxiliary can walk into the grass, then the situation will be completely different. Even if ad is consumed by the opponent's skills, forced by the threat of hard aids in the grass, the opponent is not too aggressive. Because if they want to consume the amount of AD's blood, they must bear the risk of being controlled by the hard auxiliary.

Secondary details affect the overall win-loss situation? Grab the line to win half? Do this by doubling the winning percentage!

In this way, the success rate of the hard auxiliary shot will be improved, and the most important thing is that even if the control skills are empty, the hard auxiliary also has a certain amount of room for retreat, so as not to be chased by the opponent and play another set. At this point, you should feel the importance of auxiliary details.

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