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"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

Author: Qingming Xiaoyu

Game console fans, have fun every day!

preface

"Ghost Line: Tokyo" this alternative horror adventure action game was released, to borrow the words of the producer is an adventure attempt, feels like the next game is the preparation, just in terms of the current number of praise, this game can be described as the opposite of two extremes, boring and novel is my general evaluation of this game. As I descended into the deserted streets of Shibuya, Tokyo, where music and painting and combat were intertwined under the dazzling neon, the "Hayashi Jeong-young" simulator of the Mode Magic Instrument was officially launched.

"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

Painting style

Recent games I found a pattern, why the level of the screen compared to other aspects is so much higher, or the budget is smashed on the screen, "Anno Mutation", "Upward Battlefield" and other games of the planning screenwriters have to kowtow to the artist, when I walked through the streets of Shibuya in Tokyo, the streets after the rain still deposited some rainwater, the neon reflected out of me can not distinguish whether it is true or false, and then enter the alley, the train next to the shop, the newspaper at the door, and the clothes left by the body swallowed by the fog. Countless details are rendered by light and shadow are very realistic, coupled with the ghost sounds from time to time, making the ghost town very vivid.

"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

At first I thought it was a very scary ghost game, until I happily flirted with headless JK and Scissors Girl in the game, I found that I was deceived by the title of the game, compared to other types of horror games, this game only has a few corners of love, most of them are in a wide scene and fight with ghosts, all the fear comes from the small space and lack of firepower, and we have several means of attack without panic.

"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

map

The game first met on the streets of Shibuya, Tokyo. Prosperity is still just no popularity, with the game flow map will slowly open, and the map that is not opened through the main line is foggy and cannot be entered, which makes the game have great restrictions on free exploration, from the bustling streets to the alleys and houses, all are filled with Japanese culture, and the main theme of the game is greatly rendered under the effect of light and shadow - the ghost in Tokyo.

"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

There are many torii, side lines and other points in the game, I even once suspected that I was playing Ubisoft formulaic games, a guest creed, if you are a deep player like to explore slowly, then these mission points are very necessary to clean up, small stories are also a very good experience.

"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

plot

The main plot of the game is not prominent in this work, and even less interesting than the side line, the main villain opened the door of yin and yang in order to reunite with the dead relatives, resulting in the spread of ghost fog in Tokyo, all the residents exposed to the fog disappeared, and the entire Streets of Tokyo instantly became a ghost street, resulting in the follow-up protagonist and many urban ghosts running out of the frequent battles, may really be as the production team said This work is a bold point attempt, and did not work the plot very deeply, but mainly spent on the screen and gameplay,.

"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

Relative to the main line of the mediocre slightly cheesy, many side tasks can be described as "countless", the main line of 6 hours, full collection and branch line about 35 hours, although I did not all do the branch line and collection, but experienced a lot of Japanese urban legends of the small story, these social low-level personnel in a variety of life and work pressure oppression, by the fog into the spirit of resentment, there is a collection fetish, there are Sichuan dialect tanuki cats looking for brothers, etc., a variety of branch lines through dialogue can feel a lot of novel small stories, It makes up for the shortcomings of the main line being too short.

"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

Fight and grow

This work focuses on the novel ghost extermination gimmick, as my title said, the protagonist has been throwing spells empty-handed, just a few damage-increasing forehead rosary auxiliary props, and our ghost master Lin Zhengying can be quite professional, from copper money red line, to extremely complex spells and peach wood swords, all kinds of magic tools are used pure fire, and very deadly, several elemental attack methods are actually the effect of various guns and skins, as the protagonist's enchanting fingers stroke different spells gush out. If understood as pistol troll bazooka... It's less embarrassing.

"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

Most of the time in the game you can find rewards for exploring are nothing more than souls that increase experience and money, as well as collectibles that increase bullet caps and redeem other special items. These rewards don't bring much sensual pleasure or provide a powerful boost in combat power for the protagonist, but they are so much that all the streets you walk through have souls to collect, greatly prolonging the game time and consuming the player's patience.

"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

In addition, "Ghost Line: Tokyo" does not use the "attack power + 10" simple and rough value increase in the growth of the protagonist, but allows the protagonist to get "stealth time increase", "wind charge attack bullet increase", "enemy spirit core exposure time extension" and other levels of enhancement, so the protagonist's growth is still more intuitive, and there will be no poor equipment can only give the enemy scraping sha. The flaw in this design is that it will dissuade some RPG players who like to collect equipment and build Build, after half a day of collecting and finding that the protagonist is still like that, it is inevitable that there will be some frustration.

"Ghost Line: Tokyo" Review: Lin Zhengying did not have a magic weapon to exterminate ghosts in Tokyo

summary

The theme of the game is very novel, the gameplay is very eye-catching in the early days, but in the next few hours, it is all mediocre, because there are so many monsters, there are no ups and downs, no tension and oppression, which is very inconsistent with the game's graphics. This game is still very recommended, and it is not worth the price for now.

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+ Excellent game graphics with light and shadow effects

+ Excellent sound with CG transitions

+ Excellent game atmosphere creation

+ The theme and gameplay are novel and interesting

+ Rich side story to make up for the lack of the main line

- Shorter and cheesy main storyline

- Fewer monster types

- Character development is slightly inadequate

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